#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/ADT/GraphTraits.h"
-#include "llvm/ADT/ilist.h"
#include "llvm/Support/Streams.h"
namespace llvm {
- class MachineFunction;
-// ilist_traits
+class BasicBlock;
+class MachineFunction;
+
template <>
-struct ilist_traits<MachineInstr> {
-protected:
- // this is only set by the MachineBasicBlock owning the ilist
+struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
+private:
+ mutable MachineInstr Sentinel;
+
+ // this is only set by the MachineBasicBlock owning the LiveList
friend class MachineBasicBlock;
- MachineBasicBlock* parent;
+ MachineBasicBlock* Parent;
public:
- ilist_traits<MachineInstr>() : parent(0) { }
-
- static MachineInstr* getPrev(MachineInstr* N) { return N->Prev; }
- static MachineInstr* getNext(MachineInstr* N) { return N->Next; }
-
- static const MachineInstr*
- getPrev(const MachineInstr* N) { return N->Prev; }
-
- static const MachineInstr*
- getNext(const MachineInstr* N) { return N->Next; }
+ MachineInstr *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineInstr *) const {}
- static void setPrev(MachineInstr* N, MachineInstr* prev) { N->Prev = prev; }
- static void setNext(MachineInstr* N, MachineInstr* next) { N->Next = next; }
-
- static MachineInstr* createSentinel();
- static void destroySentinel(MachineInstr *MI) { delete MI; }
void addNodeToList(MachineInstr* N);
void removeNodeFromList(MachineInstr* N);
- void transferNodesFromList(
- iplist<MachineInstr, ilist_traits<MachineInstr> >& toList,
- ilist_iterator<MachineInstr> first,
- ilist_iterator<MachineInstr> last);
+ void transferNodesFromList(ilist_traits &SrcTraits,
+ ilist_iterator<MachineInstr> first,
+ ilist_iterator<MachineInstr> last);
+ void deleteNode(MachineInstr *N);
+private:
+ void createNode(const MachineInstr &);
};
-class BasicBlock;
-
-class MachineBasicBlock {
+class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
typedef ilist<MachineInstr> Instructions;
Instructions Insts;
- MachineBasicBlock *Prev, *Next;
const BasicBlock *BB;
int Number;
MachineFunction *xParent;
- void setParent(MachineFunction *P) { xParent = P; }
-
/// Predecessors/Successors - Keep track of the predecessor / successor
/// basicblocks.
std::vector<MachineBasicBlock *> Predecessors;
/// exception handler.
bool IsLandingPad;
-public:
- explicit MachineBasicBlock(const BasicBlock *bb = 0)
- : Prev(0), Next(0), BB(bb), Number(-1), xParent(0),
- Alignment(0), IsLandingPad(false) {
- Insts.parent = this;
- }
+ // Intrusive list support
+ friend struct ilist_sentinel_traits<MachineBasicBlock>;
+ MachineBasicBlock() {}
+
+ explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
~MachineBasicBlock();
+ // MachineBasicBlocks are allocated and owned by MachineFunction.
+ friend class MachineFunction;
+
+public:
/// getBasicBlock - Return the LLVM basic block that this instance
/// corresponded to originally.
///
const MachineFunction *getParent() const { return xParent; }
MachineFunction *getParent() { return xParent; }
- typedef ilist<MachineInstr>::iterator iterator;
- typedef ilist<MachineInstr>::const_iterator const_iterator;
+ typedef Instructions::iterator iterator;
+ typedef Instructions::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
MachineInstr& front() { return Insts.front(); }
MachineInstr& back() { return Insts.back(); }
+ const MachineInstr& front() const { return Insts.front(); }
+ const MachineInstr& back() const { return Insts.back(); }
iterator begin() { return Insts.begin(); }
const_iterator begin() const { return Insts.begin(); }
/// block.
bool isSuccessor(MachineBasicBlock *MBB) const;
+ /// isLayoutSuccessor - Return true if the specified MBB will be emitted
+ /// immediately after this block, such that if this block exits by
+ /// falling through, control will transfer to the specified MBB. Note
+ /// that MBB need not be a successor at all, for example if this block
+ /// ends with an unconditional branch to some other block.
+ bool isLayoutSuccessor(MachineBasicBlock *MBB) const;
+
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
MachineInstr *remove(MachineInstr *I) { return Insts.remove(I); }
void clear() { Insts.clear(); }
+ /// splice - Take an instruction from MBB 'Other' at the position From,
+ /// and insert it into this MBB right before 'where'.
+ void splice(iterator where, MachineBasicBlock *Other, iterator From) {
+ Insts.splice(where, Other->Insts, From);
+ }
+
/// splice - Take a block of instructions from MBB 'Other' in the range [From,
/// To), and insert them into this MBB right before 'where'.
void splice(iterator where, MachineBasicBlock *Other, iterator From,
Insts.splice(where, Other->Insts, From, To);
}
+ /// removeFromParent - This method unlinks 'this' from the containing
+ /// function, and returns it, but does not delete it.
+ MachineBasicBlock *removeFromParent();
+
+ /// eraseFromParent - This method unlinks 'this' from the containing
+ /// function and deletes it.
+ void eraseFromParent();
+
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
/// 'Old', change the code and CFG so that it branches to 'New' instead.
void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
private: // Methods used to maintain doubly linked list of blocks...
friend struct ilist_traits<MachineBasicBlock>;
- MachineBasicBlock *getPrev() const { return Prev; }
- MachineBasicBlock *getNext() const { return Next; }
- void setPrev(MachineBasicBlock *P) { Prev = P; }
- void setNext(MachineBasicBlock *N) { Next = N; }
-
// Machine-CFG mutators
/// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.