-//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
+//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===//
//
// Implement the LLVM data structure analysis library.
//
#define LLVM_ANALYSIS_DATA_STRUCTURE_H
#include "llvm/Pass.h"
-#include <string>
-
-// Hack around broken gdb! stack traces from system assert don't work, but do
-// from a fault. :(
-#undef assert
-#define assert(x) \
- do { if (!(x)) { std::cerr << "assertion failure!: " #x "\n"; \
- int *P = 0; *P = 17; }} while (0)
+#include "Support/hash_set"
class Type;
-class GlobalValue;
-class DSNode; // Each node in the graph
-class DSGraph; // A graph for a function
-class DSNodeIterator; // Data structure graph traversal iterator
-class LocalDataStructures; // A collection of local graphs for a program
-class BUDataStructures; // A collection of bu graphs for a program
-class TDDataStructures; // A collection of td graphs for a program
-
-//===----------------------------------------------------------------------===//
-// DSNodeHandle - Implement a "handle" to a data structure node that takes care
-// of all of the add/un'refing of the node to prevent the backpointers in the
-// graph from getting out of date.
-//
-class DSNodeHandle {
- DSNode *N;
-public:
- // Allow construction, destruction, and assignment...
- DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
- DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
- ~DSNodeHandle() { operator=(0); }
- DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
-
- // Assignment of DSNode*, implement all of the add/un'refing (defined later)
- inline DSNodeHandle &operator=(DSNode *n);
-
- // Allow automatic, implicit, conversion to DSNode*
- operator DSNode*() { return N; }
- operator const DSNode*() const { return N; }
- operator bool() const { return N != 0; }
- operator bool() { return N != 0; }
-
- bool operator<(const DSNodeHandle &H) const { // Allow sorting
- return N < H.N;
- }
- bool operator==(const DSNodeHandle &H) const { return N == H.N; }
- bool operator!=(const DSNodeHandle &H) const { return N != H.N; }
- bool operator==(const DSNode *Node) const { return N == Node; }
- bool operator!=(const DSNode *Node) const { return N != Node; }
-
- // Allow explicit conversion to DSNode...
- DSNode *get() { return N; }
- const DSNode *get() const { return N; }
-
- // Allow this to be treated like a pointer...
- DSNode *operator->() { return N; }
- const DSNode *operator->() const { return N; }
-};
-
-
-//===----------------------------------------------------------------------===//
-// DSNode - Data structure node class
-//
-// This class keeps track of a node's type, and the fields in the data
-// structure.
-//
-//
-class DSNode {
- const Type *Ty;
- std::vector<DSNodeHandle> Links;
- std::vector<DSNodeHandle*> Referrers;
-
- // Globals - The list of global values that are merged into this node.
- std::vector<GlobalValue*> Globals;
-
- void operator=(const DSNode &); // DO NOT IMPLEMENT
-public:
- enum NodeTy {
- ShadowNode = 0 << 0, // Nothing is known about this node...
- ScalarNode = 1 << 0, // Scalar of the current function contains this value
- AllocaNode = 1 << 1, // This node was allocated with alloca
- NewNode = 1 << 2, // This node was allocated with malloc
- GlobalNode = 1 << 3, // This node was allocated by a global var decl
- SubElement = 1 << 4, // This node is a part of some other node
- CastNode = 1 << 5, // This node is accessed in unsafe ways
- Incomplete = 1 << 6, // This node may not be complete
- };
-
- // NodeType - A union of the above bits. "Shadow" nodes do not add any flags
- // to the nodes in the data structure graph, so it is possible to have nodes
- // with a value of 0 for their NodeType. Scalar and Alloca markers go away
- // when function graphs are inlined.
+class CallInst;
+class DSGraph;
+class DSNode;
+class DSCallSite;
+
+// FIXME: move this stuff to a private header
+namespace DataStructureAnalysis {
+ // isPointerType - Return true if this first class type is big enough to hold
+ // a pointer.
//
- unsigned char NodeType;
-
- DSNode(enum NodeTy NT, const Type *T);
- DSNode(const DSNode &);
-
- ~DSNode() {
-#ifndef NDEBUG
- dropAllReferences(); // Only needed to satisfy assertion checks...
