#ifndef LLVM_ATTRIBUTES_H
#define LLVM_ATTRIBUTES_H
+#include "llvm/AttributesImpl.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/ADT/ArrayRef.h"
#include <cassert>
namespace Attribute {
-/// We use this proxy POD type to allow constructing Attributes constants using
-/// initializer lists. Do not use this class directly.
+/// AttrConst - We use this proxy POD type to allow constructing Attributes
+/// constants using initializer lists. Do not use this class directly.
struct AttrConst {
uint64_t v;
AttrConst operator | (const AttrConst Attrs) const {
Naked_i | InlineHint_i | StackAlignment_i |
UWTable_i | NonLazyBind_i | ReturnsTwice_i | AddressSafety_i};
-/// @brief Parameter attributes that do not apply to vararg call arguments.
-const AttrConst VarArgsIncompatible = {StructRet_i};
-
/// @brief Attributes that are mutually incompatible.
const AttrConst MutuallyIncompatible[5] = {
{ByVal_i | Nest_i | StructRet_i},
/// Attributes - A bitset of attributes.
class Attributes {
- // Currently, we need less than 64 bits.
- uint64_t Bits;
+public:
+ enum AttrVal {
+ None = 0, ///< No attributes have been set
+ ZExt = 1, ///< Zero extended before/after call
+ SExt = 2, ///< Sign extended before/after call
+ NoReturn = 3, ///< Mark the function as not returning
+ InReg = 4, ///< Force argument to be passed in register
+ StructRet = 5, ///< Hidden pointer to structure to return
+ NoUnwind = 6, ///< Function doesn't unwind stack
+ NoAlias = 7, ///< Considered to not alias after call
+ ByVal = 8, ///< Pass structure by value
+ Nest = 9, ///< Nested function static chain
+ ReadNone = 10, ///< Function does not access memory
+ ReadOnly = 11, ///< Function only reads from memory
+ NoInline = 12, ///< inline=never
+ AlwaysInline = 13, ///< inline=always
+ OptimizeForSize = 14, ///< opt_size
+ StackProtect = 15, ///< Stack protection.
+ StackProtectReq = 16, ///< Stack protection required.
+ Alignment = 17, ///< Alignment of parameter (5 bits)
+ ///< stored as log2 of alignment with +1 bias
+ ///< 0 means unaligned different from align 1
+ NoCapture = 18, ///< Function creates no aliases of pointer
+ NoRedZone = 19, ///< Disable redzone
+ NoImplicitFloat = 20, ///< Disable implicit floating point insts
+ Naked = 21, ///< Naked function
+ InlineHint = 22, ///< Source said inlining was desirable
+ StackAlignment = 23, ///< Alignment of stack for function (3 bits)
+ ///< stored as log2 of alignment with +1 bias 0
+ ///< means unaligned (different from
+ ///< alignstack={1))
+ ReturnsTwice = 24, ///< Function can return twice
+ UWTable = 25, ///< Function must be in a unwind table
+ NonLazyBind = 26, ///< Function is called early and/or
+ ///< often, so lazy binding isn't worthwhile
+ AddressSafety = 27 ///< Address safety checking is on.
