namespace llvm {
class APFloat;
+ class APInt;
/// This folding set used for two purposes:
/// 1. Given information about a node we want to create, look up the unique
///
/// This class is implemented as a single-link chained hash table, where the
/// "buckets" are actually the nodes themselves (the next pointer is in the
-/// node). The last node points back to the bucket to simplified node removal.
+/// node). The last node points back to the bucket to simplify node removal.
///
/// Any node that is to be included in the folding set must be a subclass of
/// FoldingSetNode. The node class must also define a Profile method used to
virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
};
+//===----------------------------------------------------------------------===//
+/// FoldingSetTrait - This trait class is used to define behavior of how
+/// to "profile" (in the FoldingSet parlance) an object of a given type.
+/// The default behavior is to invoke a 'Profile' method on an object, but
+/// through template specialization the behavior can be tailored for specific
+/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
+/// to FoldingSets that were not originally designed to have that behavior.
+///
+template<typename T> struct FoldingSetTrait {
+ static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
+ static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
+};
+
//===--------------------------------------------------------------------===//
/// FoldingSetNodeID - This class is used to gather all the unique data bits of
/// a node. When all the bits are gathered this class is used to produce a
void AddInteger(uint64_t I);
void AddFloat(float F);
void AddDouble(double D);
- void AddAPFloat(const APFloat& apf);
void AddString(const std::string &String);
+ void AddString(const char* String);
+
+ template <typename T>
+ inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
/// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
/// object to be used to compute a new profile.
// Convenience type to hide the implementation of the folding set.
typedef FoldingSetImpl::Node FoldingSetNode;
template<class T> class FoldingSetIterator;
-
-//===----------------------------------------------------------------------===//
-/// FoldingSetTrait - This trait class is used to define behavior of how
-/// to "profile" (in the FoldingSet parlance) an object of a given type.
-/// The default behavior is to invoke a 'Profile' method on an object, but
-/// through template specialization the behavior can be tailored for specific
-/// types. Combined with the FoldingSetNodeWrapper classs, one can add objects
-/// to FoldingSets that were not originally designed to have that behavior.
-///
-template<typename T> struct FoldingSetTrait {
- static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
- static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
-};
+template<class T> class FoldingSetBucketIterator;
//===----------------------------------------------------------------------===//
/// FoldingSet - This template class is used to instantiate a specialized
const_iterator begin() const { return const_iterator(Buckets); }
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
+ typedef FoldingSetBucketIterator<T> bucket_iterator;
+
+ bucket_iterator bucket_begin(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
+ }
+
+ bucket_iterator bucket_end(unsigned hash) {
+ return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
+ }
+
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and
/// return it instead.
template<class T>
class FoldingSetIterator : public FoldingSetIteratorImpl {
public:
- FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
+ explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
T &operator*() const {
return *static_cast<T*>(NodePtr);
}
};
+//===----------------------------------------------------------------------===//
+/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
+/// shared by all folding sets, which knows how to walk a particular bucket
+/// of a folding set hash table.
+
+class FoldingSetBucketIteratorImpl {
+protected:
+ void *Ptr;
+
+ explicit FoldingSetBucketIteratorImpl(void **Bucket);
+
+ FoldingSetBucketIteratorImpl(void **Bucket, bool)
+ : Ptr(Bucket) {}
+
+ void advance() {
+ void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
+ uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
+ Ptr = reinterpret_cast<void*>(x);
+ }
+
+public:
+ bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr == RHS.Ptr;
+ }
+ bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
+ return Ptr != RHS.Ptr;
+ }
+};
+
+
+template<class T>
+class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
+public:
+ explicit FoldingSetBucketIterator(void **Bucket) :
+ FoldingSetBucketIteratorImpl(Bucket) {}
+
+ FoldingSetBucketIterator(void **Bucket, bool) :
+ FoldingSetBucketIteratorImpl(Bucket, true) {}
+
+ T& operator*() const { return *static_cast<T*>(Ptr); }
+ T* operator->() const { return static_cast<T*>(Ptr); }
+
+ inline FoldingSetBucketIterator& operator++() { // Preincrement
+ advance();
+ return *this;
+ }
+ FoldingSetBucketIterator operator++(int) { // Postincrement
+ FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
+ }
+};
+
//===----------------------------------------------------------------------===//
/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
/// types in an enclosing object so that they can be inserted into FoldingSets.
class FoldingSetNodeWrapper : public FoldingSetNode {
T data;
public:
- FoldingSetNodeWrapper(const T& x) : data(x) {}
- virtual ~FoldingSetNodeWrapper();
+ explicit FoldingSetNodeWrapper(const T& x) : data(x) {}
+ virtual ~FoldingSetNodeWrapper() {}
template<typename A1>
explicit FoldingSetNodeWrapper(const A1& a1)
void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
+ T& getValue() { return data; }
+ const T& getValue() const { return data; }
+
operator T&() { return data; }
operator const T&() const { return data; }
+};
+
+//===----------------------------------------------------------------------===//
+// Partial specializations of FoldingSetTrait.
+
+template<typename T> struct FoldingSetTrait<T*> {
+ static inline void Profile(const T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
+ static inline void Profile(T* X, FoldingSetNodeID& ID) {
+ ID.AddPointer(X);
+ }
};
} // End of namespace llvm.