-#endif
- assert(Referrers.empty() && "Referrers to dead node exist!");
- }
-
- // Iterator for graph interface...
- typedef DSNodeIterator iterator;
- inline iterator begin(); // Defined in DataStructureGraph.h
- inline iterator end();
-
- // Accessors
- const Type *getType() const { return Ty; }
-
- unsigned getNumLinks() const { return Links.size(); }
- DSNode *getLink(unsigned i) {
- assert(i < getNumLinks() && "Field links access out of range...");
- return Links[i];
- }
- const DSNode *getLink(unsigned i) const {
- assert(i < getNumLinks() && "Field links access out of range...");
- return Links[i];
- }
-
- void setLink(unsigned i, DSNode *N) {
- assert(i < getNumLinks() && "Field links access out of range...");
- Links[i] = N;
- }
-
- // addGlobal - Add an entry for a global value to the Globals list. This also
- // marks the node with the 'G' flag if it does not already have it.
- //
- void addGlobal(GlobalValue *GV);
- const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
- std::vector<GlobalValue*> &getGlobals() { return Globals; }
-
- // addEdgeTo - Add an edge from the current node to the specified node. This
- // can cause merging of nodes in the graph.
- //
- void addEdgeTo(unsigned LinkNo, DSNode *N);
- void addEdgeTo(DSNode *N) {
- assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
- " more than one field exists!");
- addEdgeTo(0, N);
- }
-
- // mergeWith - Merge this node into the specified node, moving all links to
- // and from the argument node into the current node. The specified node may
- // be a null pointer (in which case, nothing happens).
- //
- void mergeWith(DSNode *N);
-
- // addReferrer - Keep the referrer set up to date...
- void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
- void removeReferrer(DSNodeHandle *H);
- const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
-
- void print(std::ostream &O, const DSGraph *G) const;
- void dump() const;
-
- std::string getCaption(const DSGraph *G) const;
-
- void dropAllReferences() {
- Links.clear();
- }
-};
-
-
-inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
- if (N) N->removeReferrer(this);
- N = n;
- if (N) N->addReferrer(this);
- return *this;
+ bool isPointerType(const Type *Ty);
}
-// DSGraph - The graph that represents a function.
-//
-class DSGraph {
- Function &Func;
- std::vector<DSNode*> Nodes;
- DSNodeHandle RetNode; // Node that gets returned...
- std::map<Value*, DSNodeHandle> ValueMap;
-
- // FunctionCalls - This vector maintains a single entry for each call
- // instruction in the current graph. Each call entry contains DSNodeHandles
- // that refer to the arguments that are passed into the function call. The
- // first entry in the vector is the scalar that holds the return value for the
- // call, the second is the function scalar being invoked, and the rest are
- // pointer arguments to the function.
- //
- std::vector<std::vector<DSNodeHandle> > FunctionCalls;
-
- // OrigFunctionCalls - This vector retains a copy of the original function
- // calls of the current graph. This is needed to support top-down inlining
- // after bottom-up inlining is complete, since the latter deletes call nodes.
- //
- std::vector<std::vector<DSNodeHandle> > OrigFunctionCalls;
-
- // PendingCallers - This vector records all unresolved callers of the
- // current function, i.e., ones whose graphs have not been inlined into
- // the current graph. As long as there are unresolved callers, the nodes
- // for formal arguments in the current graph cannot be eliminated, and
- // nodes in the graph reachable from the formal argument nodes or
- // global variable nodes must be considered incomplete.
- std::vector<Function*> PendingCallers;
-
-private:
- // Define the interface only accessable to DataStructure
- friend class LocalDataStructures;
- friend class BUDataStructures;
- friend class TDDataStructures;
- DSGraph(Function &F); // Compute the local DSGraph
- DSGraph(const DSGraph &DSG); // Copy ctor
- ~DSGraph();
-
- // clone all the call nodes and save the copies in OrigFunctionCalls
- void saveOrigFunctionCalls() {
- assert(OrigFunctionCalls.size() == 0 && "Do this only once!");
- OrigFunctionCalls = FunctionCalls;
- }
-
- // get the saved copies of the original function call nodes
- std::vector<std::vector<DSNodeHandle> > &getOrigFunctionCalls() {
- return OrigFunctionCalls;
- }
-
- void operator=(const DSGraph &); // DO NOT IMPLEMENT
-public:
-
- Function &getFunction() const { return Func; }
-
- // getValueMap - Get a map that describes what the nodes the scalars in this
- // function point to...