+ };
+private:
+ AttributesImpl Attrs;
explicit Attributes(AttributesImpl *A);
public:
- Attributes() : Bits(0) {}
- explicit Attributes(uint64_t Val) : Bits(Val) {}
- /*implicit*/ Attributes(Attribute::AttrConst Val) : Bits(Val.v) {}
+ Attributes() : Attrs(0) {}
+ explicit Attributes(uint64_t Val);
+ /*implicit*/ Attributes(Attribute::AttrConst Val);
+ Attributes(const Attributes &A);
class Builder {
friend class Attributes;
uint64_t Bits;
public:
Builder() : Bits(0) {}
- Builder(const Attributes &A) : Bits(A.Bits) {}
-
- void addZExtAttr() {
- Bits |= Attribute::ZExt_i;
- }
- void addSExtAttr() {
- Bits |= Attribute::SExt_i;
- }
- void addNoReturnAttr() {
- Bits |= Attribute::NoReturn_i;
- }
- void addInRegAttr() {
- Bits |= Attribute::InReg_i;
- }
- void addStructRetAttr() {
- Bits |= Attribute::StructRet_i;
- }
- void addNoUnwindAttr() {
- Bits |= Attribute::NoUnwind_i;
- }
- void addNoAliasAttr() {
- Bits |= Attribute::NoAlias_i;
- }
- void addByValAttr() {
- Bits |= Attribute::ByVal_i;
- }
- void addNestAttr() {
- Bits |= Attribute::Nest_i;
- }
- void addReadNoneAttr() {
- Bits |= Attribute::ReadNone_i;
- }
- void addReadOnlyAttr() {
- Bits |= Attribute::ReadOnly_i;
- }
- void addNoInlineAttr() {
- Bits |= Attribute::NoInline_i;
- }
- void addAlwaysInlineAttr() {
- Bits |= Attribute::AlwaysInline_i;
- }
- void addOptimizeForSizeAttr() {
- Bits |= Attribute::OptimizeForSize_i;
- }
- void addStackProtectAttr() {
- Bits |= Attribute::StackProtect_i;
- }
- void addStackProtectReqAttr() {
- Bits |= Attribute::StackProtectReq_i;
- }
- void addNoCaptureAttr() {
- Bits |= Attribute::NoCapture_i;
- }
- void addNoRedZoneAttr() {
- Bits |= Attribute::NoRedZone_i;
- }
- void addNoImplicitFloatAttr() {
- Bits |= Attribute::NoImplicitFloat_i;
- }
- void addNakedAttr() {
- Bits |= Attribute::Naked_i;
- }
- void addInlineHintAttr() {
- Bits |= Attribute::InlineHint_i;
- }
- void addReturnsTwiceAttr() {
- Bits |= Attribute::ReturnsTwice_i;
- }
- void addUWTableAttr() {
- Bits |= Attribute::UWTable_i;
- }
- void addNonLazyBindAttr() {
- Bits |= Attribute::NonLazyBind_i;
- }
- void addAddressSafetyAttr() {
- Bits |= Attribute::AddressSafety_i;
- }
- void addAlignmentAttr(unsigned Align) {
- if (Align == 0) return;
- assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
- assert(Align <= 0x40000000 && "Alignment too large.");
- Bits |= (Log2_32(Align) + 1) << 16;
- }
- void addStackAlignmentAttr(unsigned Align) {
- // Default alignment, allow the target to define how to align it.
- if (Align == 0) return;
-
- assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
- assert(Align <= 0x100 && "Alignment too large.");
- Bits |= (Log2_32(Align) + 1) << 26;
- }
+ Builder(const Attributes &A) : Bits(A.Raw()) {}
+
+ void clear() { Bits = 0; }
+
+ bool hasAttributes() const;
+ bool hasAttributes(const Attributes &A) const;
+ bool hasAlignmentAttr() const;
+
+ uint64_t getAlignment() const;
+
+ void addAttribute(Attributes::AttrVal Val);
+ void removeAttribute(Attributes::AttrVal Val);
+
+ void addAlignmentAttr(unsigned Align);
+ void addStackAlignmentAttr(unsigned Align);
+
+ void removeAttributes(const Attributes &A);
};
/// get - Return a uniquified Attributes object. This takes the uniquified
/// value from the Builder and wraps it in the Attributes class.
+ static Attributes get(Builder &B);
static Attributes get(LLVMContext &Context, Builder &B);
- // Attribute query methods.
- // FIXME: StackAlignment & Alignment attributes have no predicate methods.
- bool hasAttributes() const {
- return Bits != 0;
- }
- bool hasAttributes(const Attributes &A) const {
- return Bits & A.Bits;
+ /// @brief Parameter attributes that do not apply to vararg call arguments.
