-//===-- llvm/CodeGen/MachineCodeForMethod.h ----------------------*- C++ -*--=//
-//
-// Purpose:
-// Collect native machine code information for a method.
-// This allows target-specific information about the generated code
-// to be stored with each method.
+//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
//===----------------------------------------------------------------------===//
+//
+// Collect native machine code for a function. This class contains a list of
+// MachineBasicBlock instances that make up the current compiled function.
+//
+// This class also contains pointers to various classes which hold
+// target-specific information about the generated code.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
+#define LLVM_CODEGEN_MACHINEFUNCTION_H
+
+#include "llvm/ADT/ilist.h"
+#include "llvm/CodeGen/DebugLoc.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/Support/Annotation.h"
+#include "llvm/Support/Allocator.h"
+#include "llvm/Support/Recycler.h"
-#ifndef LLVM_CODEGEN_MACHINECODEFORMETHOD_H
-#define LLVM_CODEGEN_MACHINECODEFORMETHOD_H
-
-#include "llvm/Annotation.h"
-#include "Support/NonCopyable.h"
-#include "Support/HashExtras.h"
-#include <ext/hash_set>
-class Value;
-class Method;
-class Constant;
-class Type;
+namespace llvm {
+
+class Function;
+class MachineRegisterInfo;
+class MachineFrameInfo;
+class MachineConstantPool;
+class MachineJumpTableInfo;
class TargetMachine;
+template <>
+struct ilist_traits<MachineBasicBlock>
+ : public ilist_default_traits<MachineBasicBlock> {
+ mutable MachineBasicBlock Sentinel;
+public:
+ MachineBasicBlock *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineBasicBlock *) const {}
+
+ void addNodeToList(MachineBasicBlock* MBB);
+ void removeNodeFromList(MachineBasicBlock* MBB);
+ void deleteNode(MachineBasicBlock *MBB);
+private:
+ void createNode(const MachineBasicBlock &);
+};
+
+/// MachineFunctionInfo - This class can be derived from and used by targets to
+/// hold private target-specific information for each MachineFunction. Objects
+/// of type are accessed/created with MF::getInfo and destroyed when the
+/// MachineFunction is destroyed.
+struct MachineFunctionInfo {
+ virtual ~MachineFunctionInfo() {}
+};
+
+class MachineFunction : private Annotation {
+ const Function *Fn;
+ const TargetMachine &Target;
+
+ // RegInfo - Information about each register in use in the function.
+ MachineRegisterInfo *RegInfo;
-class MachineCodeForMethod : private Annotation {
- const Method* method;
- bool compiledAsLeaf;
- unsigned staticStackSize;
- unsigned automaticVarsSize;
- unsigned regSpillsSize;
- unsigned currentOptionalArgsSize;
- unsigned maxOptionalArgsSize;
- unsigned currentTmpValuesSize;
- std::hash_set<const Constant*> constantsForConstPool;
- std::hash_map<const Value*, int> offsets;
+ // Used to keep track of target-specific per-machine function information for
+ // the target implementation.
+ MachineFunctionInfo *MFInfo;
+
+ // Keep track of objects allocated on the stack.
+ MachineFrameInfo *FrameInfo;
+
+ // Keep track of constants which are spilled to memory
+ MachineConstantPool *ConstantPool;
+ // Keep track of jump tables for switch instructions
+ MachineJumpTableInfo *JumpTableInfo;
+
+ // Function-level unique numbering for MachineBasicBlocks. When a
+ // MachineBasicBlock is inserted into a MachineFunction is it automatically
+ // numbered and this vector keeps track of the mapping from ID's to MBB's.
+ std::vector<MachineBasicBlock*> MBBNumbering;
+
+ // Pool-allocate MachineFunction-lifetime and IR objects.
+ BumpPtrAllocator Allocator;
+
+ // Allocation management for instructions in function.
+ Recycler<MachineInstr> InstructionRecycler;
+
+ // Allocation management for basic blocks in function.
