#ifndef LLVM_ADT_FOLDINGSET_H
#define LLVM_ADT_FOLDINGSET_H
-#include "llvm/Support/DataTypes.h"
#include "llvm/ADT/SmallVector.h"
-#include <string>
+#include "llvm/ADT/StringRef.h"
+#include "llvm/Support/DataTypes.h"
namespace llvm {
class APFloat;
class APInt;
+ class BumpPtrAllocator;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// it, otherwise return the bucket it should be inserted into.
/// 2. Given a node that has already been created, remove it from the set.
-///
+///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
/// node). The last node points back to the bucket to simplify node removal.
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
/// establish the unique bits of data for the node. The Profile method is
-/// passed a FoldingSetNodeID object which is used to gather the bits. Just
+/// passed a FoldingSetNodeID object which is used to gather the bits. Just
/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
/// NOTE: That the folding set does not own the nodes and it is the
/// responsibility of the user to dispose of the nodes.
/// public:
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
/// ...
-/// void Profile(FoldingSetNodeID &ID) {
+/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
-/// }
-/// ...
-/// };
+/// }
+/// ...
+/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// Eg.
/// FoldingSet<MyNode> MyFoldingSet;
///
-/// Four public methods are available to manipulate the folding set;
+/// Four public methods are available to manipulate the folding set;
///
/// 1) If you have an existing node that you want add to the set but unsure
/// that the node might already exist then call;
/// bool WasRemoved = RemoveNode(N);
///
/// The result indicates whether the node existed in the folding set.
-
+
class FoldingSetNodeID;
-
+
//===----------------------------------------------------------------------===//
/// FoldingSetImpl - Implements the folding set functionality. The main
/// structure is an array of buckets. Each bucket is indexed by the hash of
/// the nodes it contains. The bucket itself points to the nodes contained
/// in the bucket via a singly linked list. The last node in the list points
/// back to the bucket to facilitate node removal.
-///
+///
class FoldingSetImpl {
protected:
/// Buckets - Array of bucket chains.
///
void **Buckets;
-
+
/// NumBuckets - Length of the Buckets array. Always a power of 2.
///
unsigned NumBuckets;
-
+
/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
/// is greater than twice the number of buckets.
unsigned NumNodes;
-
+
public:
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
virtual ~FoldingSetImpl();
-
+
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
private:
// NextInFoldingSetBucket - next link in the bucket list.
void *NextInFoldingSetBucket;
-
+
public:
Node() : NextInFoldingSetBucket(0) {}
-
+
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
/// RemoveNode - Remove a node from the folding set, returning true if one
/// was removed or false if the node was not in the folding set.
bool RemoveNode(Node *N);
-
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and return
/// it instead.
Node *GetOrInsertNode(Node *N);
-
+
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
-
+
/// InsertNode - Insert the specified node into the folding set, knowing that
- /// it is not already in the folding set. InsertPos must be obtained from
+ /// it is not already in the folding set. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
-
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(Node *N) {
+ Node *Inserted = GetOrInsertNode(N);
+ (void)Inserted;
+ assert(Inserted == N && "Node already inserted!");
+ }
+
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
-
+
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
-
+
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
- virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
+ virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
+ /// NodeEquals - Instantiations of the FoldingSet template implement
+ /// this function to compare the given node with the given ID.
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID) const=0;
+ /// ComputeNodeHash - Instantiations of the FoldingSet template implement
+ /// this function to compute a hash value for the given node.
+ virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
};
//===----------------------------------------------------------------------===//
-/// FoldingSetTrait - This trait class is used to define behavior of how
-/// to "profile" (in the FoldingSet parlance) an object of a given type.
-/// The default behavior is to invoke a 'Profile' method on an object, but
-/// through template specialization the behavior can be tailored for specific
-/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
-/// to FoldingSets that were not originally designed to have that behavior.
+
+template<typename T> struct FoldingSetTrait;
+
+/// DefaultFoldingSetTrait - This class provides default implementations
+/// for FoldingSetTrait implementations.
///
-template<typename T> struct FoldingSetTrait {
- static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
- static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
+template<typename T> struct DefaultFoldingSetTrait {
+ static void Profile(const T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+ static void Profile(T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+
+ // Equals - Test if the profile for X would match ID, using TempID
+ // to compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular comparison. Implementations
+ // can override this to provide more efficient implementations.
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID);
+
+ // ComputeHash - Compute a hash value for X, using TempID to
+ // compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular hash computation.
+ // Implementations can override this to provide more efficient
+ // implementations.
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
};
-
+
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+template<typename T> struct FoldingSetTrait
+ : public DefaultFoldingSetTrait<T> {};
+
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
+
+/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
+/// for ContextualFoldingSets.
