//
// Goal:
// The goal of this snippet is to create in the memory
-// the LLVM module consisting of two functions as follow:
+// the LLVM module consisting of two functions as follow:
//
// int add1(int x) {
// return x+1;
//
//===----------------------------------------------------------------------===//
-#include "llvm/Module.h"
-#include "llvm/Constants.h"
-#include "llvm/DerivedTypes.h"
-#include "llvm/Instructions.h"
-#include "llvm/ModuleProvider.h"
-#include "llvm/ExecutionEngine/JIT.h"
-#include "llvm/ExecutionEngine/Interpreter.h"
#include "llvm/ExecutionEngine/GenericValue.h"
+#include "llvm/ExecutionEngine/Interpreter.h"
+#include "llvm/IR/Constants.h"
+#include "llvm/IR/DerivedTypes.h"
+#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/Instructions.h"
+#include "llvm/IR/LLVMContext.h"
+#include "llvm/IR/Module.h"
#include "llvm/Support/ManagedStatic.h"
+#include "llvm/Support/TargetSelect.h"
#include "llvm/Support/raw_ostream.h"
+
using namespace llvm;
int main() {
+
+ InitializeNativeTarget();
+
+ LLVMContext Context;
+
// Create some module to put our function into it.
- Module *M = new Module("test");
+ Module *M = new Module("test", Context);
// Create the add1 function entry and insert this entry into module M. The
// function will have a return type of "int" and take an argument of "int".
// The '0' terminates the list of argument types.
Function *Add1F =
- cast<Function>(M->getOrInsertFunction("add1", Type::Int32Ty, Type::Int32Ty,
+ cast<Function>(M->getOrInsertFunction("add1", Type::getInt32Ty(Context),
+ Type::getInt32Ty(Context),
(Type *)0));
// Add a basic block to the function. As before, it automatically inserts
// because of the last argument.
- BasicBlock *BB = BasicBlock::Create("EntryBlock", Add1F);
+ BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
+
+ // Create a basic block builder with default parameters. The builder will
+ // automatically append instructions to the basic block `BB'.
+ IRBuilder<> builder(BB);
// Get pointers to the constant `1'.
- Value *One = ConstantInt::get(Type::Int32Ty, 1);
+ Value *One = builder.getInt32(1);
// Get pointers to the integer argument of the add1 function...
assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
// Create the add instruction, inserting it into the end of BB.
- Instruction *Add = BinaryOperator::CreateAdd(One, ArgX, "addresult", BB);
+ Value *Add = builder.CreateAdd(One, ArgX);
// Create the return instruction and add it to the basic block
- ReturnInst::Create(Add, BB);
+ builder.CreateRet(Add);
// Now, function add1 is ready.
- // Now we going to create function `foo', which returns an int and takes no
+ // Now we're going to create function `foo', which returns an int and takes no
// arguments.
Function *FooF =
- cast<Function>(M->getOrInsertFunction("foo", Type::Int32Ty, (Type *)0));
+ cast<Function>(M->getOrInsertFunction("foo", Type::getInt32Ty(Context),
+ (Type *)0));
// Add a basic block to the FooF function.
- BB = BasicBlock::Create("EntryBlock", FooF);
+ BB = BasicBlock::Create(Context, "EntryBlock", FooF);
+
+ // Tell the basic block builder to attach itself to the new basic block
+ builder.SetInsertPoint(BB);
- // Get pointers to the constant `10'.
- Value *Ten = ConstantInt::get(Type::Int32Ty, 10);
+ // Get pointer to the constant `10'.
+ Value *Ten = builder.getInt32(10);
- // Pass Ten to the call call:
- CallInst *Add1CallRes = CallInst::Create(Add1F, Ten, "add1", BB);
+ // Pass Ten to the call to Add1F
+ CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
Add1CallRes->setTailCall(true);
// Create the return instruction and add it to the basic block.
- ReturnInst::Create(Add1CallRes, BB);
+ builder.CreateRet(Add1CallRes);
// Now we create the JIT.
- ExistingModuleProvider* MP = new ExistingModuleProvider(M);
- ExecutionEngine* EE = ExecutionEngine::create(MP, false);
+ ExecutionEngine* EE = EngineBuilder(M).create();
outs() << "We just constructed this LLVM module:\n\n" << *M;
outs() << "\n\nRunning foo: ";
// Import result of execution:
outs() << "Result: " << gv.IntVal << "\n";
- EE->freeMachineCodeForFunction(FooF);
delete EE;
llvm_shutdown();
return 0;