+ Recycler<MachineBasicBlock> BasicBlockRecycler;
+
+ // List of machine basic blocks in function
+ typedef ilist<MachineBasicBlock> BasicBlockListType;
+ BasicBlockListType BasicBlocks;
+
+ // Tracks debug locations.
+ DebugLocTracker DebugLocInfo;
+
public:
- /*ctor*/ MachineCodeForMethod(const Method* method,
- const TargetMachine& target);
+ MachineFunction(const Function *Fn, const TargetMachine &TM);
+ ~MachineFunction();
+
+ /// getFunction - Return the LLVM function that this machine code represents
+ ///
+ const Function *getFunction() const { return Fn; }
+
+ /// getTarget - Return the target machine this machine code is compiled with
+ ///
+ const TargetMachine &getTarget() const { return Target; }
+
+ /// getRegInfo - Return information about the registers currently in use.
+ ///
+ MachineRegisterInfo &getRegInfo() { return *RegInfo; }
+ const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
+
+ /// getFrameInfo - Return the frame info object for the current function.
+ /// This object contains information about objects allocated on the stack
+ /// frame of the current function in an abstract way.
+ ///
+ MachineFrameInfo *getFrameInfo() { return FrameInfo; }
+ const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
+
+ /// getJumpTableInfo - Return the jump table info object for the current
+ /// function. This object contains information about jump tables for switch
+ /// instructions in the current function.
+ ///
+ MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
+ const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
- // The next two methods are used to construct and to retrieve
- // the MachineCodeForMethod object for the given method.
- // construct() -- Allocates and initializes for a given method and target
- // get() -- Returns a handle to the object.
- // This should not be called before "construct()"
- // for a given Method.
- //
- static MachineCodeForMethod& construct(const Method *method,
- const TargetMachine &target);
- static void destruct(const Method *M);
- static MachineCodeForMethod& get(const Method* method);
+ /// getConstantPool - Return the constant pool object for the current
+ /// function.
+ ///
+ MachineConstantPool *getConstantPool() { return ConstantPool; }
+ const MachineConstantPool *getConstantPool() const { return ConstantPool; }
+
+ /// MachineFunctionInfo - Keep track of various per-function pieces of
+ /// information for backends that would like to do so.
+ ///
+ template<typename Ty>
+ Ty *getInfo() {
+ if (!MFInfo) {
+ // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
+ // that apparently breaks GCC 3.3.
+ Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
+ AlignOf<Ty>::Alignment));
+ MFInfo = new (Loc) Ty(*this);
+ }
+
+ assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
+ "Invalid concrete type or multiple inheritence for getInfo");
+ return static_cast<Ty*>(MFInfo);
+ }
+
+ template<typename Ty>
+ const Ty *getInfo() const {
+ return const_cast<MachineFunction*>(this)->getInfo<Ty>();
+ }
+
+ /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
+ /// are inserted into the machine function. The block number for a machine
+ /// basic block can be found by using the MBB::getBlockNumber method, this
+ /// method provides the inverse mapping.
+ ///
+ MachineBasicBlock *getBlockNumbered(unsigned N) {
+ assert(N < MBBNumbering.size() && "Illegal block number");
+ assert(MBBNumbering[N] && "Block was removed from the machine function!");
+ return MBBNumbering[N];
+ }
+
+ /// getNumBlockIDs - Return the number of MBB ID's allocated.
+ ///
+ unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
- //
- // Accessors for global information about generated code for a method.
- //
- inline bool isCompiledAsLeafMethod() const { return compiledAsLeaf; }
- inline unsigned getStaticStackSize() const { return staticStackSize; }
- inline unsigned getAutomaticVarsSize() const { return automaticVarsSize; }
- inline unsigned getRegSpillsSize() const { return regSpillsSize; }
- inline unsigned getMaxOptionalArgsSize() const { return maxOptionalArgsSize;}
- inline unsigned getCurrentOptionalArgsSize() const
- { return currentOptionalArgsSize;}
- inline const std::hash_set<const Constant*>&
- getConstantPoolValues() const {return constantsForConstPool;}
+ /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
+ /// recomputes them. This guarantees that the MBB numbers are sequential,
+ /// dense, and match the ordering of the blocks within the function. If a
+ /// specific MachineBasicBlock is specified, only that block and those after
+ /// it are renumbered.