- //
- std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
- const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
-
- std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
- return FunctionCalls;
- }
-
- const DSNode *getRetNode() const { return RetNode; }
-
- unsigned getGraphSize() const {
- return Nodes.size();
- }
-
- void print(std::ostream &O) const;
- void dump() const;
-
- // maskNodeTypes - Apply a mask to all of the node types in the graph. This
- // is useful for clearing out markers like Scalar or Incomplete.
- //
- void maskNodeTypes(unsigned char Mask);
- void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
-
- // markIncompleteNodes - Traverse the graph, identifying nodes that may be
- // modified by other functions that have not been resolved yet. This marks
- // nodes that are reachable through three sources of "unknownness":
- // Global Variables, Function Calls, and Incoming Arguments
- //
- // For any node that may have unknown components (because something outside
- // the scope of current analysis may have modified it), the 'Incomplete' flag
- // is added to the NodeType.
- //
- void markIncompleteNodes();
-
- // removeDeadNodes - After the graph has been constructed, this method removes
- // all unreachable nodes that are created because they got merged with other
- // nodes in the graph.
- //
- void removeDeadNodes();
-
- // AddCaller - add a known caller node into the graph and mark it pending.
- // getCallers - get a vector of the functions that call this one
- // getCallersPending - get a matching vector of bools indicating if each
- // caller's DSGraph has been resolved into this one.
- //
- void addCaller(Function& caller) {
- PendingCallers.push_back(&caller);
- }
- std::vector<Function*>& getPendingCallers() {
- return PendingCallers;
- }
-
- // cloneInto - Clone the specified DSGraph into the current graph, returning
- // the Return node of the graph. The translated ValueMap for the old function
- // is filled into the OldValMap member. If StripLocals is set to true, Scalar
- // and Alloca markers are removed from the graph, as the graph is being cloned
- // into a calling function's graph.
- //
- DSNode *cloneInto(const DSGraph &G, std::map<Value*, DSNodeHandle> &OldValMap,
- std::map<const DSNode*, DSNode*>& OldNodeMap,
- bool StripLocals = true);
-private:
- bool isNodeDead(DSNode *N);
-};
-
-
-
// LocalDataStructures - The analysis that computes the local data structure
// graphs for all of the functions in the program.
//
//
class LocalDataStructures : public Pass {
// DSInfo, one graph for each function
- std::map<Function*, DSGraph*> DSInfo;
+ hash_map<Function*, DSGraph*> DSInfo;
+ DSGraph *GlobalsGraph;
public:
- static AnalysisID ID; // DataStructure Analysis ID
-
- LocalDataStructures(AnalysisID id) { assert(id == ID); }
~LocalDataStructures() { releaseMemory(); }
- virtual const char *getPassName() const {
- return "Local Data Structure Analysis";
- }
-
virtual bool run(Module &M);
+ bool hasGraph(const Function &F) const {
+ return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
+ }
+
// getDSGraph - Return the data structure graph for the specified function.
- DSGraph &getDSGraph(Function &F) const {
- std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
+ DSGraph &getDSGraph(const Function &F) const {
+ hash_map<Function*, DSGraph*>::const_iterator I =
+ DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
+ DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
+
// print - Print out the analysis results...
- void print(std::ostream &O, Module *M) const;
+ void print(std::ostream &O, const Module *M) const;
// If the pass pipeline is done with this pass, we can release our memory...
virtual void releaseMemory();
// getAnalysisUsage - This obviously provides a data structure graph.
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
- AU.addProvided(ID);
}
};
// BUDataStructures - The analysis that computes the interprocedurally closed
// data structure graphs for all of the functions in the program. This pass
-// only performs a "Bottom Up" propogation (hence the name).
+// only performs a "Bottom Up" propagation (hence the name).
