move MemoryMapping, Shell, ThreadId, ThreadName, and VersionCheck to system/
[folly.git] / folly / io / async / EventBase.cpp
index 7ef3c8a3fe24ee7d438664eb721d7f2dd2b268e4..d138c336c67e81ec907b02bf087ad98b11102e30 100644 (file)
 
 #include <folly/Baton.h>
 #include <folly/Memory.h>
-#include <folly/ThreadName.h>
 #include <folly/io/async/NotificationQueue.h>
 #include <folly/io/async/VirtualEventBase.h>
 #include <folly/portability/Unistd.h>
+#include <folly/system/ThreadName.h>
 
 namespace folly {
 
@@ -566,7 +566,7 @@ bool EventBase::runInEventBaseThread(Func fn) {
   return true;
 }
 
-bool EventBase::runInEventBaseThreadAndWait(FuncRef fn) {
+bool EventBase::runInEventBaseThreadAndWait(Func fn) {
   if (inRunningEventBaseThread()) {
     LOG(ERROR) << "EventBase " << this << ": Waiting in the event loop is not "
                << "allowed";
@@ -574,18 +574,20 @@ bool EventBase::runInEventBaseThreadAndWait(FuncRef fn) {
   }
 
   Baton<> ready;
-  runInEventBaseThread([&] {
+  runInEventBaseThread([&ready, fn = std::move(fn)]() mutable {
     SCOPE_EXIT {
       ready.post();
     };
-    fn();
+    // A trick to force the stored functor to be executed and then destructed
+    // before posting the baton and waking the waiting thread.
+    copy(std::move(fn))();
   });
   ready.wait();
 
   return true;
 }
 
-bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(FuncRef fn) {
+bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(Func fn) {
   if (isInEventBaseThread()) {
     fn();
     return true;