unsigned Idx;
public:
- DebugLoc() : Idx(~0U) {}
+ DebugLoc() : Idx(~0U) {} // Defaults to invalid.
- static DebugLoc getNoDebugLoc() { DebugLoc L; L.Idx = 0; return L; }
+ static DebugLoc getUnknownLoc() { DebugLoc L; L.Idx = 0; return L; }
static DebugLoc get(unsigned idx) { DebugLoc L; L.Idx = idx; return L; }
- bool isInvalid() { return Idx == ~0U; }
- bool isUnknown() { return Idx == 0; }
+ // isInvalid - Return true if the DebugLoc is invalid.
+ bool isInvalid() const { return Idx == ~0U; }
+
+ // isUnknown - Return true if there is no debug info for the SDNode /
+ // MachineInstr.
+ bool isUnknown() const { return Idx == 0; }
};
- struct DebugLocTupleDenseMapInfo {
+ // Partially specialize DenseMapInfo for DebugLocTyple.
+ template<> struct DenseMapInfo<DebugLocTuple> {
static inline DebugLocTuple getEmptyKey() {
return DebugLocTuple(~0U, ~0U, ~0U);
}
static bool isPod() { return true; }
};
- typedef DenseMap<DebugLocTuple, unsigned, DebugLocTupleDenseMapInfo>
- DebugIdMapType;
-
/// DebugLocTracker - This class tracks debug location information.
///
struct DebugLocTracker {
- // NumDebugLocations - Size of the DebugLocations vector.
- unsigned NumDebugLocations;
-
// DebugLocations - A vector of unique DebugLocTuple's.
//
std::vector<DebugLocTuple> DebugLocations;
// DebugIdsMap - This maps DebugLocTuple's to indices into
// DebugLocations vector.
- DebugIdMapType DebugIdMap;
+ DenseMap<DebugLocTuple, unsigned> DebugIdMap;
- DebugLocTracker() : NumDebugLocations(0) {}
+ DebugLocTracker() {}
~DebugLocTracker() {
DebugLocations.clear();