#include "llvm/Support/Streams.h"
namespace llvm {
- class MachineFunction;
+
+class BasicBlock;
+class MachineFunction;
template <>
-struct alist_traits<MachineInstr, MachineInstr> {
-protected:
+struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
+private:
+ mutable MachineInstr Sentinel;
+
// this is only set by the MachineBasicBlock owning the LiveList
friend class MachineBasicBlock;
MachineBasicBlock* Parent;
- typedef alist_iterator<MachineInstr> iterator;
-
public:
- alist_traits<MachineInstr, MachineInstr>() : Parent(0) { }
+ MachineInstr *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineInstr *) const {}
void addNodeToList(MachineInstr* N);
void removeNodeFromList(MachineInstr* N);
- void transferNodesFromList(alist_traits &, iterator, iterator);
+ void transferNodesFromList(ilist_traits &SrcTraits,
+ ilist_iterator<MachineInstr> first,
+ ilist_iterator<MachineInstr> last);
void deleteNode(MachineInstr *N);
+private:
+ void createNode(const MachineInstr &);
};
-class BasicBlock;
-
-class MachineBasicBlock {
- typedef alist<MachineInstr> Instructions;
+class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
+ typedef ilist<MachineInstr> Instructions;
Instructions Insts;
const BasicBlock *BB;
int Number;
/// exception handler.
bool IsLandingPad;
+ // Intrusive list support
+ friend struct ilist_sentinel_traits<MachineBasicBlock>;
+ MachineBasicBlock() {}
+
explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
~MachineBasicBlock();
MachineInstr& front() { return Insts.front(); }
MachineInstr& back() { return Insts.back(); }
+ const MachineInstr& front() const { return Insts.front(); }
+ const MachineInstr& back() const { return Insts.back(); }
iterator begin() { return Insts.begin(); }
const_iterator begin() const { return Insts.begin(); }
/// block.
bool isSuccessor(MachineBasicBlock *MBB) const;
+ /// isLayoutSuccessor - Return true if the specified MBB will be emitted
+ /// immediately after this block, such that if this block exits by
+ /// falling through, control will transfer to the specified MBB. Note
+ /// that MBB need not be a successor at all, for example if this block
+ /// ends with an unconditional branch to some other block.
+ bool isLayoutSuccessor(MachineBasicBlock *MBB) const;
+
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
void setNumber(int N) { Number = N; }
private: // Methods used to maintain doubly linked list of blocks...
- friend struct alist_traits<MachineBasicBlock>;
+ friend struct ilist_traits<MachineBasicBlock>;
// Machine-CFG mutators