#define LLVM_ANALYSIS_DSNODE_H
#include "llvm/Analysis/DSSupport.h"
+
template<typename BaseType>
class DSNodeIterator; // Data structure graph traversal iterator
/// different types represented in this object.
///
class DSNode {
- /// Referrers - Keep track of all of the node handles that point to this
- /// DSNode. These pointers may need to be updated to point to a different
- /// node if this node gets merged with it.
+ /// NumReferrers - The number of DSNodeHandles pointing to this node... if
+ /// this is a forwarding node, then this is the number of node handles which
+ /// are still forwarding over us.
///
- std::vector<DSNodeHandle*> Referrers;
+ unsigned NumReferrers;
- /// Links - Contains one entry for every sizeof(void*) bytes in this memory
- /// object. Note that if the node is not a multiple of size(void*) bytes
- /// large, that there is an extra entry for the "remainder" of the node as
- /// well. For this reason, nodes of 1 byte in size do have one link.
+ /// ForwardNH - This NodeHandle contain the node (and offset into the node)
+ /// that this node really is. When nodes get folded together, the node to be
+ /// eliminated has these fields filled in, otherwise ForwardNH.getNode() is
+ /// null.
+ DSNodeHandle ForwardNH;
+
+ /// Size - The current size of the node. This should be equal to the size of
+ /// the current type record.
///
- std::vector<DSNodeHandle> Links;
+ unsigned Size;
- /// Globals - The list of global values that are merged into this node.
+ /// ParentGraph - The graph this node is currently embedded into.
///
- std::vector<GlobalValue*> Globals;
+ DSGraph *ParentGraph;
/// Ty - Keep track of the current outer most type of this object, in addition
/// to whether or not it has been indexed like an array or not. If the
///
const Type *Ty; // The type itself...
- /// Size - The current size of the node. This should be equal to the size of
- /// the current type record.
+ /// Links - Contains one entry for every sizeof(void*) bytes in this memory
+ /// object. Note that if the node is not a multiple of size(void*) bytes
+ /// large, that there is an extra entry for the "remainder" of the node as
+ /// well. For this reason, nodes of 1 byte in size do have one link.
///
- unsigned Size;
+ std::vector<DSNodeHandle> Links;
+
+ /// Globals - The list of global values that are merged into this node.
+ ///
+ std::vector<GlobalValue*> Globals;
void operator=(const DSNode &); // DO NOT IMPLEMENT
+ DSNode(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
+
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
+
Array = 1 << 7, // This node is treated like an array
-#if 1
+ //#ifndef NDEBUG
DEAD = 1 << 8, // This node is dead and should not be pointed to
-#endif
+ //#endif
Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
- /// with a value of 0 for their NodeType. Scalar and Alloca markers go away
- /// when function graphs are inlined.
+ /// with a value of 0 for their NodeType.
///
+private:
unsigned short NodeType;
+public:
- DSNode(enum NodeTy NT, const Type *T);
- DSNode(const DSNode &);
+ DSNode(const Type *T, DSGraph *G);
+ DSNode(const DSNode &, DSGraph *G);
~DSNode() {
dropAllReferences();
const Type *getType() const { return Ty; }
bool isArray() const { return NodeType & Array; }
- /// getReferrers - Return a list of the pointers to this node...
- ///
- const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
-
/// hasNoReferrers - Return true if nothing is pointing to this node at all.
///
- bool hasNoReferrers() const { return Referrers.empty(); }
+ bool hasNoReferrers() const { return getNumReferrers() == 0; }
- /// isModified - Return true if this node may be modified in this context
- ///
- bool isModified() const { return (NodeType & Modified) != 0; }
+ /// getNumReferrers - This method returns the number of referrers to the
+ /// current node. Note that if this node is a forwarding node, this will
+ /// return the number of nodes forwarding over the node!
+ unsigned getNumReferrers() const { return NumReferrers; }
- /// isRead - Return true if this node may be read in this context
- ///
- bool isRead() const { return (NodeType & Read) != 0; }
+ DSGraph *getParentGraph() const { return ParentGraph; }
+ void setParentGraph(DSGraph *G) { ParentGraph = G; }
+ /// getForwardNode - This method returns the node that this node is forwarded
+ /// to, if any.
+ DSNode *getForwardNode() const { return ForwardNH.getNode(); }
+ void stopForwarding() {
+ assert(!ForwardNH.isNull() &&
+ "Node isn't forwarding, cannot stopForwarding!");
+ ForwardNH.setNode(0);
+ }
+
/// hasLink - Return true if this memory object has a link in slot #LinkNo
///
bool hasLink(unsigned Offset) const {
/// This method returns true if the node is completely folded, otherwise
/// false.
///
- bool mergeTypeInfo(const Type *Ty, unsigned Offset);
+ bool mergeTypeInfo(const Type *Ty, unsigned Offset,
+ bool FoldIfIncompatible = true);
/// foldNodeCompletely - If we determine that this node has some funny
/// behavior happening to it that we cannot represent, we fold it down to a
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
- std::vector<GlobalValue*> &getGlobals() { return Globals; }
+
+ /// maskNodeTypes - Apply a mask to the node types bitfield.
