//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
-//
+//
// Collect native machine code for a function. This class contains a list of
// MachineBasicBlock instances that make up the current compiled function.
//
// This class also contains pointers to various classes which hold
// target-specific information about the generated code.
-//
+//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
+#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "Support/Annotation.h"
+#include "llvm/Support/Annotation.h"
namespace llvm {
+class Function;
+class TargetMachine;
+class SSARegMap;
+class MachineFrameInfo;
+class MachineConstantPool;
+class MachineJumpTableInfo;
+
// ilist_traits
template <>
-class ilist_traits<MachineBasicBlock> {
+struct ilist_traits<MachineBasicBlock> {
// this is only set by the MachineFunction owning the ilist
friend class MachineFunction;
MachineFunction* Parent;
-
+
public:
ilist_traits<MachineBasicBlock>() : Parent(0) { }
-
+
static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
-
+
static const MachineBasicBlock*
getPrev(const MachineBasicBlock* N) { return N->Prev; }
-
+
static const MachineBasicBlock*
getNext(const MachineBasicBlock* N) { return N->Next; }
-
- static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) { N->Prev = prev; }
- static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) { N->Next = next; }
-
- static MachineBasicBlock* createNode();
+
+ static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
+ N->Prev = prev;
+ }
+ static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
+ N->Next = next;
+ }
+
+ static MachineBasicBlock* createSentinel();
+ static void destroySentinel(MachineBasicBlock *MBB) { delete MBB; }
void addNodeToList(MachineBasicBlock* N);
void removeNodeFromList(MachineBasicBlock* N);
- void transferNodesFromList(
- iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
- ilist_iterator<MachineBasicBlock> first,
- ilist_iterator<MachineBasicBlock> last);
+ void transferNodesFromList(iplist<MachineBasicBlock,
+ ilist_traits<MachineBasicBlock> > &toList,
+ ilist_iterator<MachineBasicBlock> first,
+ ilist_iterator<MachineBasicBlock> last);
};
-
-
-class Function;
-class TargetMachine;
-class SSARegMap;
-class MachineFunctionInfo;
-class MachineFrameInfo;
-class MachineConstantPool;
+/// MachineFunctionInfo - This class can be derived from and used by targets to
+/// hold private target-specific information for each MachineFunction. Objects
+/// of type are accessed/created with MF::getInfo and destroyed when the
+/// MachineFunction is destroyed.
+struct MachineFunctionInfo {
+ virtual ~MachineFunctionInfo() {};
+};
class MachineFunction : private Annotation {
const Function *Fn;
// Keeping track of mapping from SSA values to registers
SSARegMap *SSARegMapping;
- // Used to keep track of frame and constant area information for sparc be
+ // Used to keep track of target-specific per-machine function information for
+ // the target implementation.
MachineFunctionInfo *MFInfo;
// Keep track of objects allocated on the stack.
// Keep track of constants which are spilled to memory
MachineConstantPool *ConstantPool;
+
+ // Keep track of jump tables for switch instructions
+ MachineJumpTableInfo *JumpTableInfo;
// Function-level unique numbering for MachineBasicBlocks. When a
// MachineBasicBlock is inserted into a MachineFunction is it automatically
// numbered and this vector keeps track of the mapping from ID's to MBB's.
std::vector<MachineBasicBlock*> MBBNumbering;
+ /// UsedPhysRegs - This is a new[]'d array of bools that is computed and set
+ /// by the register allocator, and must be kept up to date by passes that run
+ /// after register allocation (though most don't modify this). This is used
+ /// so that the code generator knows which callee save registers to save and
+ /// for other target specific uses.
+ bool *UsedPhysRegs;
+
+ /// LiveIns/LiveOuts - Keep track of the physical registers that are
+ /// livein/liveout of the function. Live in values are typically arguments in
+ /// registers, live out values are typically return values in registers.
+ /// LiveIn values are allowed to have virtual registers associated with them,
+ /// stored in the second element.
+ std::vector<std::pair<unsigned, unsigned> > LiveIns;
+ std::vector<unsigned> LiveOuts;
+
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
///
MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
+ /// getJumpTableInfo - Return the jump table info object for the current
+ /// function. This object contains information about jump tables for switch
+ /// instructions in the current function.
+ ///
+ MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
+
/// getConstantPool - Return the constant pool object for the current
/// function.
+ ///
MachineConstantPool *getConstantPool() const { return ConstantPool; }
/// MachineFunctionInfo - Keep track of various per-function pieces of
- /// information for the sparc backend.
+ /// information for backends that would like to do so.
