-//===- InlineCost.cpp - Cost analysis for inliner ---------------*- C++ -*-===//
+//===- InlineCost.h - Cost analysis for inliner -----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
#include <cassert>
#include <climits>
-#include <map>
#include <vector>
#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/ValueMap.h"
namespace llvm {
void analyzeFunction(Function *F);
};
- std::map<const Function *, FunctionInfo> CachedFunctionInfo;
+ // The Function* for a function can be changed (by ArgumentPromotion);
+ // the ValueMap will update itself when this happens.
+ ValueMap<const Function *, FunctionInfo> CachedFunctionInfo;
public:
///
InlineCost getInlineCost(CallSite CS,
SmallPtrSet<const Function *, 16> &NeverInline);
+ /// getCalledFunction - The heuristic used to determine if we should inline
+ /// the function call or not. The callee is explicitly specified, to allow
+ /// you to calculate the cost of inlining a function via a pointer. The
+ /// result assumes that the inlined version will always be used. You should
+ /// weight it yourself in cases where this callee will not always be called.
+ InlineCost getInlineCost(CallSite CS,
+ Function *Callee,
+ SmallPtrSet<const Function *, 16> &NeverInline);
/// getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a
/// higher threshold to determine if the function call should be inlined.