#include <condition_variable>
#include "classlist.h"
-typedef SnapList<ModelAction *> action_list_t;
+#define INITIAL_THREAD_ID 0
+#define MAIN_THREAD_ID 1
struct PendingFutureValue {
PendingFutureValue(ModelAction *writer, ModelAction *reader) :
ModelAction *reader;
};
+#ifdef COLLECT_STAT
+void print_atomic_accesses();
+#endif
+
/** @brief The central structure for model-checking */
class ModelExecution {
public:
Thread * take_step(ModelAction *curr);
void print_summary();
+ void print_tail();
#if SUPPORT_MOD_ORDER_DUMP
void dumpGraph(char *filename);
#endif
SNAPSHOTALLOC
private:
int get_execution_number() const;
- bool mo_may_allow(const ModelAction *writer, const ModelAction *reader);
- bool should_wake_up(const ModelAction *curr, const Thread *thread) const;
- void wake_up_sleeping_actions(ModelAction *curr);
+ bool should_wake_up(const ModelAction * asleep) const;
+ void wake_up_sleeping_actions();
modelclock_t get_next_seq_num();
bool next_execution();
bool initialize_curr_action(ModelAction **curr);
bool process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
void process_write(ModelAction *curr);
- bool process_fence(ModelAction *curr);
+ void process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
void process_thread_action(ModelAction *curr);
void read_from(ModelAction *act, ModelAction *rf);
bool synchronize(const ModelAction *first, ModelAction *second);
- void add_action_to_lists(ModelAction *act);
+ void add_action_to_lists(ModelAction *act, bool canprune);
void add_normal_write_to_lists(ModelAction *act);
void add_write_to_lists(ModelAction *act);
ModelAction * get_last_fence_release(thread_id_t tid) const;
ModelAction * get_last_unlock(ModelAction *curr) const;
SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
- bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<ModelAction *> *priorset, bool *canprune, bool check_only = false);
+ bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<ModelAction *> *priorset, bool *canprune);
void w_modification_order(ModelAction *curr);
ClockVector * get_hb_from_write(ModelAction *rf) const;
ModelAction * convertNonAtomicStore(void*);
ClockVector * computeMinimalCV();
void removeAction(ModelAction *act);
+ void fixupLastAct(ModelAction *act);
#ifdef TLS
pthread_key_t pthreadkey;
* to a trace of all actions performed on the object.
* Used only for SC fences, unlocks, & wait.
*/
- HashTable<const void *, action_list_t *, uintptr_t, 2> obj_map;
+ HashTable<const void *, simple_action_list_t *, uintptr_t, 2> obj_map;
/** Per-object list of actions. Maps an object (i.e., memory location)
* to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 2> condvar_waiters_map;
+ HashTable<const void *, simple_action_list_t *, uintptr_t, 2> condvar_waiters_map;
/** Per-object list of actions that each thread performed. */
HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_thrd_map;
/** Per-object list of writes that each thread performed. */
- HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
+ HashTable<const void *, SnapVector<simple_action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
HashTable<const void *, ModelAction *, uintptr_t, 4> obj_last_sc_map;
Fuzzer * fuzzer;
Thread * action_select_next_thread(const ModelAction *curr) const;
- bool paused_by_fuzzer(const ModelAction * act) const;
bool isfinished;
};