#ifndef LLVM_ADT_FOLDINGSET_H
#define LLVM_ADT_FOLDINGSET_H
-#include "llvm/Support/DataTypes.h"
#include "llvm/ADT/SmallVector.h"
-#include <string>
-#include <iterator>
+#include "llvm/ADT/StringRef.h"
+#include "llvm/ADT/iterator.h"
+#include "llvm/Support/Allocator.h"
+#include "llvm/Support/DataTypes.h"
namespace llvm {
- class APFloat;
- class APInt;
-
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
/// instance of the node in the set. If the node already exists, return
/// void Profile(FoldingSetNodeID &ID) const {
/// ID.AddString(Name);
/// ID.AddInteger(Value);
-/// }
-/// ...
-/// };
+/// }
+/// ...
+/// };
///
/// To define the folding set itself use the FoldingSet template;
///
/// back to the bucket to facilitate node removal.
///
class FoldingSetImpl {
+ virtual void anchor(); // Out of line virtual method.
+
protected:
/// Buckets - Array of bucket chains.
///
/// is greater than twice the number of buckets.
unsigned NumNodes;
-public:
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
- virtual ~FoldingSetImpl();
+ FoldingSetImpl(FoldingSetImpl &&Arg);
+ FoldingSetImpl &operator=(FoldingSetImpl &&RHS);
+ ~FoldingSetImpl();
+public:
//===--------------------------------------------------------------------===//
/// Node - This class is used to maintain the singly linked bucket list in
/// a folding set.
void *NextInFoldingSetBucket;
public:
-
- Node() : NextInFoldingSetBucket(0) {}
+ Node() : NextInFoldingSetBucket(nullptr) {}
// Accessors
void *getNextInBucket() const { return NextInFoldingSetBucket; }
/// FindNodeOrInsertPos.
void InsertNode(Node *N, void *InsertPos);
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(Node *N) {
+ Node *Inserted = GetOrInsertNode(N);
+ (void)Inserted;
+ assert(Inserted == N && "Node already inserted!");
+ }
+
/// size - Returns the number of nodes in the folding set.
unsigned size() const { return NumNodes; }
bool empty() const { return NumNodes == 0; }
private:
-
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
protected:
-
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.
- virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
+ virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
+ /// NodeEquals - Instantiations of the FoldingSet template implement
+ /// this function to compare the given node with the given ID.
+ virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID) const=0;
+ /// ComputeNodeHash - Instantiations of the FoldingSet template implement
+ /// this function to compute a hash value for the given node.
+ virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
};
//===----------------------------------------------------------------------===//
-/// FoldingSetTrait - This trait class is used to define behavior of how
-/// to "profile" (in the FoldingSet parlance) an object of a given type.
-/// The default behavior is to invoke a 'Profile' method on an object, but
-/// through template specialization the behavior can be tailored for specific
-/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
-/// to FoldingSets that were not originally designed to have that behavior.
+
+template<typename T> struct FoldingSetTrait;
+
+/// DefaultFoldingSetTrait - This class provides default implementations
+/// for FoldingSetTrait implementations.
///
-template<typename T> struct FoldingSetTrait {
- static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
- static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
+template<typename T> struct DefaultFoldingSetTrait {
+ static void Profile(const T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+ static void Profile(T &X, FoldingSetNodeID &ID) {
+ X.Profile(ID);
+ }
+
+ // Equals - Test if the profile for X would match ID, using TempID
+ // to compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular comparison. Implementations
+ // can override this to provide more efficient implementations.
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID);
+
+ // ComputeHash - Compute a hash value for X, using TempID to
+ // compute a temporary ID if necessary. The default implementation
+ // just calls Profile and does a regular hash computation.
+ // Implementations can override this to provide more efficient
+ // implementations.
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
+};
+
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper class, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+template<typename T> struct FoldingSetTrait
+ : public DefaultFoldingSetTrait<T> {};
+
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
+
+/// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
+/// for ContextualFoldingSets.
+template<typename T, typename Ctx>
+struct DefaultContextualFoldingSetTrait {
+ static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
+ X.Profile(ID, Context);
+ }
+ static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID, Ctx Context);
+ static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
+ Ctx Context);
+};
+
+/// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
+/// ContextualFoldingSets.
