MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
: Alignment(A) {
Val.MachineCPVal = V;
- Alignment |= 1 << (sizeof(unsigned)*CHAR_BIT-1);
+ Alignment |= 1U << (sizeof(unsigned)*CHAR_BIT-1);
}
bool isMachineConstantPoolEntry() const {
: TD(td), PoolAlignment(1) {}
~MachineConstantPool();
- /// getConstantPoolAlignment - Return the the alignment required by
+ /// getConstantPoolAlignment - Return the alignment required by
/// the whole constant pool, of which the first element must be aligned.
unsigned getConstantPoolAlignment() const { return PoolAlignment; }