-//===-- llvm/CodeGen/MachineCodeForBasicBlock.h -----------------*- C++ -*--=//
-//
+//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
// Collect the sequence of machine instructions for a basic block.
//
-//===---------------------------------------------------------------------===//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
+#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
+
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/ADT/GraphTraits.h"
+#include "llvm/Support/Streams.h"
-#ifndef LLVM_CODEGEN_MACHINECODEFORBASICBLOCK_H
-#define LLVM_CODEGEN_MACHINECODEFORBASICBLOCK_H
+namespace llvm {
-#include "llvm/BasicBlock.h"
-class MachineInstr;
+class BasicBlock;
+class MachineFunction;
-extern AnnotationID MCFBB_AID;
+template <>
+struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
+private:
+ mutable MachineInstr Sentinel;
+
+ // this is only set by the MachineBasicBlock owning the LiveList
+ friend class MachineBasicBlock;
+ MachineBasicBlock* Parent;
-class MachineCodeForBasicBlock : public Annotation {
- std::vector<MachineInstr*> Insts;
public:
- MachineCodeForBasicBlock();
- ~MachineCodeForBasicBlock() {}
-
- // Static methods to retrieve or destroy the MachineCodeForBasicBlock
- // object for a given basic block.
- static MachineCodeForBasicBlock& get(const BasicBlock *bb) {
- return *(MachineCodeForBasicBlock*)bb->getOrCreateAnnotation(MCFBB_AID);
- }
+ MachineInstr *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineInstr *) const {}
+
+ void addNodeToList(MachineInstr* N);
+ void removeNodeFromList(MachineInstr* N);
+ void transferNodesFromList(ilist_traits &SrcTraits,
+ ilist_iterator<MachineInstr> first,
+ ilist_iterator<MachineInstr> last);
+ void deleteNode(MachineInstr *N);
+private:
+ void createNode(const MachineInstr &);
+};
+
+class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
+ typedef ilist<MachineInstr> Instructions;
+ Instructions Insts;
+ const BasicBlock *BB;
+ int Number;
+ MachineFunction *xParent;
- static void destroy(const BasicBlock *bb) {
- bb->deleteAnnotation(MCFBB_AID);
- }
+ /// Predecessors/Successors - Keep track of the predecessor / successor
+ /// basicblocks.
+ std::vector<MachineBasicBlock *> Predecessors;
+ std::vector<MachineBasicBlock *> Successors;
+
+ /// LiveIns - Keep track of the physical registers that are livein of
+ /// the basicblock.
+ std::vector<unsigned> LiveIns;
+
+ /// Alignment - Alignment of the basic block. Zero if the basic block does
+ /// not need to be aligned.
+ unsigned Alignment;
- typedef std::vector<MachineInstr*>::iterator iterator;
- typedef std::vector<MachineInstr*>::const_iterator const_iterator;
+ /// IsLandingPad - Indicate that this basic block is entered via an
+ /// exception handler.
+ bool IsLandingPad;
+
+ // Intrusive list support
+ friend struct ilist_sentinel_traits<MachineBasicBlock>;
+ MachineBasicBlock() {}
+
+ explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
+
+ ~MachineBasicBlock();
+
+ // MachineBasicBlocks are allocated and owned by MachineFunction.
+ friend class MachineFunction;
+
+public:
+ /// getBasicBlock - Return the LLVM basic block that this instance
+ /// corresponded to originally.
+ ///
+ const BasicBlock *getBasicBlock() const { return BB; }
+
+ /// getParent - Return the MachineFunction containing this basic block.
+ ///
+ const MachineFunction *getParent() const { return xParent; }
+ MachineFunction *getParent() { return xParent; }
+
+ typedef Instructions::iterator iterator;
+ typedef Instructions::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
- unsigned size() const { return Insts.size(); }
+ unsigned size() const { return (unsigned)Insts.size(); }
bool empty() const { return Insts.empty(); }
- MachineInstr * operator[](unsigned i) const { return Insts[i]; }
- MachineInstr *&operator[](unsigned i) { return Insts[i]; }
-
- MachineInstr *front() const { return Insts.front(); }
- MachineInstr *back() const { return Insts.back(); }
+ MachineInstr& front() { return Insts.front(); }
+ MachineInstr& back() { return Insts.back(); }
+ const MachineInstr& front() const { return Insts.front(); }
+ const MachineInstr& back() const { return Insts.back(); }
iterator begin() { return Insts.begin(); }
const_iterator begin() const { return Insts.begin(); }
reverse_iterator rend () { return Insts.rend(); }
const_reverse_iterator rend () const { return Insts.rend(); }
+ // Machine-CFG iterators
+ typedef std::vector<MachineBasicBlock *>::iterator pred_iterator;
+ typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
+ typedef std::vector<MachineBasicBlock *>::iterator succ_iterator;
+ typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
+ typedef std::vector<MachineBasicBlock *>::reverse_iterator
+ pred_reverse_iterator;
+ typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
+ const_pred_reverse_iterator;
+ typedef std::vector<MachineBasicBlock *>::reverse_iterator
+ succ_reverse_iterator;
+ typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
+ const_succ_reverse_iterator;
+
+ pred_iterator pred_begin() { return Predecessors.begin(); }
+ const_pred_iterator pred_begin() const { return Predecessors.begin(); }
+ pred_iterator pred_end() { return Predecessors.end(); }
+ const_pred_iterator pred_end() const { return Predecessors.end(); }
+ pred_reverse_iterator pred_rbegin()
+ { return Predecessors.rbegin();}
+ const_pred_reverse_iterator pred_rbegin() const
+ { return Predecessors.rbegin();}
+ pred_reverse_iterator pred_rend()
+ { return Predecessors.rend(); }
+ const_pred_reverse_iterator pred_rend() const
+ { return Predecessors.rend(); }
+ unsigned pred_size() const {
+ return (unsigned)Predecessors.size();
+ }
+ bool pred_empty() const { return Predecessors.empty(); }
+ succ_iterator succ_begin() { return Successors.begin(); }
+ const_succ_iterator succ_begin() const { return Successors.begin(); }
+ succ_iterator succ_end() { return Successors.end(); }
+ const_succ_iterator succ_end() const { return Successors.end(); }
+ succ_reverse_iterator succ_rbegin()
+ { return Successors.rbegin(); }
+ const_succ_reverse_iterator succ_rbegin() const
+ { return Successors.rbegin(); }
+ succ_reverse_iterator succ_rend()
+ { return Successors.rend(); }
+ const_succ_reverse_iterator succ_rend() const
+ { return Successors.rend(); }
+ unsigned succ_size() const {
+ return (unsigned)Successors.size();
+ }
+ bool succ_empty() const { return Successors.empty(); }
+
+ // LiveIn management methods.
+
+ /// addLiveIn - Add the specified register as a live in. Note that it
+ /// is an error to add the same register to the same set more than once.
+ void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
+
+ /// removeLiveIn - Remove the specified register from the live in set.
+ ///
+ void removeLiveIn(unsigned Reg);
+
+ /// isLiveIn - Return true if the specified register is in the live in set.
+ ///
+ bool isLiveIn(unsigned Reg) const;
+
+ // Iteration support for live in sets. These sets are kept in sorted
+ // order by their register number.
+ typedef std::vector<unsigned>::iterator livein_iterator;
+ typedef std::vector<unsigned>::const_iterator const_livein_iterator;
+ livein_iterator livein_begin() { return LiveIns.begin(); }
+ const_livein_iterator livein_begin() const { return LiveIns.begin(); }
+ livein_iterator livein_end() { return LiveIns.end(); }
+ const_livein_iterator livein_end() const { return LiveIns.end(); }
+ bool livein_empty() const { return LiveIns.empty(); }
+
+ /// getAlignment - Return alignment of the basic block.
+ ///
+ unsigned getAlignment() const { return Alignment; }
+
+ /// setAlignment - Set alignment of the basic block.
+ ///
+ void setAlignment(unsigned Align) { Alignment = Align; }
+
+ /// isLandingPad - Returns true if the block is a landing pad. That is
+ /// this basic block is entered via an exception handler.
+ bool isLandingPad() const { return IsLandingPad; }
+
+ /// setIsLandingPad - Indicates the block is a landing pad. That is
+ /// this basic block is entered via an exception handler.
+ void setIsLandingPad() { IsLandingPad = true; }
+
+ // Code Layout methods.
+
+ /// moveBefore/moveAfter - move 'this' block before or after the specified
+ /// block. This only moves the block, it does not modify the CFG or adjust
+ /// potential fall-throughs at the end of the block.
+ void moveBefore(MachineBasicBlock *NewAfter);
+ void moveAfter(MachineBasicBlock *NewBefore);
+
+ // Machine-CFG mutators
+
+ /// addSuccessor - Add succ as a successor of this MachineBasicBlock.
+ /// The Predecessors list of succ is automatically updated.
+ ///
+ void addSuccessor(MachineBasicBlock *succ);
+
+ /// removeSuccessor - Remove successor from the successors list of this
+ /// MachineBasicBlock. The Predecessors list of succ is automatically updated.
+ ///
+ void removeSuccessor(MachineBasicBlock *succ);
+
+ /// removeSuccessor - Remove specified successor from the successors list of
+ /// this MachineBasicBlock. The Predecessors list of succ is automatically
+ /// updated. Return the iterator to the element after the one removed.
+ ///
+ succ_iterator removeSuccessor(succ_iterator I);
+
+ /// transferSuccessors - Transfers all the successors from MBB to this
+ /// machine basic block (i.e., copies all the successors fromMBB and
+ /// remove all the successors fromBB).
+ void transferSuccessors(MachineBasicBlock *fromMBB);
+
+ /// isSuccessor - Return true if the specified MBB is a successor of this
+ /// block.
+ bool isSuccessor(MachineBasicBlock *MBB) const;
+
+ /// isLayoutSuccessor - Return true if the specified MBB will be emitted
+ /// immediately after this block, such that if this block exits by
+ /// falling through, control will transfer to the specified MBB. Note
+ /// that MBB need not be a successor at all, for example if this block
+ /// ends with an unconditional branch to some other block.
