~FuncInst();
const char * get_position() const { return position; }
+
void * get_location() const { return location; }
+ void set_location(void * loc) { location = loc; }
+
action_type get_type() const { return type; }
memory_order get_mo() const { return order; }
FuncNode * get_func_node() const { return func_node; }
bool add_pred(FuncInst * other);
bool add_succ(FuncInst * other);
- //FuncInst * search_in_collision(ModelAction *act);
- //func_inst_list_mt * get_collisions() { return &collisions; }
+ FuncInst * search_in_collision(ModelAction *act);
+ void add_to_collision(FuncInst * inst);
func_inst_list_mt * get_preds() { return &predecessors; }
func_inst_list_mt * get_succs() { return &successors; }
bool is_single_location() { return single_location; }
void not_single_location() { single_location = false; }
+ void set_execution_number(int new_number) { execution_number = new_number; }
+ int get_execution_number() { return execution_number; }
+
+ void set_associated_act(ModelAction * act, uint32_t marker);
+ ModelAction * get_associated_act(uint32_t marker);
+
void print();
MEMALLOC
const char * position;
/* Atomic operations with the same source line number may act at different
- * memory locations, such as the next field of the head pointer in ms-queue.
+ * memory locations, such as the next field of the head pointer in ms-queue.
* location only stores the memory location when this FuncInst was constructed.
*/
void * location;
+
+ /* NOTE: for rmw actions, func_inst and act may have different
+ * action types because of action type conversion in ModelExecution */
action_type type;
+
memory_order order;
FuncNode * func_node;
bool single_location;
+ int execution_number;
+
+ ModelAction * associated_act;
+ uint32_t action_marker;
- /* Currently not in use. May remove this field later
- *
- * collisions store a list of FuncInsts with the same position
- * but different action types. For example, CAS is broken down
- * as three different atomic operations in cmodelint.cc */
- // func_inst_list_mt collisions;
+ /**
+ * Collisions store a list of FuncInsts with the same position
+ * but different action types. For example,
+ * <code>volatile int x; x++;</code> produces read and write
+ * actions with the same position.
+ */
+ func_inst_list_mt collisions;
func_inst_list_mt predecessors;
func_inst_list_mt successors;
};
#endif /* __FUNCINST_H__ */
-