//TODO: FIND SOME BETTER WAY TO CHECK LOCK INITIALIZED OR NOT
//if (curr->get_cv()->getClock(state->alloc_tid) <= state->alloc_clock)
// assert_bug("Lock access before initialization");
+
+ // TODO: lock count for recursive mutexes
state->locked = get_thread(curr);
ModelAction *unlock = get_last_unlock(curr);
//synchronize with the previous unlock statement
/* unlock the lock - after checking who was waiting on it */
state->locked = NULL;
- /* disable this thread */
- get_safe_ptr_action(&condvar_waiters_map, curr->get_location())->push_back(curr);
+ /* remove old wait action and disable this thread */
+ action_list_t * waiters = get_safe_ptr_action(&condvar_waiters_map, curr->get_location());
+ for (sllnode<ModelAction *> * it = waiters->begin(); it != NULL; it = it->getNext()) {
+ ModelAction * wait = it->getVal();
+ if (wait->get_tid() == curr->get_tid()) {
+ waiters->erase(it);
+ break;
+ }
+ }
+
+ waiters->push_back(curr);
scheduler->sleep(get_thread(curr));
}
//FAILS AND IN THE CASE IT DOESN'T... TIMED WAITS
//MUST EVENMTUALLY RELEASE...
+ // TODO: lock count for recursive mutexes
/* wake up the other threads */
for (unsigned int i = 0;i < get_num_threads();i++) {
Thread *t = get_thread(int_to_id(i));
if (curr->is_lock()) {
cdsc::mutex *lock = curr->get_mutex();
struct cdsc::mutex_state *state = lock->get_state();
- if (state->locked)
+ if (state->locked) {
+ Thread *lock_owner = (Thread *)state->locked;
+ Thread *curr_thread = get_thread(curr);
+ if (lock_owner == curr_thread && state->type == PTHREAD_MUTEX_RECURSIVE) {
+ return true;
+ }
+
return false;
+ }
} else if (curr->is_thread_join()) {
Thread *blocking = curr->get_thread_operand();
if (!blocking->is_complete()) {