+ void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
+ /// print - Print out the MachineFunction in a format suitable for debugging
+ /// to the specified stream.
+ ///
+ void print(std::ostream &OS) const;
+ void print(std::ostream *OS) const { if (OS) print(*OS); }
+
+ /// viewCFG - This function is meant for use from the debugger. You can just
+ /// say 'call F->viewCFG()' and a ghostview window should pop up from the
+ /// program, displaying the CFG of the current function with the code for each
+ /// basic block inside. This depends on there being a 'dot' and 'gv' program
+ /// in your path.
+ ///
+ void viewCFG() const;
+
+ /// viewCFGOnly - This function is meant for use from the debugger. It works
+ /// just like viewCFG, but it does not include the contents of basic blocks
+ /// into the nodes, just the label. If you are only interested in the CFG
+ /// this can make the graph smaller.
+ ///
+ void viewCFGOnly() const;
+
+ /// dump - Print the current MachineFunction to cerr, useful for debugger use.
+ ///
+ void dump() const;
+
+ /// construct - Allocate and initialize a MachineFunction for a given Function
+ /// and Target
+ ///
+ static MachineFunction& construct(const Function *F, const TargetMachine &TM);
+
+ /// destruct - Destroy the MachineFunction corresponding to a given Function
+ ///
+ static void destruct(const Function *F);
+
+ /// get - Return a handle to a MachineFunction corresponding to the given
+ /// Function. This should not be called before "construct()" for a given
+ /// Function.
+ ///
+ static MachineFunction& get(const Function *F);
+
+ // Provide accessors for the MachineBasicBlock list...
+ typedef BasicBlockListType::iterator iterator;
+ typedef BasicBlockListType::const_iterator const_iterator;
+ typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
+ typedef std::reverse_iterator<iterator> reverse_iterator;
+
+ //===--------------------------------------------------------------------===//
+ // BasicBlock accessor functions.
//
- // Modifiers used during code generation
- //
- void initializeFrameLayout (const TargetMachine& target);
-
- void addToConstantPool (const Constant* constVal)
- { constantsForConstPool.insert(constVal); }
-
- inline void markAsLeafMethod() { compiledAsLeaf = true; }
-
- int computeOffsetforLocalVar (const TargetMachine& target,
- const Value* local,
- unsigned int size = 0);
-
- int allocateLocalVar (const TargetMachine& target,
- const Value* local,
- unsigned int size = 0);
-
- int allocateSpilledValue (const TargetMachine& target,
- const Type* type);
-
- int allocateOptionalArg (const TargetMachine& target,
- const Type* type);
-
- void resetOptionalArgs (const TargetMachine& target);
-
- int pushTempValue (const TargetMachine& target,
- unsigned int size);
-
- void popAllTempValues (const TargetMachine& target);
-
- int getOffset (const Value* val) const;
-
- // int getOffsetFromFP (const Value* val) const;
-
- void dump () const;
+ iterator begin() { return BasicBlocks.begin(); }
+ const_iterator begin() const { return BasicBlocks.begin(); }
+ iterator end () { return BasicBlocks.end(); }
+ const_iterator end () const { return BasicBlocks.end(); }
-private:
- inline void incrementAutomaticVarsSize(int incr) {
- automaticVarsSize+= incr;
- staticStackSize += incr;
+ reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
+ const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
+ reverse_iterator rend () { return BasicBlocks.rend(); }
+ const_reverse_iterator rend () const { return BasicBlocks.rend(); }
+
+ unsigned size() const { return (unsigned)BasicBlocks.size();}
+ bool empty() const { return BasicBlocks.empty(); }
+ const MachineBasicBlock &front() const { return BasicBlocks.front(); }
+ MachineBasicBlock &front() { return BasicBlocks.front(); }
+ const MachineBasicBlock & back() const { return BasicBlocks.back(); }
+ MachineBasicBlock & back() { return BasicBlocks.back(); }
+
+ void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
+ void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
+ void insert(iterator MBBI, MachineBasicBlock *MBB) {
+ BasicBlocks.insert(MBBI, MBB);
+ }
+ void splice(iterator InsertPt, iterator MBBI) {
+ BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
+ }
+
+ void remove(iterator MBBI) {
+ BasicBlocks.remove(MBBI);
+ }
+ void erase(iterator MBBI) {
+ BasicBlocks.erase(MBBI);
+ }
+
+ //===--------------------------------------------------------------------===//
+ // Internal functions used to automatically number MachineBasicBlocks
+ //
+
+ /// getNextMBBNumber - Returns the next unique number to be assigned
+ /// to a MachineBasicBlock in this MachineFunction.
