//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
-//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
// Collect native machine code for a function. This class contains a list of
// MachineBasicBlock instances that make up the current compiled function.
//
// This class also contains pointers to various classes which hold
// target-specific information about the generated code.
-//
+//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
+#include "llvm/CodeGen/MachineDebugInfo.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "Support/Annotation.h"
-#include "Support/ilist"
+#include "llvm/Support/Annotation.h"
+
+namespace llvm {
class Function;
class TargetMachine;
-class Pass;
class SSARegMap;
-class MachineFunctionInfo;
class MachineFrameInfo;
class MachineConstantPool;
+class MachineJumpTableInfo;
+
+// ilist_traits
+template <>
+struct ilist_traits<MachineBasicBlock> {
+ // this is only set by the MachineFunction owning the ilist
+ friend class MachineFunction;
+ MachineFunction* Parent;
-Pass *createMachineCodeConstructionPass(TargetMachine &TM);
-Pass *createMachineCodeDestructionPass();
-Pass *createMachineFunctionPrinterPass();
+public:
+ ilist_traits<MachineBasicBlock>() : Parent(0) { }
+
+ static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
+ static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
+
+ static const MachineBasicBlock*
+ getPrev(const MachineBasicBlock* N) { return N->Prev; }
+
+ static const MachineBasicBlock*
+ getNext(const MachineBasicBlock* N) { return N->Next; }
+
+ static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
+ N->Prev = prev;
+ }
+ static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
+ N->Next = next;
+ }
+
+ static MachineBasicBlock* createSentinel();
+ static void destroySentinel(MachineBasicBlock *MBB) { delete MBB; }
+ void addNodeToList(MachineBasicBlock* N);
+ void removeNodeFromList(MachineBasicBlock* N);
+ void transferNodesFromList(iplist<MachineBasicBlock,
+ ilist_traits<MachineBasicBlock> > &toList,
+ ilist_iterator<MachineBasicBlock> first,
+ ilist_iterator<MachineBasicBlock> last);
+};
+
+/// MachineFunctionInfo - This class can be derived from and used by targets to
+/// hold private target-specific information for each MachineFunction. Objects
+/// of type are accessed/created with MF::getInfo and destroyed when the
+/// MachineFunction is destroyed.
+struct MachineFunctionInfo {
+ virtual ~MachineFunctionInfo() {};
+};
class MachineFunction : private Annotation {
const Function *Fn;
const TargetMachine &Target;
// List of machine basic blocks in function
- iplist<MachineBasicBlock> BasicBlocks;
+ ilist<MachineBasicBlock> BasicBlocks;
// Keeping track of mapping from SSA values to registers
SSARegMap *SSARegMapping;
- // Used to keep track of frame and constant area information for sparc be
+ // Used to keep track of target-specific per-machine function information for
+ // the target implementation.
MachineFunctionInfo *MFInfo;
// Keep track of objects allocated on the stack.
// Keep track of constants which are spilled to memory
MachineConstantPool *ConstantPool;
+
+ // Keep track of jump tables for switch instructions
+ MachineJumpTableInfo *JumpTableInfo;
+
+ // Function-level unique numbering for MachineBasicBlocks. When a
+ // MachineBasicBlock is inserted into a MachineFunction is it automatically
+ // numbered and this vector keeps track of the mapping from ID's to MBB's.
+ std::vector<MachineBasicBlock*> MBBNumbering;
+ /// UsedPhysRegs - This is a new[]'d array of bools that is computed and set
+ /// by the register allocator, and must be kept up to date by passes that run
+ /// after register allocation (though most don't modify this). This is used
+ /// so that the code generator knows which callee save registers to save and
+ /// for other target specific uses.
+ bool *UsedPhysRegs;
+
+ /// LiveIns/LiveOuts - Keep track of the physical registers that are
+ /// livein/liveout of the function. Live in values are typically arguments in
+ /// registers, live out values are typically return values in registers.
+ /// LiveIn values are allowed to have virtual registers associated with them,
+ /// stored in the second element.