+template<typename T, typename Ctx>
+struct DefaultContextualFoldingSetTrait {
+ static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
+ X.Profile(ID, Context);
+ }
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID, Ctx Context);
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
+ Ctx Context);
+};
+
+/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
+/// ContextualFoldingSets.
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait
+ : public DefaultContextualFoldingSetTrait<T, Ctx> {};
+
+//===--------------------------------------------------------------------===//
+/// FoldingSetNodeIDRef - This class describes a reference to an interned
+/// FoldingSetNodeID, which can be a useful to store node id data rather
+/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
+/// is often much larger than necessary, and the possibility of heap
+/// allocation means it requires a non-trivial destructor call.
+class FoldingSetNodeIDRef {
+ const unsigned *Data;
+ size_t Size;
+public:
+ FoldingSetNodeIDRef() : Data(0), Size(0) {}
+ FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
+ /// used to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ bool operator==(FoldingSetNodeIDRef) const;
+
+ /// Used to compare the "ordering" of two nodes as defined by the
+ /// profiled bits and their ordering defined by memcmp().
+ bool operator<(FoldingSetNodeIDRef) const;
+
+ const unsigned *getData() const { return Data; }
+ size_t getSize() const { return Size; }
+};
+
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
-/// hash value for the node.
+/// hash value for the node.
///
class FoldingSetNodeID {
/// Bits - Vector of all the data bits that make the node unique.
/// Use a SmallVector to avoid a heap allocation in the common case.
SmallVector<unsigned, 32> Bits;
-
+
public:
FoldingSetNodeID() {}
-
- /// getRawData - Return the ith entry in the Bits data.
- ///
- unsigned getRawData(unsigned i) const {
- return Bits[i];
- }
-
+
+ FoldingSetNodeID(FoldingSetNodeIDRef Ref)
+ : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
+
/// Add* - Add various data types to Bit data.
///
void AddPointer(const void *Ptr);
void AddInteger(unsigned long I);
void AddInteger(long long I);
void AddInteger(unsigned long long I);
- void AddFloat(float F);
- void AddDouble(double D);
- void AddString(const std::string &String);
- void AddString(const char* String);
-
+ void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
+ void AddString(StringRef String);
+ void AddNodeID(const FoldingSetNodeID &ID);
+
template <typename T>
- inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
-
+ inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
+
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
- /// object to be used to compute a new profile.
+ /// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
-
+
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
- /// to lookup the node in the FoldingSetImpl.
+ /// to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
-
+
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const FoldingSetNodeID &RHS) const;
-};
+ bool operator==(const FoldingSetNodeIDRef RHS) const;
+
+ /// Used to compare the "ordering" of two nodes as defined by the
+ /// profiled bits and their ordering defined by memcmp().
+ bool operator<(const FoldingSetNodeID &RHS) const;
+ bool operator<(const FoldingSetNodeIDRef RHS) const;
+
+ /// Intern - Copy this node's data to a memory region allocated from the
+ /// given allocator and return a FoldingSetNodeIDRef describing the
+ /// interned data.
+ FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
+};
// Convenience type to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
-
+
+// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
+// require the definition of FoldingSetNodeID.
+template<typename T>
+inline bool
+DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
+ unsigned /*IDHash*/,
+ FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID == ID;
+}
+template<typename T>
+inline unsigned
+DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID.ComputeHash();
+}
+template<typename T, typename Ctx>
+inline bool
+DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
+ const FoldingSetNodeID &ID,
+ unsigned /*IDHash*/,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID == ID;
+}
+template<typename T, typename Ctx>
+inline unsigned
+DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID.ComputeHash();
+}
+
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
-/// implementation of the folding set to the node class T. T must be a
+/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
template<class T> class FoldingSet : public FoldingSetImpl {
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
- virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
+ virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const {
T *TN = static_cast<T *>(N);
- FoldingSetTrait<T>::Profile(*TN,ID);
+ FoldingSetTrait<T>::Profile(*TN, ID);
}
-
+ /// NodeEquals - Instantiations may optionally provide a way to compare a
+ /// node with a specified ID.
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
+ }
+ /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
+ /// hash value directly from a node.
+ virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
+ }
+
public:
explicit FoldingSet(unsigned Log2InitSize = 6)
: FoldingSetImpl(Log2InitSize)
{}
-
+
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
iterator end() { return iterator(Buckets+NumBuckets); }
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
- typedef FoldingSetBucketIterator<T> bucket_iterator;
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
bucket_iterator bucket_begin(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
}
-
+
bucket_iterator bucket_end(unsigned hash) {
return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
}
-
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
T *GetOrInsertNode(Node *N) {
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
}
-
+
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
}
};
+//===----------------------------------------------------------------------===//
+/// ContextualFoldingSet - This template class is a further refinement
+/// of FoldingSet which provides a context argument when calling
+/// Profile on its nodes. Currently, that argument is fixed at
+/// initialization time.