+ bool hasIncompatibleWithVarArgsAttrs() const {
+ return hasAttribute(Attributes::StructRet);
}
- bool hasZExtAttr() const {
- return Bits & Attribute::ZExt_i;
- }
- bool hasSExtAttr() const {
- return Bits & Attribute::SExt_i;
- }
- bool hasNoReturnAttr() const {
- return Bits & Attribute::NoReturn_i;
- }
- bool hasInRegAttr() const {
- return Bits & Attribute::InReg_i;
- }
- bool hasStructRetAttr() const {
- return Bits & Attribute::StructRet_i;
- }
- bool hasNoUnwindAttr() const {
- return Bits & Attribute::NoUnwind_i;
- }
- bool hasNoAliasAttr() const {
- return Bits & Attribute::NoAlias_i;
- }
- bool hasByValAttr() const {
- return Bits & Attribute::ByVal_i;
- }
- bool hasNestAttr() const {
- return Bits & Attribute::Nest_i;
- }
- bool hasReadNoneAttr() const {
- return Bits & Attribute::ReadNone_i;
- }
- bool hasReadOnlyAttr() const {
- return Bits & Attribute::ReadOnly_i;
- }
- bool hasNoInlineAttr() const {
- return Bits & Attribute::NoInline_i;
- }
- bool hasAlwaysInlineAttr() const {
- return Bits & Attribute::AlwaysInline_i;
- }
- bool hasOptimizeForSizeAttr() const {
- return Bits & Attribute::OptimizeForSize_i;
- }
- bool hasStackProtectAttr() const {
- return Bits & Attribute::StackProtect_i;
- }
- bool hasStackProtectReqAttr() const {
- return Bits & Attribute::StackProtectReq_i;
- }
- bool hasAlignmentAttr() const {
- return Bits & Attribute::Alignment_i;
- }
- bool hasNoCaptureAttr() const {
- return Bits & Attribute::NoCapture_i;
- }
- bool hasNoRedZoneAttr() const {
- return Bits & Attribute::NoRedZone_i;
- }
- bool hasNoImplicitFloatAttr() const {
- return Bits & Attribute::NoImplicitFloat_i;
- }
- bool hasNakedAttr() const {
- return Bits & Attribute::Naked_i;
- }
- bool hasInlineHintAttr() const {
- return Bits & Attribute::InlineHint_i;
- }
- bool hasReturnsTwiceAttr() const {
- return Bits & Attribute::ReturnsTwice_i;
- }
- bool hasStackAlignmentAttr() const {
- return Bits & Attribute::StackAlignment_i;
- }
- bool hasUWTableAttr() const {
- return Bits & Attribute::UWTable_i;
- }
- bool hasNonLazyBindAttr() const {
- return Bits & Attribute::NonLazyBind_i;
- }
- bool hasAddressSafetyAttr() const {
- return Bits & Attribute::AddressSafety_i;
+ /// @brief Return true if the attribute is present.
+ bool hasAttribute(AttrVal Val) const;
+
+ /// @brief Return true if attributes exist
+ bool hasAttributes() const {
+ return Attrs.hasAttributes();
}
+ /// @brief Return true if the attributes are a non-null intersection.
+ bool hasAttributes(const Attributes &A) const;
+
/// This returns the alignment field of an attribute as a byte alignment
/// value.
- unsigned getAlignment() const {
- if (!hasAlignmentAttr())
- return 0;
- return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
- }
+ unsigned getAlignment() const;
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
- unsigned getStackAlignment() const {
- if (!hasStackAlignmentAttr())
- return 0;
- return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
- }
+ unsigned getStackAlignment() const;
+
+ bool isEmptyOrSingleton() const;
// This is a "safe bool() operator".
- operator const void *() const { return Bits ? this : 0; }
- bool isEmptyOrSingleton() const { return (Bits & (Bits - 1)) == 0; }
- bool operator == (const Attributes &Attrs) const {
- return Bits == Attrs.Bits;
- }
- bool operator != (const Attributes &Attrs) const {
- return Bits != Attrs.Bits;
- }
- Attributes operator | (const Attributes &Attrs) const {
- return Attributes(Bits | Attrs.Bits);
- }
- Attributes operator & (const Attributes &Attrs) const {
- return Attributes(Bits & Attrs.Bits);
- }
- Attributes operator ^ (const Attributes &Attrs) const {
- return Attributes(Bits ^ Attrs.Bits);
- }
- Attributes &operator |= (const Attributes &Attrs) {
- Bits |= Attrs.Bits;
- return *this;
+ operator const void *() const { return Attrs.Bits ? this : 0; }
+ bool operator == (const Attributes &A) const {
+ return Attrs.Bits == A.Attrs.Bits;
}
- Attributes &operator &= (const Attributes &Attrs) {
- Bits &= Attrs.Bits;
- return *this;
+ bool operator != (const Attributes &A) const {
+ return Attrs.Bits != A.Attrs.Bits;
}
- Attributes operator ~ () const { return Attributes(~Bits); }
- uint64_t Raw() const { return Bits; }
- /// This turns an int alignment (a power of 2, normally) into the form used
- /// internally in Attributes.