+ std::vector<std::pair<unsigned, unsigned> > LiveIns;
+ std::vector<unsigned> LiveOuts;
+
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
///
MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
+ /// getJumpTableInfo - Return the jump table info object for the current
+ /// function. This object contains information about jump tables for switch
+ /// instructions in the current function.
+ ///
+ MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
+
/// getConstantPool - Return the constant pool object for the current
/// function.
+ ///
MachineConstantPool *getConstantPool() const { return ConstantPool; }
/// MachineFunctionInfo - Keep track of various per-function pieces of
- /// information for the sparc backend.
+ /// information for backends that would like to do so.
///
- MachineFunctionInfo *getInfo() const { return MFInfo; }
+ template<typename Ty>
+ Ty *getInfo() {
+ if (!MFInfo) MFInfo = new Ty(*this);
+
+ assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
+ "Invalid concrete type or multiple inheritence for getInfo");
+ return static_cast<Ty*>(MFInfo);
+ }
+
+ /// setUsedPhysRegs - The register allocator should call this to initialized
+ /// the UsedPhysRegs set. This should be passed a new[]'d array with entries
+ /// for all of the physical registers that the target supports. Each array
+ /// entry should be set to true iff the physical register is used within the
+ /// function.
+ void setUsedPhysRegs(bool *UPR) { UsedPhysRegs = UPR; }
+
+ /// getUsedPhysregs - This returns the UsedPhysRegs array. This returns null
+ /// before register allocation.
+ bool *getUsedPhysregs() { return UsedPhysRegs; }
+ const bool *getUsedPhysregs() const { return UsedPhysRegs; }
+
+ /// isPhysRegUsed - Return true if the specified register is used in this
+ /// function. This only works after register allocation.
+ bool isPhysRegUsed(unsigned Reg) { return UsedPhysRegs[Reg]; }
+
+ /// changePhyRegUsed - This method allows code that runs after register
+ /// allocation to keep the PhysRegsUsed array up-to-date.
+ void changePhyRegUsed(unsigned Reg, bool State) { UsedPhysRegs[Reg] = State; }
+
+
+ // LiveIn/LiveOut management methods.
+
+ /// addLiveIn/Out - Add the specified register as a live in/out. Note that it
+ /// is an error to add the same register to the same set more than once.
+ void addLiveIn(unsigned Reg, unsigned vreg = 0) {
+ LiveIns.push_back(std::make_pair(Reg, vreg));
+ }
+ void addLiveOut(unsigned Reg) { LiveOuts.push_back(Reg); }
+
+ // Iteration support for live in/out sets. These sets are kept in sorted
+ // order by their register number.
+ typedef std::vector<std::pair<unsigned,unsigned> >::const_iterator
+ livein_iterator;
+ typedef std::vector<unsigned>::const_iterator liveout_iterator;
+ livein_iterator livein_begin() const { return LiveIns.begin(); }
+ livein_iterator livein_end() const { return LiveIns.end(); }
+ bool livein_empty() const { return LiveIns.empty(); }
+ liveout_iterator liveout_begin() const { return LiveOuts.begin(); }
+ liveout_iterator liveout_end() const { return LiveOuts.end(); }
+ bool liveout_empty() const { return LiveOuts.empty(); }
+ /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
+ /// are inserted into the machine function. The block number for a machine
+ /// basic block can be found by using the MBB::getBlockNumber method, this
+ /// method provides the inverse mapping.
+ ///
+ MachineBasicBlock *getBlockNumbered(unsigned N) {
+ assert(N < MBBNumbering.size() && "Illegal block number");
+ assert(MBBNumbering[N] && "Block was removed from the machine function!");
+ return MBBNumbering[N];
+ }
+ /// getLastBlock - Returns the MachineBasicBlock with the greatest number
+ MachineBasicBlock *getLastBlock() {
+ return MBBNumbering.back();
+ }
+ const MachineBasicBlock *getLastBlock() const {
+ return MBBNumbering.back();
+ }
+
/// print - Print out the MachineFunction in a format suitable for debugging
/// to the specified stream.