+///
+/// T must be a subclass of FoldingSetNode and implement a Profile
+/// function with signature
+/// void Profile(llvm::FoldingSetNodeID &, Ctx);
+template <class T, class Ctx>
+class ContextualFoldingSet : public FoldingSetImpl {
+ // Unfortunately, this can't derive from FoldingSet<T> because the
+ // construction vtable for FoldingSet<T> requires
+ // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
+ // requires a single-argument T::Profile().
+
+private:
+ Ctx Context;
+
+ /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
+ /// way to convert nodes into a unique specifier.
+ virtual void GetNodeProfile(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &ID) const {
+ T *TN = static_cast<T *>(N);
+ ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
+ }
+ virtual bool NodeEquals(FoldingSetImpl::Node *N,
+ const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
+ Context);
+ }
+ virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &TempID) const {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
+ }
+
+public:
+ explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
+ : FoldingSetImpl(Log2InitSize), Context(Context)
+ {}
+
+ Ctx getContext() const { return Context; }
+
+
+ typedef FoldingSetIterator<T> iterator;
+ iterator begin() { return iterator(Buckets); }
+ iterator end() { return iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetIterator<const T> const_iterator;
+ const_iterator begin() const { return const_iterator(Buckets); }
+ const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N'
+ /// and return it instead.
+ T *GetOrInsertNode(Node *N) {
+ return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
+ }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it
+ /// exists, return it. If not, return the insertion token that will
+ /// make insertion faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetVectorIterator - This implements an iterator for
+/// FoldingSetVector. It is only necessary because FoldingSetIterator provides
+/// a value_type of T, while the vector in FoldingSetVector exposes
+/// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very
+/// much besides operator* and operator->, so we just wrap the inner vector
+/// iterator and perform the extra dereference.
+template <class T, class VectorIteratorT>
+class FoldingSetVectorIterator {
+ // Provide a typedef to workaround the lack of correct injected class name
+ // support in older GCCs.
+ typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT;
+
+ VectorIteratorT Iterator;
+
+public:
+ FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {}
+
+ bool operator==(const SelfT &RHS) const {
+ return Iterator == RHS.Iterator;
+ }
+ bool operator!=(const SelfT &RHS) const {
+ return Iterator != RHS.Iterator;
+ }
+
+ T &operator*() const { return **Iterator; }
+
+ T *operator->() const { return *Iterator; }
+
+ inline SelfT &operator++() {
+ ++Iterator;
+ return *this;
+ }
+ SelfT operator++(int) {
+ SelfT tmp = *this;
+ ++*this;
+ return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetVector - This template class combines a FoldingSet and a vector
+/// to provide the interface of FoldingSet but with deterministic iteration
+/// order based on the insertion order. T must be a subclass of FoldingSetNode
+/// and implement a Profile function.
+template <class T, class VectorT = SmallVector<T*, 8> >
+class FoldingSetVector {
+ FoldingSet<T> Set;
+ VectorT Vector;
+
+public:
+ explicit FoldingSetVector(unsigned Log2InitSize = 6)
+ : Set(Log2InitSize) {
+ }
+
+ typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator;
+ iterator begin() { return Vector.begin(); }
+ iterator end() { return Vector.end(); }
+
+ typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator>
+ const_iterator;
+ const_iterator begin() const { return Vector.begin(); }
+ const_iterator end() const { return Vector.end(); }
+
+ /// clear - Remove all nodes from the folding set.
+ void clear() { Set.clear(); Vector.clear(); }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return Set.FindNodeOrInsertPos(ID, InsertPos);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and
+ /// return it instead.
+ T *GetOrInsertNode(T *N) {
+ T *Result = Set.GetOrInsertNode(N);
+ if (Result == N) Vector.push_back(N);
+ return Result;
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set. InsertPos must be obtained from
+ /// FindNodeOrInsertPos.
+ void InsertNode(T *N, void *InsertPos) {
+ Set.InsertNode(N, InsertPos);
+ Vector.push_back(N);
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(T *N) {
+ Set.InsertNode(N);
+ Vector.push_back(N);
+ }
+
+ /// size - Returns the number of nodes in the folding set.
