/// @brief A RegionNode represents a subregion or a BasicBlock that is part of a
/// Region.
class RegionNode {
- // DO NOT IMPLEMENT
- RegionNode(const RegionNode &);
- // DO NOT IMPLEMENT
- const RegionNode &operator=(const RegionNode &);
+ RegionNode(const RegionNode &) LLVM_DELETED_FUNCTION;
+ const RegionNode &operator=(const RegionNode &) LLVM_DELETED_FUNCTION;
protected:
/// This is the entry basic block that starts this region node. If this is a
/// tree, the second one creates a graphical representation using graphviz.
class Region : public RegionNode {
friend class RegionInfo;
- // DO NOT IMPLEMENT
- Region(const Region &);
- // DO NOT IMPLEMENT
- const Region &operator=(const Region &);
+ Region(const Region &) LLVM_DELETED_FUNCTION;
+ const Region &operator=(const Region &) LLVM_DELETED_FUNCTION;
// Information necessary to manage this Region.
RegionInfo* RI;
typedef DenseMap<BasicBlock*, Region*> BBtoRegionMap;
typedef SmallPtrSet<Region*, 4> RegionSet;
- // DO NOT IMPLEMENT
- RegionInfo(const RegionInfo &);
- // DO NOT IMPLEMENT
- const RegionInfo &operator=(const RegionInfo &);
+ RegionInfo(const RegionInfo &) LLVM_DELETED_FUNCTION;
+ const RegionInfo &operator=(const RegionInfo &) LLVM_DELETED_FUNCTION;
DominatorTree *DT;
PostDominatorTree *PDT;