+ ///
+ unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
+ MBBNumbering.push_back(MBB);
+ return (unsigned)MBBNumbering.size()-1;
+ }
+
+ /// removeFromMBBNumbering - Remove the specific machine basic block from our
+ /// tracker, this is only really to be used by the MachineBasicBlock
+ /// implementation.
+ void removeFromMBBNumbering(unsigned N) {
+ assert(N < MBBNumbering.size() && "Illegal basic block #");
+ MBBNumbering[N] = 0;
+ }
+
+ /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
+ /// of `new MachineInstr'.
+ ///
+ MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
+ bool NoImp = false);
+
+ /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
+ /// 'Orig' instruction, identical in all ways except the the instruction
+ /// has no parent, prev, or next.
+ ///
+ MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
+
+ /// DeleteMachineInstr - Delete the given MachineInstr.
+ ///
+ void DeleteMachineInstr(MachineInstr *MI);
+
+ /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
+ /// instead of `new MachineBasicBlock'.
+ ///
+ MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
+
+ /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
+ ///
+ void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
+
+ //===--------------------------------------------------------------------===//
+ // Debug location.
+ //
+
+ /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
+ /// source file, line, and column. If none currently exists, create add a new
+ /// new DebugLocTuple and insert it into the DebugIdMap.
+ unsigned getOrCreateDebugLocID(unsigned Src, unsigned Line, unsigned Col);
+};
+
+//===--------------------------------------------------------------------===//
+// GraphTraits specializations for function basic block graphs (CFGs)
+//===--------------------------------------------------------------------===//
+
+// Provide specializations of GraphTraits to be able to treat a
+// machine function as a graph of machine basic blocks... these are
+// the same as the machine basic block iterators, except that the root
+// node is implicitly the first node of the function.
+//
+template <> struct GraphTraits<MachineFunction*> :
+ public GraphTraits<MachineBasicBlock*> {
+ static NodeType *getEntryNode(MachineFunction *F) {
+ return &F->front();
}
- inline void incrementRegSpillsSize(int incr) {
- regSpillsSize+= incr;
- staticStackSize += incr;
+
+ // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
+ typedef MachineFunction::iterator nodes_iterator;
+ static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
+ static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
+};
+template <> struct GraphTraits<const MachineFunction*> :
+ public GraphTraits<const MachineBasicBlock*> {
+ static NodeType *getEntryNode(const MachineFunction *F) {
+ return &F->front();
}
- inline void incrementCurrentOptionalArgsSize(int incr) {
- currentOptionalArgsSize+= incr; // stack size already includes this!
+
+ // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
+ typedef MachineFunction::const_iterator nodes_iterator;
+ static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
+ static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); }
+};
+
+
+// Provide specializations of GraphTraits to be able to treat a function as a
+// graph of basic blocks... and to walk it in inverse order. Inverse order for
+// a function is considered to be when traversing the predecessor edges of a BB
+// instead of the successor edges.
+//
+template <> struct GraphTraits<Inverse<MachineFunction*> > :
+ public GraphTraits<Inverse<MachineBasicBlock*> > {
+ static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
+ return &G.Graph->front();
}
};
+template <> struct GraphTraits<Inverse<const MachineFunction*> > :
+ public GraphTraits<Inverse<const MachineBasicBlock*> > {
+ static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
+ return &G.Graph->front();
+ }
+};
+
+} // End llvm namespace
#endif