+ ///
+ void maskNodeTypes(unsigned Mask) {
+ NodeType &= Mask;
+ }
+
+ /// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
+ /// is set, hide it from the caller.
+ unsigned getNodeFlags() const { return NodeType & ~DEAD; }
+
+ bool isAllocaNode() const { return NodeType & AllocaNode; }
+ bool isHeapNode() const { return NodeType & HeapNode; }
+ bool isGlobalNode() const { return NodeType & GlobalNode; }
+ bool isUnknownNode() const { return NodeType & UnknownNode; }
+
+ bool isModified() const { return NodeType & Modified; }
+ bool isRead() const { return NodeType & Read; }
+
+ bool isIncomplete() const { return NodeType & Incomplete; }
+ bool isComplete() const { return !isIncomplete(); }
+ bool isDeadNode() const { return NodeType & DEAD; }
+
+ DSNode *setAllocaNodeMarker() { NodeType |= AllocaNode; return this; }
+ DSNode *setHeapNodeMarker() { NodeType |= HeapNode; return this; }
+ DSNode *setGlobalNodeMarker() { NodeType |= GlobalNode; return this; }
+ DSNode *setUnknownNodeMarker() { NodeType |= UnknownNode; return this; }
+
+ DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
+ DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
+ DSNode *setReadMarker() { NodeType |= Read; return this; }
+
+ void makeNodeDead() {
+ Globals.clear();
+ assert(hasNoReferrers() && "Dead node shouldn't have refs!");
+ NodeType = DEAD;
+ }
+
+ /// forwardNode - Mark this node as being obsolete, and all references to it
+ /// should be forwarded to the specified node and offset.
+ ///
+ void forwardNode(DSNode *To, unsigned Offset);
void print(std::ostream &O, const DSGraph *G) const;
void dump() const;
+ void assertOK() const;
+
void dropAllReferences() {
Links.clear();
+ if (!ForwardNH.isNull())
+ ForwardNH.setNode(0);
}
/// remapLinks - Change all of the Links in the current node according to the
private:
friend class DSNodeHandle;
- // addReferrer - Keep the referrer set up to date...
- void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
- void removeReferrer(DSNodeHandle *H);
-
// static mergeNodes - Helper for mergeWith()
static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
};
// Define inline DSNodeHandle functions that depend on the definition of DSNode
//
inline DSNode *DSNodeHandle::getNode() const {
- return N;
+ assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
+ !N->ForwardNH.isNull()) && "Node handle offset out of range!");
+ if (!N || N->ForwardNH.isNull())
+ return N;
+
+ return HandleForwarding();
}
inline void DSNodeHandle::setNode(DSNode *n) {
- if (N) N->removeReferrer(this);
+ assert(!n || !n->getForwardNode() && "Cannot set node to a forwarded node!");
+ if (N) N->NumReferrers--;
N = n;
- if (N) N->addReferrer(this);
+ if (N) {
+ N->NumReferrers++;
+ if (Offset >= N->Size) {
+ assert((Offset == 0 || N->Size == 1) &&
+ "Pointer to non-collapsed node with invalid offset!");
+ Offset = 0;
+ }
+ }
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
+ assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
+ !N->ForwardNH.isNull()) && "Node handle offset out of range!");
}
inline bool DSNodeHandle::hasLink(unsigned Num) const {
assert(N && "DSNodeHandle does not point to a node yet!");
- return N->hasLink(Num+Offset);
+ return getNode()->hasLink(Num+Offset);
}
///
inline const DSNodeHandle &DSNodeHandle::getLink(unsigned Off) const {
assert(N && "DSNodeHandle does not point to a node yet!");
- return N->getLink(Offset+Off);
+ return getNode()->getLink(Offset+Off);
}
inline DSNodeHandle &DSNodeHandle::getLink(unsigned Off) {
assert(N && "DSNodeHandle does not point to a node yet!");
- return N->getLink(Off+Offset);
+ return getNode()->getLink(Off+Offset);
}
inline void DSNodeHandle::setLink(unsigned Off, const DSNodeHandle &NH) {
assert(N && "DSNodeHandle does not point to a node yet!");
- N->setLink(Off+Offset, NH);
+ getNode()->setLink(Off+Offset, NH);
}
/// addEdgeTo - Add an edge from the current node to the specified node. This
///
inline void DSNodeHandle::addEdgeTo(unsigned Off, const DSNodeHandle &Node) {
assert(N && "DSNodeHandle does not point to a node yet!");
- N->addEdgeTo(Off+Offset, Node);
+ getNode()->addEdgeTo(Off+Offset, Node);
}
/// mergeWith - Merge the logical node pointed to by 'this' with the node
///
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
if (N != 0)
- N->mergeWith(Node, Offset);
+ getNode()->mergeWith(Node, Offset);
else // No node to merge with, so just point to Node
*this = Node;
}
-inline void DSNodeHandle::swap(DSNodeHandle &NH) {
- std::swap(Offset, NH.Offset);
- if (N != NH.N) {
- if (N) {
- N->removeReferrer(this);
- N->addReferrer(&NH);
- }
- if (NH.N) {
- N->removeReferrer(&NH);
- N->addReferrer(this);
- }
- std::swap(N, NH.N);
- }
-}
-
#endif