// cannot alias any other memory objects.
bool isSpillSlot;
- // MayNeedSP - If true the stack object triggered the creation of the stack
- // protector. We should allocate this object right after the stack
- // protector.
- bool MayNeedSP;
-
/// Alloca - If this stack object is originated from an Alloca instruction
/// this value saves the original IR allocation. Can be NULL.
const AllocaInst *Alloca;
// block and doesn't need additional handling for allocation beyond that.
bool PreAllocated;
+ // If true, an LLVM IR value might point to this object.
+ // Normally, spill slots and fixed-offset objects don't alias IR-accessible
+ // objects, but there are exceptions (on PowerPC, for example, some byval
+ // arguments have ABI-prescribed offsets).
+ bool isAliased;
+
StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
- bool isSS, bool NSP, const AllocaInst *Val)
+ bool isSS, const AllocaInst *Val, bool A)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
- isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
+ isSpillSlot(isSS), Alloca(Val), PreAllocated(false), isAliased(A) {}
};
const TargetMachine &TM;
/// to builtin \@llvm.returnaddress.
bool ReturnAddressTaken;
- /// HasStackmap - This boolean keeps track of whether there is a call
- /// to builtin \@llvm.experimental.stackmap or \@llvm.experimental.patchpoint.
+ /// HasStackMap - This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.stackmap.
bool HasStackMap;
+ /// HasPatchPoint - This boolean keeps track of whether there is a call
+ /// to builtin \@llvm.experimental.patchpoint.
+ bool HasPatchPoint;
+
/// StackSize - The prolog/epilog code inserter calculates the final stack
/// offsets for all of the fixed size objects, updating the Objects list
/// above. It then updates StackSize to contain the number of bytes that need
/// pointer.
bool HasInlineAsmWithSPAdjust;
+ /// True if the function contains a call to the llvm.vastart intrinsic.
+ bool HasVAStart;
+
+ /// True if this is a varargs function that contains a musttail call.
+ bool HasMustTailInVarArgFunc;
+
const TargetFrameLowering *getFrameLowering() const;
public:
explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
FrameAddressTaken = false;
ReturnAddressTaken = false;
HasStackMap = false;
+ HasPatchPoint = false;
AdjustsStack = false;
HasCalls = false;
StackProtectorIdx = -1;
LocalFrameSize = 0;
LocalFrameMaxAlign = 0;
UseLocalStackAllocationBlock = false;
+ HasInlineAsmWithSPAdjust = false;
+ HasVAStart = false;
+ HasMustTailInVarArgFunc = false;
}
/// hasStackObjects - Return true if there are any stack objects in this
/// hasStackMap - This method may be called any time after instruction
/// selection is complete to determine if there is a call to builtin
- /// \@llvm.experimental.stackmap or \@llvm.experimental.patchpoint.
+ /// \@llvm.experimental.stackmap.
bool hasStackMap() const { return HasStackMap; }
void setHasStackMap(bool s = true) { HasStackMap = s; }
+ /// hasPatchPoint - This method may be called any time after instruction
+ /// selection is complete to determine if there is a call to builtin
+ /// \@llvm.experimental.patchpoint.
+ bool hasPatchPoint() const { return HasPatchPoint; }
+ void setHasPatchPoint(bool s = true) { HasPatchPoint = s; }
+
/// getObjectIndexBegin - Return the minimum frame object index.
///
int getObjectIndexBegin() const { return -NumFixedObjects; }
return Objects[ObjectIdx+NumFixedObjects].Alloca;
}
- /// NeedsStackProtector - Returns true if the object may need stack
- /// protectors.
- bool MayNeedStackProtector(int ObjectIdx) const {
- assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
- "Invalid Object Idx!");
- return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
- }
-
/// getObjectOffset - Return the assigned stack offset of the specified object
/// from the incoming stack pointer.
///
bool hasInlineAsmWithSPAdjust() const { return HasInlineAsmWithSPAdjust; }
void setHasInlineAsmWithSPAdjust(bool B) { HasInlineAsmWithSPAdjust = B; }
+ /// Returns true if the function calls the llvm.va_start intrinsic.
+ bool hasVAStart() const { return HasVAStart; }
+ void setHasVAStart(bool B) { HasVAStart = B; }
+
+ /// Returns true if the function is variadic and contains a musttail call.
+ bool hasMustTailInVarArgFunc() const { return HasMustTailInVarArgFunc; }
+ void setHasMustTailInVarArgFunc(bool B) { HasMustTailInVarArgFunc = B; }
+
/// getMaxCallFrameSize - Return the maximum size of a call frame that must be
/// allocated for an outgoing function call. This is only available if
/// CallFrameSetup/Destroy pseudo instructions are used by the target, and
/// CreateFixedObject - Create a new object at a fixed location on the stack.
/// All fixed objects should be created before other objects are created for
- /// efficiency. By default, fixed objects are immutable. This returns an
- /// index with a negative value.
+ /// efficiency. By default, fixed objects are not pointed to by LLVM IR
+ /// values. This returns an index with a negative value.
///
- int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
+ int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
+ bool isAliased = false);
+ /// CreateFixedSpillStackObject - Create a spill slot at a fixed location
+ /// on the stack. Returns an index with a negative value.
+ int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset);
/// isFixedObjectIndex - Returns true if the specified index corresponds to a
/// fixed stack object.
return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
}
+ /// isAliasedObjectIndex - Returns true if the specified index corresponds
+ /// to an object that might be pointed to by an LLVM IR value.
+ bool isAliasedObjectIndex(int ObjectIdx) const {
+ assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
+ "Invalid Object Idx!");
+ return Objects[ObjectIdx+NumFixedObjects].isAliased;
+ }
+
/// isImmutableObjectIndex - Returns true if the specified index corresponds
/// to an immutable object.
bool isImmutableObjectIndex(int ObjectIdx) const {
/// a nonnegative identifier to represent it.
///
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
- bool MayNeedSP = false, const AllocaInst *Alloca = 0);
+ const AllocaInst *Alloca = nullptr);
/// CreateSpillStackObject - Create a new statically sized stack object that
/// represents a spill slot, returning a nonnegative identifier to represent
/// variable sized object is created, whether or not the index returned is
/// actually used.
///
- int CreateVariableSizedObject(unsigned Alignment);
+ int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
/// getCalleeSavedInfo - Returns a reference to call saved info vector for the
/// current function.