+ Attributes operator | (const Attributes &A) const;
+ Attributes operator & (const Attributes &A) const;
+ Attributes operator ^ (const Attributes &A) const;
+ Attributes &operator |= (const Attributes &A);
+ Attributes &operator &= (const Attributes &A);
+ Attributes operator ~ () const;
+
+ uint64_t Raw() const;
+
+ /// constructAlignmentFromInt - This turns an int alignment (a power of 2,
+ /// normally) into the form used internally in Attributes.
static Attributes constructAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
return Attributes((Log2_32(i)+1) << 16);
}
- /// This turns an int stack alignment (which must be a power of 2) into the
- /// form used internally in Attributes.
+ /// constructStackAlignmentFromInt - This turns an int stack alignment (which
+ /// must be a power of 2) into the form used internally in Attributes.
static Attributes constructStackAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
/// @brief Which attributes cannot be applied to a type.
static Attributes typeIncompatible(Type *Ty);
- /// This returns an integer containing an encoding of all the LLVM attributes
- /// found in the given attribute bitset. Any change to this encoding is a
- /// breaking change to bitcode compatibility.
+ /// encodeLLVMAttributesForBitcode - This returns an integer containing an
+ /// encoding of all the LLVM attributes found in the given attribute bitset.
+ /// Any change to this encoding is a breaking change to bitcode compatibility.
static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
// FIXME: It doesn't make sense to store the alignment information as an
// expanded out value, we should store it as a log2 value. However, we
// 5-bit log2 encoded value. Shift the bits above the alignment up by 11
// bits.
uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
- if (Attrs.hasAlignmentAttr())
+ if (Attrs.hasAttribute(Attributes::Alignment))
EncodedAttrs |= (1ULL << 16) <<
- (((Attrs.Bits & Attribute::Alignment_i) - 1) >> 16);
+ (((Attrs.Raw() & Attribute::Alignment_i) - 1) >> 16);
EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
return EncodedAttrs;
}
- /// This returns an attribute bitset containing the LLVM attributes that have
- /// been decoded from the given integer. This function must stay in sync with
+ /// decodeLLVMAttributesForBitcode - This returns an attribute bitset
+ /// containing the LLVM attributes that have been decoded from the given
+ /// integer. This function must stay in sync with
/// 'encodeLLVMAttributesForBitcode'.
static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
return Attrs;
}
- /// The set of Attributes set in Attributes is converted to a string of
- /// equivalent mnemonics. This is, presumably, for writing out the mnemonics
- /// for the assembly writer.
+ /// getAsString - The set of Attributes set in Attributes is converted to a
+ /// string of equivalent mnemonics. This is, presumably, for writing out the
+ /// mnemonics for the assembly writer.
/// @brief Convert attribute bits to text
std::string getAsString() const;
};
-/// This is just a pair of values to associate a set of attributes
-/// with an index.
+//===----------------------------------------------------------------------===//
+// AttributeWithIndex
+//===----------------------------------------------------------------------===//
+
+/// AttributeWithIndex - This is just a pair of values to associate a set of
+/// attributes with an index.
struct AttributeWithIndex {
Attributes Attrs; ///< The attributes that are set, or'd together.
unsigned Index; ///< Index of the parameter for which the attributes apply.
/// getParamAttributes - The attributes for the specified index are
/// returned.
Attributes getParamAttributes(unsigned Idx) const {
- assert (Idx && Idx != ~0U && "Invalid parameter index!");
return getAttributes(Idx);
}
/// least one parameter or for the return value.
bool hasAttrSomewhere(Attributes Attr) const;
+ unsigned getNumAttrs() const;
+ Attributes &getAttributesAtIndex(unsigned i) const;
+
/// operator==/!= - Provide equality predicates.
bool operator==(const AttrListPtr &RHS) const
{ return AttrList == RHS.AttrList; }
/// getAttributes - The attributes for the specified index are
/// returned. Attributes for the result are denoted with Idx = 0.
Attributes getAttributes(unsigned Idx) const;
-
};
} // End llvm namespace