ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
- // Check if both bitmaps are empty
- if (Elements.empty() && RHS.Elements.empty())
+ // If RHS is empty, we are done
+ if (RHS.Elements.empty())
return false;
while (Iter2 != RHS.Elements.end()) {
// Loop through, intersecting as we go, erasing elements when necessary.
while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end())
+ if (Iter1 == Elements.end()) {
+ CurrElementIter = Elements.begin();
return changed;
+ }
if (Iter1->index() > Iter2->index()) {
++Iter2;
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
- // Check if they are both empty
- if (Elements.empty() && RHS.Elements.empty())
+ // If either our bitmap or RHS is empty, we are done
+ if (Elements.empty() || RHS.Elements.empty())
return false;
// Loop through, intersecting as we go, erasing elements when necessary.
while (Iter2 != RHS.Elements.end()) {
- if (Iter1 == Elements.end())
+ if (Iter1 == Elements.end()) {
+ CurrElementIter = Elements.begin();
return changed;
+ }
if (Iter1->index() > Iter2->index()) {
++Iter2;
}
++Iter2;
} else {
- ElementListIter IterTmp = Iter1;
++Iter1;
- Elements.erase(IterTmp);
}
}
CurrElementIter = Elements.begin();
const SparseBitVector<ElementSize> &RHS2)
{
Elements.clear();
+ CurrElementIter = Elements.begin();
ElementListConstIter Iter1 = RHS1.Elements.begin();
ElementListConstIter Iter2 = RHS2.Elements.begin();
- // Check if they are both empty.
- if (RHS1.empty() && RHS2.empty())
+ // If RHS1 is empty, we are done
+ // If RHS2 is empty, we still have to copy RHS1
+ if (RHS1.Elements.empty())
return;
// Loop through, intersecting as we go, erasing elements when necessary.
++Iter1;
++Iter2;
} else {
+ SparseBitVectorElement<ElementSize> *NewElement =
+ new SparseBitVectorElement<ElementSize>(*Iter1);
+ Elements.push_back(NewElement);
++Iter1;
}
}
++Iter1;
}
- CurrElementIter = Elements.begin();
return;
}
}
iterator end() const {
- return iterator(this, ~0);
+ return iterator(this, true);
}
// Get a hash value for this bitmap.