+template<typename T, typename Ctx> struct ContextualFoldingSetTrait
+ : public DefaultContextualFoldingSetTrait<T, Ctx> {};
+
+//===--------------------------------------------------------------------===//
+/// FoldingSetNodeIDRef - This class describes a reference to an interned
+/// FoldingSetNodeID, which can be a useful to store node id data rather
+/// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
+/// is often much larger than necessary, and the possibility of heap
+/// allocation means it requires a non-trivial destructor call.
+class FoldingSetNodeIDRef {
+ const unsigned *Data;
+ size_t Size;
+
+public:
+ FoldingSetNodeIDRef() : Data(nullptr), Size(0) {}
+ FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
+
+ /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
+ /// used to lookup the node in the FoldingSetImpl.
+ unsigned ComputeHash() const;
+
+ bool operator==(FoldingSetNodeIDRef) const;
+
+ bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); }
+
+ /// Used to compare the "ordering" of two nodes as defined by the
+ /// profiled bits and their ordering defined by memcmp().
+ bool operator<(FoldingSetNodeIDRef) const;
+
+ const unsigned *getData() const { return Data; }
+ size_t getSize() const { return Size; }
};
//===--------------------------------------------------------------------===//
public:
FoldingSetNodeID() {}
- /// getRawData - Return the ith entry in the Bits data.
- ///
- unsigned getRawData(unsigned i) const {
- return Bits[i];
- }
+ FoldingSetNodeID(FoldingSetNodeIDRef Ref)
+ : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
/// Add* - Add various data types to Bit data.
///
void AddInteger(long long I);
void AddInteger(unsigned long long I);
void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
- void AddString(const char* String, const char* End);
- void AddString(const std::string &String);
- void AddString(const char* String);
+ void AddString(StringRef String);
+ void AddNodeID(const FoldingSetNodeID &ID);
template <typename T>
- inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
+ inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
- /// object to be used to compute a new profile.
+ /// object to be used to compute a new profile.
inline void clear() { Bits.clear(); }
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
- /// to lookup the node in the FoldingSetImpl.
+ /// to lookup the node in the FoldingSetImpl.
unsigned ComputeHash() const;
/// operator== - Used to compare two nodes to each other.
///
bool operator==(const FoldingSetNodeID &RHS) const;
+ bool operator==(const FoldingSetNodeIDRef RHS) const;
+
+ bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); }
+ bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);}
+
+ /// Used to compare the "ordering" of two nodes as defined by the
+ /// profiled bits and their ordering defined by memcmp().
+ bool operator<(const FoldingSetNodeID &RHS) const;
+ bool operator<(const FoldingSetNodeIDRef RHS) const;
+
+ /// Intern - Copy this node's data to a memory region allocated from the
+ /// given allocator and return a FoldingSetNodeIDRef describing the
+ /// interned data.
+ FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
};
// Convenience type to hide the implementation of the folding set.
template<class T> class FoldingSetIterator;
template<class T> class FoldingSetBucketIterator;
+// Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
+// require the definition of FoldingSetNodeID.
+template<typename T>
+inline bool
+DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
+ unsigned /*IDHash*/,
+ FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID == ID;
+}
+template<typename T>
+inline unsigned
+DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
+ FoldingSetTrait<T>::Profile(X, TempID);
+ return TempID.ComputeHash();
+}
+template<typename T, typename Ctx>
+inline bool
+DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
+ const FoldingSetNodeID &ID,
+ unsigned /*IDHash*/,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID == ID;
+}
+template<typename T, typename Ctx>
+inline unsigned
+DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
+ FoldingSetNodeID &TempID,
+ Ctx Context) {
+ ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
+ return TempID.ComputeHash();
+}
+
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
/// implementation of the folding set to the node class T. T must be a
/// subclass of FoldingSetNode and implement a Profile function.
///
-template<class T> class FoldingSet : public FoldingSetImpl {
+/// Note that this set type is movable and move-assignable. However, its
+/// moved-from state is not a valid state for anything other than
+/// move-assigning and destroying. This is primarily to enable movable APIs
+/// that incorporate these objects.
+template <class T> class FoldingSet final : public FoldingSetImpl {
private:
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
/// way to convert nodes into a unique specifier.
- virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
+ void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
+ T *TN = static_cast<T *>(N);
+ FoldingSetTrait<T>::Profile(*TN, ID);
+ }
+ /// NodeEquals - Instantiations may optionally provide a way to compare a
+ /// node with a specified ID.
+ bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
+ FoldingSetNodeID &TempID) const override {
+ T *TN = static_cast<T *>(N);
+ return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
+ }
+ /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
+ /// hash value directly from a node.
+ unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
T *TN = static_cast<T *>(N);
- FoldingSetTrait<T>::Profile(*TN,ID);
+ return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
}
public:
explicit FoldingSet(unsigned Log2InitSize = 6)
- : FoldingSetImpl(Log2InitSize)
- {}
+ : FoldingSetImpl(Log2InitSize) {}
+
+ FoldingSet(FoldingSet &&Arg) : FoldingSetImpl(std::move(Arg)) {}
+ FoldingSet &operator=(FoldingSet &&RHS) {
+ (void)FoldingSetImpl::operator=(std::move(RHS));
+ return *this;
+ }
typedef FoldingSetIterator<T> iterator;
iterator begin() { return iterator(Buckets); }
}
};
+//===----------------------------------------------------------------------===//
+/// ContextualFoldingSet - This template class is a further refinement
+/// of FoldingSet which provides a context argument when calling
+/// Profile on its nodes. Currently, that argument is fixed at
+/// initialization time.
+///
+/// T must be a subclass of FoldingSetNode and implement a Profile
+/// function with signature
+/// void Profile(llvm::FoldingSetNodeID &, Ctx);
+template <class T, class Ctx>
+class ContextualFoldingSet final : public FoldingSetImpl {
+ // Unfortunately, this can't derive from FoldingSet<T> because the
+ // construction vtable for FoldingSet<T> requires
+ // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
+ // requires a single-argument T::Profile().
+
+private:
+ Ctx Context;
+
+ /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
+ /// way to convert nodes into a unique specifier.
+ void GetNodeProfile(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &ID) const override {
+ T *TN = static_cast<T *>(N);
+ ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
+ }
+ bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID,
+ unsigned IDHash, FoldingSetNodeID &TempID) const override {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
+ Context);
+ }
+ unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
+ FoldingSetNodeID &TempID) const override {
+ T *TN = static_cast<T *>(N);
+ return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
+ }
+
+public:
+ explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
+ : FoldingSetImpl(Log2InitSize), Context(Context)
+ {}
+
+ Ctx getContext() const { return Context; }
+
+ typedef FoldingSetIterator<T> iterator;
+ iterator begin() { return iterator(Buckets); }
+ iterator end() { return iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetIterator<const T> const_iterator;
+ const_iterator begin() const { return const_iterator(Buckets); }
+ const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N'
+ /// and return it instead.
+ T *GetOrInsertNode(Node *N) {
+ return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
+ }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it
+ /// exists, return it. If not, return the insertion token that will
+ /// make insertion faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
+ }
+};
+
+//===----------------------------------------------------------------------===//
+/// FoldingSetVector - This template class combines a FoldingSet and a vector
+/// to provide the interface of FoldingSet but with deterministic iteration
+/// order based on the insertion order. T must be a subclass of FoldingSetNode
+/// and implement a Profile function.
+template <class T, class VectorT = SmallVector<T*, 8> >
+class FoldingSetVector {
+ FoldingSet<T> Set;
+ VectorT Vector;
+
+public:
+ explicit FoldingSetVector(unsigned Log2InitSize = 6)
+ : Set(Log2InitSize) {
+ }
+
+ typedef pointee_iterator<typename VectorT::iterator> iterator;
+ iterator begin() { return Vector.begin(); }
+ iterator end() { return Vector.end(); }
+
+ typedef pointee_iterator<typename VectorT::const_iterator> const_iterator;
+ const_iterator begin() const { return Vector.begin(); }
+ const_iterator end() const { return Vector.end(); }
+
+ /// clear - Remove all nodes from the folding set.
+ void clear() { Set.clear(); Vector.clear(); }
+
+ /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+ /// return it. If not, return the insertion token that will make insertion
+ /// faster.
+ T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
+ return Set.FindNodeOrInsertPos(ID, InsertPos);
+ }
+
+ /// GetOrInsertNode - If there is an existing simple Node exactly
+ /// equal to the specified node, return it. Otherwise, insert 'N' and
+ /// return it instead.
+ T *GetOrInsertNode(T *N) {
+ T *Result = Set.GetOrInsertNode(N);
+ if (Result == N) Vector.push_back(N);
+ return Result;
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set. InsertPos must be obtained from
+ /// FindNodeOrInsertPos.
+ void InsertNode(T *N, void *InsertPos) {
+ Set.InsertNode(N, InsertPos);
+ Vector.push_back(N);
+ }
+
+ /// InsertNode - Insert the specified node into the folding set, knowing that
+ /// it is not already in the folding set.
