#define LLVM_ADT_FOLDINGSET_H
#include "llvm/Support/DataTypes.h"
-#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
/// NodeEquals - Instantiations of the FoldingSet template implement
/// this function to compare the given node with the given ID.
- virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const=0;
- /// NodeEquals - Instantiations of the FoldingSet template implement
+ /// ComputeNodeHash - Instantiations of the FoldingSet template implement
/// this function to compute a hash value for the given node.
- virtual unsigned ComputeNodeHash(Node *N,
- FoldingSetNodeID &TempID) const = 0;
+ virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
};
//===----------------------------------------------------------------------===//
// to compute a temporary ID if necessary. The default implementation
// just calls Profile and does a regular comparison. Implementations
// can override this to provide more efficient implementations.
- static inline bool Equals(T &X, const FoldingSetNodeID &ID,
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID);
// ComputeHash - Compute a hash value for X, using TempID to
static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
X.Profile(ID, Context);
}
- static inline bool Equals(T &X, const FoldingSetNodeID &ID,
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID, Ctx Context);
static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
Ctx Context);
void AddInteger(unsigned long long I);
void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
void AddString(StringRef String);
- /// AddNodeID - Adds the Bit data of another ID to *this.
void AddNodeID(const FoldingSetNodeID &ID);
template <typename T>
template<typename T>
inline bool
DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
- FoldingSetNodeID &TempID) {
+ unsigned IDHash, FoldingSetNodeID &TempID) {
FoldingSetTrait<T>::Profile(X, TempID);
return TempID == ID;
}
inline bool
DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
const FoldingSetNodeID &ID,
+ unsigned IDHash,
FoldingSetNodeID &TempID,
Ctx Context) {
ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
}
/// NodeEquals - Instantiations may optionally provide a way to compare a
/// node with a specified ID.
- virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID,
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
- return FoldingSetTrait<T>::Equals(*TN, ID, TempID);
+ return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
}
- /// NodeEquals - Instantiations may optionally provide a way to compute a
+ /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
/// hash value directly from a node.
- virtual unsigned ComputeNodeHash(Node *N,
- FoldingSetNodeID &TempID) const {
+ virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
}
virtual bool NodeEquals(FoldingSetImpl::Node *N,
- const FoldingSetNodeID &ID,
+ const FoldingSetNodeID &ID, unsigned IDHash,
FoldingSetNodeID &TempID) const {
T *TN = static_cast<T *>(N);
- return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, TempID, Context);
+ return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
+ Context);
}
virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
FoldingSetNodeID &TempID) const {
}
};
+//===----------------------------------------------------------------------===//
+/// FoldingSetVectorIterator - This implements an iterator for
+/// FoldingSetVector. It is only necessary because FoldingSetIterator provides
+/// a value_type of T, while the vector in FoldingSetVector exposes
+/// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very
+/// much besides operator* and operator->, so we just wrap the inner vector
+/// iterator and perform the extra dereference.
+template <class T, class VectorIteratorT>
+class FoldingSetVectorIterator {
+ // Provide a typedef to workaround the lack of correct injected class name
+ // support in older GCCs.
+ typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT;
+
+ VectorIteratorT Iterator;
+
+public:
+ FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {}
+
+ bool operator==(const SelfT &RHS) const {
+ return Iterator == RHS.Iterator;
+ }
+ bool operator!=(const SelfT &RHS) const {
+ return Iterator != RHS.Iterator;
+ }
+
+ T &operator*() const { return **Iterator; }
+
+ T *operator->() const { return *Iterator; }
+
+ inline SelfT &operator++() {
+ ++Iterator;
+ return *this;
+ }
+ SelfT operator++(int) {
+ SelfT tmp = *this;
+ ++*this;
+ return tmp;
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetVector - This template class combines a FoldingSet and a vector
+/// to provide the interface of FoldingSet but with deterministic iteration
+/// order based on the insertion order. T must be a subclass of FoldingSetNode
+/// and implement a Profile function.
+template <class T, class VectorT = SmallVector<T*, 8> >
+class FoldingSetVector {
+ FoldingSet<T> Set;
+ VectorT Vector;
+
+public:
+ explicit FoldingSetVector(unsigned Log2InitSize = 6)
+ : Set(Log2InitSize) {
+ }
+
+ typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator;
+ iterator begin() { return Vector.begin(); }
+ iterator end() { return Vector.end(); }
+
+ typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator>
+ const_iterator;
+ const_iterator begin() const { return Vector.begin(); }
+ const_iterator end() const { return Vector.end(); }
+
+ /// clear - Remove all nodes from the folding set.
+ void clear() { Set.clear(); Vector.clear(); }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return Set.FindNodeOrInsertPos(ID, InsertPos);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and
+ /// return it instead.
+ T *GetOrInsertNode(T *N) {
+ T *Result = Set.GetOrInsertNode(N);
+ if (Result == N) Vector.push_back(N);
+ return Result;
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set. InsertPos must be obtained from
+ /// FindNodeOrInsertPos.
+ void InsertNode(T *N, void *InsertPos) {
+ Set.InsertNode(N, InsertPos);
+ Vector.push_back(N);
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(T *N) {
+ Set.InsertNode(N);
+ Vector.push_back(N);
+ }
+
+ /// size - Returns the number of nodes in the folding set.
+ unsigned size() const { return Set.size(); }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return Set.empty(); }
+};
+
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
ID.AddPointer(X);
}
};
-
-//===----------------------------------------------------------------------===//
-// FoldingSetNodeID Inline function definitions
-
-/// Add* - Add various data types to Bit data.
-///
-inline void FoldingSetNodeID::AddPointer(const void *Ptr) {
- // Note: this adds pointers to the hash using sizes and endianness that
- // depend on the host. It doesn't matter however, because hashing on
- // pointer values in inherently unstable. Nothing should depend on the
- // ordering of nodes in the folding set.
- Bits.append(reinterpret_cast<unsigned *>(&Ptr),
- reinterpret_cast<unsigned *>(&Ptr+1));
-}
-inline void FoldingSetNodeID::AddInteger(signed I) {
- Bits.push_back(I);
-}
-inline void FoldingSetNodeID::AddInteger(unsigned I) {
- Bits.push_back(I);
-}
-inline void FoldingSetNodeID::AddInteger(long I) {
- AddInteger((unsigned long)I);
-}
-inline void FoldingSetNodeID::AddInteger(unsigned long I) {
- if (sizeof(long) == sizeof(int))
- AddInteger(unsigned(I));
- else if (sizeof(long) == sizeof(long long)) {
- AddInteger((unsigned long long)I);
- } else {
- llvm_unreachable("unexpected sizeof(long)");
- }
-}
-inline void FoldingSetNodeID::AddInteger(long long I) {
- AddInteger((unsigned long long)I);
-}
-inline void FoldingSetNodeID::AddInteger(unsigned long long I) {
- AddInteger(unsigned(I));
- if ((uint64_t)(unsigned)I != I)
- Bits.push_back(unsigned(I >> 32));
-}
-inline void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
- Bits.append(ID.Bits.begin(), ID.Bits.end());
-}
-
} // End of namespace llvm.
#endif