#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
+#include "llvm/ADT/DenseSet.h"
#include <cassert>
#include <climits>
#include <vector>
class Constant;
class FoldingSetNodeID;
-class TargetData;
+class DataLayout;
class TargetMachine;
class Type;
class MachineConstantPool;
/// Abstract base class for all machine specific constantpool value subclasses.
///
class MachineConstantPoolValue {
- const Type *Ty;
+ virtual void anchor();
+ Type *Ty;
public:
- explicit MachineConstantPoolValue(const Type *ty) : Ty(ty) {}
+ explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {}
virtual ~MachineConstantPoolValue() {}
/// getType - get type of this MachineConstantPoolValue.
///
- const Type *getType() const { return Ty; }
+ Type *getType() const { return Ty; }
/// getRelocationInfo - This method classifies the entry according to
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
- virtual void AddSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
+ virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<<
virtual void print(raw_ostream &O) const = 0;
} Val;
/// The required alignment for this entry. The top bit is set when Val is
- /// a MachineConstantPoolValue.
+ /// a target specific MachineConstantPoolValue.
unsigned Alignment;
MachineConstantPoolEntry(const Constant *V, unsigned A)
Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
+ /// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
+ /// is indeed a target specific constantpool entry, not a wrapper over a
+ /// Constant.
bool isMachineConstantPoolEntry() const {
return (int)Alignment < 0;
}
return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
}
- const Type *getType() const;
+ Type *getType() const;
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// address of the function constant pool values.
/// @brief The machine constant pool.
class MachineConstantPool {
- const TargetData *TD; ///< The machine's TargetData.
+ const DataLayout *TD; ///< The machine's DataLayout.
unsigned PoolAlignment; ///< The alignment for the pool.
std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
+ /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
+ DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries;
public:
/// @brief The only constructor.
- explicit MachineConstantPool(const TargetData *td)
+ explicit MachineConstantPool(const DataLayout *td)
: TD(td), PoolAlignment(1) {}
~MachineConstantPool();