+ unsigned size() const { return Set.size(); }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return Set.empty(); }
+};
+
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
FoldingSetNode *NodePtr;
FoldingSetIteratorImpl(void **Bucket);
void advance();
-
+
public:
bool operator==(const FoldingSetIteratorImpl &RHS) const {
return NodePtr == RHS.NodePtr;
class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
-
+
T &operator*() const {
return *static_cast<T*>(NodePtr);
}
-
+
T *operator->() const {
return static_cast<T*>(NodePtr);
}
-
- inline FoldingSetIterator& operator++() { // Preincrement
+
+ inline FoldingSetIterator &operator++() { // Preincrement
advance();
return *this;
}
FoldingSetIterator tmp = *this; ++*this; return tmp;
}
};
-
+
//===----------------------------------------------------------------------===//
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
-/// shared by all folding sets, which knows how to walk a particular bucket
-/// of a folding set hash table.
-
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
+
class FoldingSetBucketIteratorImpl {
protected:
void *Ptr;
explicit FoldingSetBucketIteratorImpl(void **Bucket);
-
+
FoldingSetBucketIteratorImpl(void **Bucket, bool)
: Ptr(Bucket) {}
uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
Ptr = reinterpret_cast<void*>(x);
}
-
+
public:
bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
return Ptr == RHS.Ptr;
return Ptr != RHS.Ptr;
}
};
-
-
+
+
template<class T>
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
public:
- explicit FoldingSetBucketIterator(void **Bucket) :
+ explicit FoldingSetBucketIterator(void **Bucket) :
FoldingSetBucketIteratorImpl(Bucket) {}
-
- FoldingSetBucketIterator(void **Bucket, bool) :
+
+ FoldingSetBucketIterator(void **Bucket, bool) :
FoldingSetBucketIteratorImpl(Bucket, true) {}
-
- T& operator*() const { return *static_cast<T*>(Ptr); }
- T* operator->() const { return static_cast<T*>(Ptr); }
-
- inline FoldingSetBucketIterator& operator++() { // Preincrement
+
+ T &operator*() const { return *static_cast<T*>(Ptr); }
+ T *operator->() const { return static_cast<T*>(Ptr); }
+
+ inline FoldingSetBucketIterator &operator++() { // Preincrement
advance();
return *this;
- }
+ }
FoldingSetBucketIterator operator++(int) { // Postincrement
FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
}
};
-
+
//===----------------------------------------------------------------------===//
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
/// types in an enclosing object so that they can be inserted into FoldingSets.
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
public:
- explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
+ explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
virtual ~FoldingSetNodeWrapper() {}
-
+
template<typename A1>
- explicit FoldingSetNodeWrapper(const A1& a1)
+ explicit FoldingSetNodeWrapper(const A1 &a1)
: data(a1) {}
-
+
template <typename A1, typename A2>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
: data(a1,a2) {}
-
+
template <typename A1, typename A2, typename A3>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
: data(a1,a2,a3) {}
-
+
template <typename A1, typename A2, typename A3, typename A4>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
- const A4& a4)
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
+ const A4 &a4)
: data(a1,a2,a3,a4) {}
-
+
template <typename A1, typename A2, typename A3, typename A4, typename A5>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
- const A4& a4, const A5& a5)
+ explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
+ const A4 &a4, const A5 &a5)
: data(a1,a2,a3,a4,a5) {}
-
- void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
- T& getValue() { return data; }
- const T& getValue() const { return data; }
+ void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
+
+ T &getValue() { return data; }
+ const T &getValue() const { return data; }
operator T&() { return data; }
operator const T&() const { return data; }
-};
-
-//===----------------------------------------------------------------------===//
-// Partial specializations of FoldingSetTrait.
+};
-template<typename T> struct FoldingSetTrait<T*> {
- static inline void Profile(const T* X, FoldingSetNodeID& ID) {
- ID.AddPointer(X);
- }
- static inline void Profile(T* X, FoldingSetNodeID& ID) {
- ID.AddPointer(X);
+//===----------------------------------------------------------------------===//
+/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
+/// a FoldingSetNodeID value rather than requiring the node to recompute it
+/// each time it is needed. This trades space for speed (which can be
+/// significant if the ID is long), and it also permits nodes to drop
+/// information that would otherwise only be required for recomputing an ID.
+class FastFoldingSetNode : public FoldingSetNode {
+ FoldingSetNodeID FastID;
+protected:
+ explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
+public:
+ void Profile(FoldingSetNodeID &ID) const {
+ ID.AddNodeID(FastID);
}
};
-template<typename T> struct FoldingSetTrait<const T*> {
- static inline void Profile(const T* X, FoldingSetNodeID& ID) {
+//===----------------------------------------------------------------------===//
+// Partial specializations of FoldingSetTrait.
+
+template<typename T> struct FoldingSetTrait<T*> {
+ static inline void Profile(T *X, FoldingSetNodeID &ID) {
ID.AddPointer(X);
}
};
-
} // End of namespace llvm.
-
#endif
-