ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
// Create the add instruction, inserting it into the end of BB.
- Instruction *Add = BinaryOperator::createAdd(One, ArgX, "addresult", BB);
+ Instruction *Add = BinaryOperator::CreateAdd(One, ArgX, "addresult", BB);
// Create the return instruction and add it to the basic block
ReturnInst::Create(Add, BB);