// Provide static "constructors"...
static inline _Self begin(const GraphT &G){return _Self(GT::getEntryNode(G));}
- static inline _Self end (const GraphT &G) { return _Self(); }
+ static inline _Self end (const GraphT &) { return _Self(); }
// Direct loop termination test: I.isAtEnd() is more efficient than I == end()
inline bool isAtEnd() const {