+ bool isLayoutSuccessor(MachineBasicBlock *MBB) const;
+
+ /// getFirstTerminator - returns an iterator to the first terminator
+ /// instruction of this basic block. If a terminator does not exist,
+ /// it returns end()
+ iterator getFirstTerminator();
+
+ void pop_front() { Insts.pop_front(); }
+ void pop_back() { Insts.pop_back(); }
void push_back(MachineInstr *MI) { Insts.push_back(MI); }
template<typename IT>
void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
iterator insert(iterator I, MachineInstr *M) { return Insts.insert(I, M); }
// erase - Remove the specified element or range from the instruction list.
- // These functions do not delete any instructions removed.
+ // These functions delete any instructions removed.
//
iterator erase(iterator I) { return Insts.erase(I); }
iterator erase(iterator I, iterator E) { return Insts.erase(I, E); }
+ MachineInstr *remove(MachineInstr *I) { return Insts.remove(I); }
+ void clear() { Insts.clear(); }
+
+ /// splice - Take a block of instructions from MBB 'Other' in the range [From,
+ /// To), and insert them into this MBB right before 'where'.
+ void splice(iterator where, MachineBasicBlock *Other, iterator From,
+ iterator To) {
+ Insts.splice(where, Other->Insts, From, To);
+ }
+
+ /// removeFromParent - This method unlinks 'this' from the containing
+ /// function, and returns it, but does not delete it.
+ MachineBasicBlock *removeFromParent();
+
+ /// eraseFromParent - This method unlinks 'this' from the containing
+ /// function and deletes it.
+ void eraseFromParent();
+
+ /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
+ /// 'Old', change the code and CFG so that it branches to 'New' instead.
+ void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
+
+ /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
+ /// the CFG to be inserted. If we have proven that MBB can only branch to
+ /// DestA and DestB, remove any other MBB successors from the CFG. DestA and
+ /// DestB can be null. Besides DestA and DestB, retain other edges leading
+ /// to LandingPads (currently there can be only one; we don't check or require
+ /// that here). Note it is possible that DestA and/or DestB are LandingPads.
+ bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
+ MachineBasicBlock *DestB,
+ bool isCond);
+
+ // Debugging methods.
+ void dump() const;
+ void print(std::ostream &OS) const;
+ void print(std::ostream *OS) const { if (OS) print(*OS); }
+
+ /// getNumber - MachineBasicBlocks are uniquely numbered at the function
+ /// level, unless they're not in a MachineFunction yet, in which case this
+ /// will return -1.
+ ///
+ int getNumber() const { return Number; }
+ void setNumber(int N) { Number = N; }
+
+private: // Methods used to maintain doubly linked list of blocks...
+ friend struct ilist_traits<MachineBasicBlock>;
+
+ // Machine-CFG mutators
+
+ /// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
+ /// Don't do this unless you know what you're doing, because it doesn't
+ /// update pred's successors list. Use pred->addSuccessor instead.
+ ///
+ void addPredecessor(MachineBasicBlock *pred);
+
+ /// removePredecessor - Remove pred as a predecessor of this
+ /// MachineBasicBlock. Don't do this unless you know what you're
+ /// doing, because it doesn't update pred's successors list. Use
+ /// pred->removeSuccessor instead.
+ ///
+ void removePredecessor(MachineBasicBlock *pred);
+};
+
+std::ostream& operator<<(std::ostream &OS, const MachineBasicBlock &MBB);
+
+//===--------------------------------------------------------------------===//
+// GraphTraits specializations for machine basic block graphs (machine-CFGs)
+//===--------------------------------------------------------------------===//
- MachineInstr *pop_back() {
- MachineInstr *R = back();
- Insts.pop_back();
- return R;
+// Provide specializations of GraphTraits to be able to treat a
+// MachineFunction as a graph of MachineBasicBlocks...
+//
+
+template <> struct GraphTraits<MachineBasicBlock *> {
+ typedef MachineBasicBlock NodeType;
+ typedef MachineBasicBlock::succ_iterator ChildIteratorType;
+
+ static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->succ_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->succ_end();
+ }
+};
+
+template <> struct GraphTraits<const MachineBasicBlock *> {
+ typedef const MachineBasicBlock NodeType;
+ typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
+
+ static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->succ_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->succ_end();
+ }
+};
+
+// Provide specializations of GraphTraits to be able to treat a
+// MachineFunction as a graph of MachineBasicBlocks... and to walk it
+// in inverse order. Inverse order for a function is considered
+// to be when traversing the predecessor edges of a MBB
+// instead of the successor edges.
+//
+template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
+ typedef MachineBasicBlock NodeType;
+ typedef MachineBasicBlock::pred_iterator ChildIteratorType;
+ static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
+ return G.Graph;
+ }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->pred_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->pred_end();
+ }
+};
+
+template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
+ typedef const MachineBasicBlock NodeType;
+ typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
+ static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
+ return G.Graph;
+ }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->pred_begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->pred_end();
}
};
+} // End llvm namespace
#endif