#include <condition_variable>
#include "classlist.h"
-/** @brief Shorthand for a list of release sequence heads */
-typedef ModelVector<const ModelAction *> rel_heads_list_t;
typedef SnapList<ModelAction *> action_list_t;
struct PendingFutureValue {
ModelAction *reader;
};
-/** @brief Records information regarding a single pending release sequence */
-struct release_seq {
- /** @brief The acquire operation */
- ModelAction *acquire;
- /** @brief The read operation that may read from a release sequence;
- * may be the same as acquire, or else an earlier action in the same
- * thread (i.e., when 'acquire' is a fence-acquire) */
- const ModelAction *read;
- /** @brief The head of the RMW chain from which 'read' reads; may be
- * equal to 'release' */
- const ModelAction *rf;
- /** @brief The head of the potential longest release sequence chain */
- const ModelAction *release;
- /** @brief The write(s) that may break the release sequence */
- SnapVector<const ModelAction *> writes;
-};
-
/** @brief The central structure for model-checking */
class ModelExecution {
public:
- ModelExecution(ModelChecker *m,
- Scheduler *scheduler,
- NodeStack *node_stack);
+ ModelExecution(ModelChecker *m, Scheduler *scheduler, NodeStack *node_stack);
~ModelExecution();
struct model_params * get_params() const { return params; }
bool next_execution();
bool initialize_curr_action(ModelAction **curr);
- void process_read(ModelAction *curr, SnapVector<const ModelAction *> * rf_set);
+ void process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
void process_write(ModelAction *curr);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
bool process_thread_action(ModelAction *curr);
- bool read_from(ModelAction *act, const ModelAction *rf);
+ void read_from(ModelAction *act, ModelAction *rf);
bool synchronize(const ModelAction *first, ModelAction *second);
void add_action_to_lists(ModelAction *act);
ModelAction * get_last_seq_cst_write(ModelAction *curr) const;
ModelAction * get_last_seq_cst_fence(thread_id_t tid, const ModelAction *before_fence) const;
ModelAction * get_last_unlock(ModelAction *curr) const;
- SnapVector<const ModelAction *> * build_may_read_from(ModelAction *curr);
+ SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<const ModelAction *> *priorset, bool *canprune);
void w_modification_order(ModelAction *curr);
- void get_release_seq_heads(ModelAction *acquire, ModelAction *read, rel_heads_list_t *release_heads);
- bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads) const;
+ ClockVector * get_hb_from_write(ModelAction *rf) const;
ModelAction * get_uninitialized_action(const ModelAction *curr) const;
action_list_t action_trace;