///
Type *getType() const { return Ty; }
-
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are the same as Constant::getRelocationInfo().
virtual unsigned getRelocationInfo() const = 0;
-
+
virtual int getExistingMachineCPValue(MachineConstantPool *CP,
unsigned Alignment) = 0;
V.print(OS);
return OS;
}
-
/// This class is a data container for one entry in a MachineConstantPool.
/// It contains a pointer to the value and an offset from the start of
Val.ConstVal = V;
}
MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
- : Alignment(A) {
- Val.MachineCPVal = V;
- Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
+ : Alignment(A) {
+ Val.MachineCPVal = V;
+ Alignment |= 1U << (sizeof(unsigned) * CHAR_BIT - 1);
}
/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
return (int)Alignment < 0;
}
- int getAlignment() const {
- return Alignment & ~(1 << (sizeof(unsigned)*CHAR_BIT-1));
+ int getAlignment() const {
+ return Alignment & ~(1 << (sizeof(unsigned) * CHAR_BIT - 1));
}
Type *getType() const;
-
+
/// getRelocationInfo - This method classifies the entry according to
/// whether or not it may generate a relocation entry. This must be
/// conservative, so if it might codegen to a relocatable entry, it should say
/// so. The return values are:
- ///
+ ///
/// 0: This constant pool entry is guaranteed to never have a relocation
/// applied to it (because it holds a simple constant like '4').
/// 1: This entry has relocations, but the entries are guaranteed to be
/// resolvable by the static linker, so the dynamic linker will never see
/// them.
- /// 2: This entry may have arbitrary relocations.
+ /// 2: This entry may have arbitrary relocations.
unsigned getRelocationInfo() const;
SectionKind getSectionKind(const DataLayout *DL) const;
};
-
+
/// The MachineConstantPool class keeps track of constants referenced by a
/// function which must be spilled to memory. This is used for constants which
/// are unable to be used directly as operands to instructions, which typically
explicit MachineConstantPool(const DataLayout &DL)
: PoolAlignment(1), DL(DL) {}
~MachineConstantPool();
-
+
/// getConstantPoolAlignment - Return the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; }
-
+
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify the minimum required alignment for
/// the object.
unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment);
- unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment);
-
+ unsigned getConstantPoolIndex(MachineConstantPoolValue *V,
+ unsigned Alignment);
+
/// isEmpty - Return true if this constant pool contains no constants.
bool isEmpty() const { return Constants.empty(); }