ClockVector * get_cv(thread_id_t tid) const;
ModelAction * get_parent_action(thread_id_t tid) const;
- bool isfeasibleprefix() const;
ModelAction * get_last_action(thread_id_t tid) const;
bool check_action_enabled(ModelAction *curr);
- bool assert_bug(const char *msg);
+ void assert_bug(const char *msg);
bool have_bug_reports() const;
void set_assert();
bool is_complete_execution() const;
- void print_infeasibility(const char *prefix) const;
- bool is_infeasible() const;
bool is_deadlocked() const;
action_list_t * get_action_trace() { return &action_trace; }
ModelAction * check_current_action(ModelAction *curr);
SnapVector<func_id_list_t> * get_thrd_func_list() { return &thrd_func_list; }
+ SnapVector<uint32_t> * get_thrd_last_entered_func() { return &thrd_last_entered_func; }
SnapVector< SnapList<action_list_t *> *> * get_thrd_func_act_lists() { return &thrd_func_act_lists; }
bool isFinished() {return isfinished;}
void setFinished() {isfinished = true;}
+ void restore_last_seq_num();
+#ifdef TLS
+ pthread_key_t getPthreadKey() {return pthreadkey;}
+#endif
SNAPSHOTALLOC
private:
+#ifdef TLS
+ pthread_key_t pthreadkey;
+#endif
int get_execution_number() const;
ModelChecker *model;
Scheduler * const scheduler;
bool mo_may_allow(const ModelAction *writer, const ModelAction *reader);
- void set_bad_synchronization();
bool should_wake_up(const ModelAction *curr, const Thread *thread) const;
void wake_up_sleeping_actions(ModelAction *curr);
modelclock_t get_next_seq_num();
bool next_execution();
bool initialize_curr_action(ModelAction **curr);
- void process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
+ bool process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
void process_write(ModelAction *curr);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
void read_from(ModelAction *act, ModelAction *rf);
bool synchronize(const ModelAction *first, ModelAction *second);
+ void add_uninit_action_to_lists(ModelAction *act);
void add_action_to_lists(ModelAction *act);
void add_normal_write_to_lists(ModelAction *act);
void add_write_to_lists(ModelAction *act);
SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
- bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<const ModelAction *> *priorset, bool *canprune);
+ bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<const ModelAction *> *priorset, bool *canprune, bool check_only = false);
void w_modification_order(ModelAction *curr);
ClockVector * get_hb_from_write(ModelAction *rf) const;
ModelAction * get_uninitialized_action(ModelAction *curr) const;
/** Per-object list of actions. Maps an object (i.e., memory location)
* to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 4> obj_map;
+ HashTable<const void *, action_list_t *, uintptr_t, 2> obj_map;
/** Per-object list of actions. Maps an object (i.e., memory location)
* to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 4> condvar_waiters_map;
+ HashTable<const void *, action_list_t *, uintptr_t, 2> condvar_waiters_map;
- HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 4> obj_thrd_map;
+ HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_thrd_map;
- HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 4> obj_wr_thrd_map;
+ HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
HashTable<const void *, ModelAction *, uintptr_t, 4> obj_last_sc_map;
Fuzzer * fuzzer;
Thread * action_select_next_thread(const ModelAction *curr) const;
+ bool paused_by_fuzzer(const ModelAction * act) const;
/* thrd_func_list stores a list of function ids for each thread.
* Each element in thrd_func_list stores the functions that
* This data structure is handled by ModelHistory
*/
SnapVector<func_id_list_t> thrd_func_list;
+ SnapVector<uint32_t> thrd_last_entered_func;
/* Keeps track of atomic actions that thread i has performed in some
* function. Index of SnapVector is thread id. SnapList simulates