///
- MachineFunctionInfo *getInfo() const { return MFInfo; }
+ template<typename Ty>
+ Ty *getInfo() {
+ if (!MFInfo) MFInfo = new Ty(*this);
+
+ assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
+ "Invalid concrete type or multiple inheritence for getInfo");
+ return static_cast<Ty*>(MFInfo);
+ }
+
+ template<typename Ty>
+ const Ty *getInfo() const {
+ return const_cast<MachineFunction*>(this)->getInfo<Ty>();
+ }
+
+ /// setUsedPhysRegs - The register allocator should call this to initialized
+ /// the UsedPhysRegs set. This should be passed a new[]'d array with entries
+ /// for all of the physical registers that the target supports. Each array
+ /// entry should be set to true iff the physical register is used within the
+ /// function.
+ void setUsedPhysRegs(bool *UPR) { UsedPhysRegs = UPR; }
+
+ /// getUsedPhysregs - This returns the UsedPhysRegs array. This returns null
+ /// before register allocation.
+ bool *getUsedPhysregs() { return UsedPhysRegs; }
+ const bool *getUsedPhysregs() const { return UsedPhysRegs; }
+
+ /// isPhysRegUsed - Return true if the specified register is used in this
+ /// function. This only works after register allocation.
+ bool isPhysRegUsed(unsigned Reg) const { return UsedPhysRegs[Reg]; }
+
+ /// changePhyRegUsed - This method allows code that runs after register
+ /// allocation to keep the PhysRegsUsed array up-to-date.
+ void changePhyRegUsed(unsigned Reg, bool State) { UsedPhysRegs[Reg] = State; }
+
+
+ // LiveIn/LiveOut management methods.
+
+ /// addLiveIn/Out - Add the specified register as a live in/out. Note that it
+ /// is an error to add the same register to the same set more than once.
+ void addLiveIn(unsigned Reg, unsigned vreg = 0) {
+ LiveIns.push_back(std::make_pair(Reg, vreg));
+ }
+ void addLiveOut(unsigned Reg) { LiveOuts.push_back(Reg); }
+
+ // Iteration support for live in/out sets. These sets are kept in sorted
+ // order by their register number.
+ typedef std::vector<std::pair<unsigned,unsigned> >::const_iterator
+ livein_iterator;
+ typedef std::vector<unsigned>::const_iterator liveout_iterator;
+ livein_iterator livein_begin() const { return LiveIns.begin(); }
+ livein_iterator livein_end() const { return LiveIns.end(); }
+ bool livein_empty() const { return LiveIns.empty(); }
+ liveout_iterator liveout_begin() const { return LiveOuts.begin(); }
+ liveout_iterator liveout_end() const { return LiveOuts.end(); }
+ bool liveout_empty() const { return LiveOuts.empty(); }
/// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
/// are inserted into the machine function. The block number for a machine
/// basic block can be found by using the MBB::getBlockNumber method, this
/// method provides the inverse mapping.
+ ///
MachineBasicBlock *getBlockNumbered(unsigned N) {
assert(N < MBBNumbering.size() && "Illegal block number");
assert(MBBNumbering[N] && "Block was removed from the machine function!");
return MBBNumbering[N];
}
+ /// getNumBlockIDs - Return the number of MBB ID's allocated.
+ ///
+ unsigned getNumBlockIDs() const { return MBBNumbering.size(); }
+
+ /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
+ /// recomputes them. This guarantees that the MBB numbers are sequential,
+ /// dense, and match the ordering of the blocks within the function. If a
+ /// specific MachineBasicBlock is specified, only that block and those after
+ /// it are renumbered.
+ void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
+
/// print - Print out the MachineFunction in a format suitable for debugging
/// to the specified stream.
///
void print(std::ostream &OS) const;
+ void print(std::ostream *OS) const { if (OS) print(*OS); }
/// viewCFG - This function is meant for use from the debugger. You can just
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
/// in your path.
///
void viewCFG() const;
-
+
/// viewCFGOnly - This function is meant for use from the debugger. It works
/// just like viewCFG, but it does not include the contents of basic blocks
/// into the nodes, just the label. If you are only interested in the CFG
// Provide accessors for basic blocks...
const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
-
+
//===--------------------------------------------------------------------===//
// BasicBlock iterator forwarding functions
//
};
-// Provide specializations of GraphTraits to be able to treat a function as a
+// Provide specializations of GraphTraits to be able to treat a function as a
// graph of basic blocks... and to walk it in inverse order. Inverse order for
// a function is considered to be when traversing the predecessor edges of a BB
// instead of the successor edges.