#ifndef LLVM_ATTRIBUTES_H
#define LLVM_ATTRIBUTES_H
-#include "llvm/AttributesImpl.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/ADT/ArrayRef.h"
#include <cassert>
/// uwtable + nounwind = Needs an entry because the ABI says so.
enum AttrVal {
+ // IR-Level Attributes
None = 0, ///< No attributes have been set
AddressSafety = 1, ///< Address safety checking is on.
Alignment = 2, ///< Alignment of parameter (5 bits)
};
private:
AttributesImpl *Attrs;
-
- explicit Attributes(AttributesImpl *A);
+ Attributes(AttributesImpl *A);
public:
Attributes() : Attrs(0) {}
- explicit Attributes(LLVMContext &C, ArrayRef<AttrVal> Vals);
Attributes(const Attributes &A);
+ Attributes &operator=(const Attributes &A) {
+ Attrs = A.Attrs;
+ return *this;
+ }
+ /// get - Return a uniquified Attributes object. This takes the uniquified
+ /// value from the Builder and wraps it in the Attributes class.
+ class Builder;
+ static Attributes get(LLVMContext &Context, ArrayRef<AttrVal> Vals);
+ static Attributes get(LLVMContext &Context, Builder &B);
+
+ //===--------------------------------------------------------------------===//
+ /// Attributes::Builder - This class is used in conjunction with the
+ /// Attributes::get method to create an Attributes object. The object itself
+ /// is uniquified. The Builder's value, however, is not. So this can be used
+ /// as a quick way to test for equality, presence of attributes, etc.
class Builder {
friend class Attributes;
uint64_t Bits;
void clear() { Bits = 0; }
+ /// addAttribute - Add an attribute to the builder.
+ Builder &addAttribute(Attributes::AttrVal Val);
+
+ /// removeAttribute - Remove an attribute from the builder.
+ Builder &removeAttribute(Attributes::AttrVal Val);
+
+ /// addAttribute - Add the attributes from A to the builder.
+ Builder &addAttributes(const Attributes &A);
+
+ /// removeAttribute - Remove the attributes from A from the builder.
+ Builder &removeAttributes(const Attributes &A);
+
+ /// hasAttribute - Return true if the builder has the specified attribute.
bool hasAttribute(Attributes::AttrVal A) const;
+
+ /// hasAttributes - Return true if the builder has IR-level attributes.
bool hasAttributes() const;
+
+ /// hasAttributes - Return true if the builder has any attribute that's in
+ /// the specified attribute.
bool hasAttributes(const Attributes &A) const;
+
+ /// hasAlignmentAttr - Return true if the builder has an alignment
+ /// attribute.
bool hasAlignmentAttr() const;
+ /// getAlignment - Retrieve the alignment attribute, if it exists.
uint64_t getAlignment() const;
- uint64_t getStackAlignment() const;
- Builder &addAttribute(Attributes::AttrVal Val);
- Builder &removeAttribute(Attributes::AttrVal Val);
-
- /// addRawValue - Add the raw value to the internal representation. This
- /// should be used ONLY for decoding bitcode!
- Builder &addRawValue(uint64_t Val);
+ /// getStackAlignment - Retrieve the stack alignment attribute, if it
+ /// exists.
+ uint64_t getStackAlignment() const;
/// addAlignmentAttr - This turns an int alignment (which must be a power of
/// 2) into the form used internally in Attributes.
/// a power of 2) into the form used internally in Attributes.
Builder &addStackAlignmentAttr(unsigned Align);
- Builder &addAttributes(const Attributes &A);
- Builder &removeAttributes(const Attributes &A);
+ /// addRawValue - Add the raw value to the internal representation.
+ /// N.B. This should be used ONLY for decoding LLVM bitcode!
+ Builder &addRawValue(uint64_t Val);
/// @brief Remove attributes that are used on functions only.
void removeFunctionOnlyAttrs() {
}
};
- /// get - Return a uniquified Attributes object. This takes the uniquified
- /// value from the Builder and wraps it in the Attributes class.
- static Attributes get(LLVMContext &Context, Builder &B);
-
/// @brief Return true if the attribute is present.
bool hasAttribute(AttrVal Val) const;
/// @brief Return true if attributes exist
- bool hasAttributes() const {
- return Attrs && Attrs->hasAttributes();
- }
+ bool hasAttributes() const;
/// @brief Return true if the attributes are a non-null intersection.
bool hasAttributes(const Attributes &A) const;
hasAttribute(Attributes::AddressSafety);
}
- bool operator == (const Attributes &A) const {
+ bool operator==(const Attributes &A) const {
return Attrs == A.Attrs;
}
- bool operator != (const Attributes &A) const {
+ bool operator!=(const Attributes &A) const {
return Attrs != A.Attrs;
}
/// AttrListPtr - This class manages the ref count for the opaque
/// AttributeListImpl object and provides accessors for it.
class AttrListPtr {
+public:
+ enum AttrIndex {
+ ReturnIndex = 0U,
+ FunctionIndex = ~0U
+ };
+private:
/// AttrList - The attributes that we are managing. This can be null
/// to represent the empty attributes list.
AttributeListImpl *AttrList;
/// getRetAttributes - The attributes for the ret value are
/// returned.
Attributes getRetAttributes() const {
- return getAttributes(0);
+ return getAttributes(ReturnIndex);
}
/// getFnAttributes - The function attributes are returned.
Attributes getFnAttributes() const {
- return getAttributes(~0U);
+ return getAttributes(FunctionIndex);
}
/// paramHasAttr - Return true if the specified parameter index has the