+ void InsertNode(T *N) {
+ Set.InsertNode(N);
+ Vector.push_back(N);
+ }
+
+ /// size - Returns the number of nodes in the folding set.
+ unsigned size() const { return Set.size(); }
+
+ /// empty - Returns true if there are no nodes in the folding set.
+ bool empty() const { return Set.empty(); }
+};
+
//===----------------------------------------------------------------------===//
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
/// folding sets, which knows how to walk the folding set hash table.
}
};
-
-template<class T>
-class FoldingSetIterator : public FoldingSetIteratorImpl {
+template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
return static_cast<T*>(NodePtr);
}
- inline FoldingSetIterator& operator++() { // Preincrement
+ inline FoldingSetIterator &operator++() { // Preincrement
advance();
return *this;
}
//===----------------------------------------------------------------------===//
/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
-/// shared by all folding sets, which knows how to walk a particular bucket
-/// of a folding set hash table.
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
class FoldingSetBucketIteratorImpl {
protected:
}
};
-
-template<class T>
+template <class T>
class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
public:
explicit FoldingSetBucketIterator(void **Bucket) :
FoldingSetBucketIterator(void **Bucket, bool) :
FoldingSetBucketIteratorImpl(Bucket, true) {}
- T& operator*() const { return *static_cast<T*>(Ptr); }
- T* operator->() const { return static_cast<T*>(Ptr); }
+ T &operator*() const { return *static_cast<T*>(Ptr); }
+ T *operator->() const { return static_cast<T*>(Ptr); }
- inline FoldingSetBucketIterator& operator++() { // Preincrement
+ inline FoldingSetBucketIterator &operator++() { // Preincrement
advance();
return *this;
}
template <typename T>
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
-public:
- explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
- virtual ~FoldingSetNodeWrapper() {}
-
- template<typename A1>
- explicit FoldingSetNodeWrapper(const A1& a1)
- : data(a1) {}
- template <typename A1, typename A2>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
- : data(a1,a2) {}
-
- template <typename A1, typename A2, typename A3>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
- : data(a1,a2,a3) {}
+public:
+ template <typename... Ts>
+ explicit FoldingSetNodeWrapper(Ts &&... Args)
+ : data(std::forward<Ts>(Args)...) {}
- template <typename A1, typename A2, typename A3, typename A4>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
- const A4& a4)
- : data(a1,a2,a3,a4) {}
+ void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
- template <typename A1, typename A2, typename A3, typename A4, typename A5>
- explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
- const A4& a4, const A5& a5)
- : data(a1,a2,a3,a4,a5) {}
+ T &getValue() { return data; }
+ const T &getValue() const { return data; }
+ operator T&() { return data; }
+ operator const T&() const { return data; }
+};
- void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
+//===----------------------------------------------------------------------===//
+/// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
+/// a FoldingSetNodeID value rather than requiring the node to recompute it
+/// each time it is needed. This trades space for speed (which can be
+/// significant if the ID is long), and it also permits nodes to drop
+/// information that would otherwise only be required for recomputing an ID.
+class FastFoldingSetNode : public FoldingSetNode {
+ FoldingSetNodeID FastID;
- T& getValue() { return data; }
- const T& getValue() const { return data; }
+protected:
+ explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
- operator T&() { return data; }
- operator const T&() const { return data; }
+public:
+ void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); }
};
//===----------------------------------------------------------------------===//
// Partial specializations of FoldingSetTrait.
template<typename T> struct FoldingSetTrait<T*> {
- static inline void Profile(const T* X, FoldingSetNodeID& ID) {
- ID.AddPointer(X);
- }
- static inline void Profile(T* X, FoldingSetNodeID& ID) {
+ static inline void Profile(T *X, FoldingSetNodeID &ID) {
ID.AddPointer(X);
}
};
-
-template<typename T> struct FoldingSetTrait<const T*> {
- static inline void Profile(const T* X, FoldingSetNodeID& ID) {
- ID.AddPointer(X);
+template <typename T1, typename T2>
+struct FoldingSetTrait<std::pair<T1, T2>> {
+ static inline void Profile(const std::pair<T1, T2> &P,
+ llvm::FoldingSetNodeID &ID) {
+ ID.Add(P.first);
+ ID.Add(P.second);
}
};
-
} // End of namespace llvm.
#endif