//
class BUDataStructures : public Pass {
// DSInfo, one graph for each function
- std::map<Function*, DSGraph*> DSInfo;
+ hash_map<Function*, DSGraph*> DSInfo;
+ DSGraph *GlobalsGraph;
+ hash_multimap<CallInst*, Function*> ActualCallees;
public:
- static AnalysisID ID; // BUDataStructure Analysis ID
-
- BUDataStructures(AnalysisID id) { assert(id == ID); }
~BUDataStructures() { releaseMemory(); }
- virtual const char *getPassName() const {
- return "Bottom-Up Data Structure Analysis Closure";
- }
-
virtual bool run(Module &M);
+ bool hasGraph(const Function &F) const {
+ return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
+ }
+
// getDSGraph - Return the data structure graph for the specified function.
- DSGraph &getDSGraph(Function &F) const {
- std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
+ DSGraph &getDSGraph(const Function &F) const {
+ hash_map<Function*, DSGraph*>::const_iterator I =
+ DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
-
+
+ DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
+
// print - Print out the analysis results...
- void print(std::ostream &O, Module *M) const;
+ void print(std::ostream &O, const Module *M) const;
// If the pass pipeline is done with this pass, we can release our memory...
virtual void releaseMemory();
- // getAnalysisUsage - This obviously provides a data structure graph.
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
- AU.addProvided(ID);
- AU.addRequired(LocalDataStructures::ID);
+ AU.addRequired<LocalDataStructures>();
+ }
+
+ typedef hash_multimap<CallInst*, Function*> ActualCalleesTy;
+ const ActualCalleesTy &getActualCallees() const {
+ return ActualCallees;
}
+
private:
- DSGraph &calculateGraph(Function &F);
+ void calculateGraph(DSGraph &G);
+
+ void calculateReachableGraphs(Function *F);
+
+
+ DSGraph &getOrCreateGraph(Function *F);
+
+ unsigned calculateGraphs(Function *F, std::vector<Function*> &Stack,
+ unsigned &NextID,
+ hash_map<Function*, unsigned> &ValMap);
};
//
class TDDataStructures : public Pass {
// DSInfo, one graph for each function
- std::map<Function*, DSGraph*> DSInfo;
+ hash_map<Function*, DSGraph*> DSInfo;
+ hash_set<Function*> ArgsRemainIncomplete;
+ DSGraph *GlobalsGraph;
public:
- static AnalysisID ID; // TDDataStructure Analysis ID
+ ~TDDataStructures() { releaseMyMemory(); }
- TDDataStructures(AnalysisID id) { assert(id == ID); }
- ~TDDataStructures() { releaseMemory(); }
+ virtual bool run(Module &M);
- virtual const char *getPassName() const {
- return "Top-down Data Structure Analysis Closure";
+ bool hasGraph(const Function &F) const {
+ return DSInfo.find(const_cast<Function*>(&F)) != DSInfo.end();
}
- virtual bool run(Module &M);
-
// getDSGraph - Return the data structure graph for the specified function.
- DSGraph &getDSGraph(Function &F) const {
- std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
+ DSGraph &getDSGraph(const Function &F) const {
+ hash_map<Function*, DSGraph*>::const_iterator I =
+ DSInfo.find(const_cast<Function*>(&F));
assert(I != DSInfo.end() && "Function not in module!");
return *I->second;
}
+ DSGraph &getGlobalsGraph() const { return *GlobalsGraph; }
+
// print - Print out the analysis results...
- void print(std::ostream &O, Module *M) const;
+ void print(std::ostream &O, const Module *M) const;
// If the pass pipeline is done with this pass, we can release our memory...
- virtual void releaseMemory();
+ virtual void releaseMyMemory();
// getAnalysisUsage - This obviously provides a data structure graph.
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
- AU.addProvided(ID);
- AU.addRequired(BUDataStructures::ID);
+ AU.addRequired<BUDataStructures>();
}
+
private:
- DSGraph &calculateGraph(Function &F);
- void pushGraphIntoCallee(DSGraph &callerGraph, DSGraph &calleeGraph,
- std::map<Value*, DSNodeHandle> &OldValMap,
- std::map<const DSNode*, DSNode*> &OldNodeMap);
+ void inlineGraphIntoCallees(DSGraph &G);
+ DSGraph &getOrCreateDSGraph(Function &F);
+ void ComputePostOrder(Function &F, hash_set<DSGraph*> &Visited,
+ std::vector<DSGraph*> &PostOrder,
+ const BUDataStructures::ActualCalleesTy &ActualCallees);
};
+
#endif