Fuzzer() {}
virtual int selectWrite(ModelAction *read, SnapVector<ModelAction *>* rf_set);
virtual bool has_paused_threads() { return false; }
- virtual void notify_paused_thread(Thread * thread) = 0;
virtual Thread * selectThread(int * threadlist, int numthreads);
- Thread * selectNotify(action_list_t * waiters);
+ Thread * selectNotify(simple_action_list_t * waiters);
bool shouldSleep(const ModelAction *sleep);
bool shouldWake(const ModelAction *sleep);
- virtual bool shouldWait(const ModelAction *wait) = 0;
- virtual void register_engine(ModelHistory * history, ModelExecution * execution) = 0;
+ virtual bool waitShouldFail(ModelAction *wait);
+ bool waitShouldWakeUp(const ModelAction *wait);
+ bool randomizeWaitTime(ModelAction * timed_wait);
+ virtual void register_engine(ModelChecker * _model, ModelExecution * execution) {}
SNAPSHOTALLOC
private:
};