return *this != 0;
}
+ /// getLimitedValue - If this value is smaller than the specified limit,
+ /// return it, otherwise return the limit value. This causes the value
+ /// to saturate to the limit.
+ uint64_t getLimitedValue(uint64_t Limit = ~0ULL) const {
+ return (getActiveBits() > 64 || getZExtValue() > Limit) ?
+ Limit : getZExtValue();
+ }
+
/// @}
/// @name Value Generators
/// @{