///
void print(std::ostream &OS) const;
+ /// viewCFG - This function is meant for use from the debugger. You can just
+ /// say 'call F->viewCFG()' and a ghostview window should pop up from the
+ /// program, displaying the CFG of the current function with the code for each
+ /// basic block inside. This depends on there being a 'dot' and 'gv' program
+ /// in your path.
+ ///
+ void viewCFG() const;
+
+ /// viewCFGOnly - This function is meant for use from the debugger. It works
+ /// just like viewCFG, but it does not include the contents of basic blocks
+ /// into the nodes, just the label. If you are only interested in the CFG
+ /// this can make the graph smaller.
+ ///
+ void viewCFGOnly() const;
+
/// dump - Print the current MachineFunction to cerr, useful for debugger use.
///
void dump() const;
- // The next three methods are used to construct, destruct, and retrieve the
- // MachineFunction object for the given method.
- //
- // construct() -- Allocates and initializes for a given method and target
- // get() -- Returns a handle to the object.
- // This should not be called before "construct()"
- // for a given Method.
- // destruct() -- Destroy the MachineFunction object
- //
+ /// construct - Allocate and initialize a MachineFunction for a given Function
+ /// and Target
+ ///
static MachineFunction& construct(const Function *F, const TargetMachine &TM);
+
+ /// destruct - Destroy the MachineFunction corresponding to a given Function
+ ///
static void destruct(const Function *F);
+
+ /// get - Return a handle to a MachineFunction corresponding to the given
+ /// Function. This should not be called before "construct()" for a given
+ /// Function.
+ ///
static MachineFunction& get(const Function *F);
// Provide accessors for the MachineBasicBlock list...
- typedef iplist<MachineBasicBlock> BasicBlockListType;
+ typedef ilist<MachineBasicBlock> BasicBlockListType;
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
// Provide accessors for basic blocks...
const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
-
+
//===--------------------------------------------------------------------===//
// BasicBlock iterator forwarding functions
//
MachineBasicBlock &front() { return BasicBlocks.front(); }
const MachineBasicBlock & back() const { return BasicBlocks.back(); }
MachineBasicBlock & back() { return BasicBlocks.back(); }
+
+ //===--------------------------------------------------------------------===//
+ // Internal functions used to automatically number MachineBasicBlocks
+ //
+
+ /// getNextMBBNumber - Returns the next unique number to be assigned
+ /// to a MachineBasicBlock in this MachineFunction.
+ ///
+ unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
+ MBBNumbering.push_back(MBB);
+ return MBBNumbering.size()-1;
+ }
+
+ /// removeFromMBBNumbering - Remove the specific machine basic block from our
+ /// tracker, this is only really to be used by the MachineBasicBlock
+ /// implementation.
+ void removeFromMBBNumbering(unsigned N) {
+ assert(N < MBBNumbering.size() && "Illegal basic block #");
+ MBBNumbering[N] = 0;
+ }
+};
+
+//===--------------------------------------------------------------------===//
+// GraphTraits specializations for function basic block graphs (CFGs)
+//===--------------------------------------------------------------------===//
+
+// Provide specializations of GraphTraits to be able to treat a
+// machine function as a graph of machine basic blocks... these are
+// the same as the machine basic block iterators, except that the root
+// node is implicitly the first node of the function.
+//
+template <> struct GraphTraits<MachineFunction*> :
+ public GraphTraits<MachineBasicBlock*> {
+ static NodeType *getEntryNode(MachineFunction *F) {
+ return &F->front();
+ }
+
+ // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
+ typedef MachineFunction::iterator nodes_iterator;
+ static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
+ static nodes_iterator nodes_end (MachineFunction *F) { return F->end(); }
};
+template <> struct GraphTraits<const MachineFunction*> :
+ public GraphTraits<const MachineBasicBlock*> {
+ static NodeType *getEntryNode(const MachineFunction *F) {
+ return &F->front();
+ }
+
+ // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
+ typedef MachineFunction::const_iterator nodes_iterator;
+ static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
+ static nodes_iterator nodes_end (const MachineFunction *F) { return F->end(); }
+};
+
+
+// Provide specializations of GraphTraits to be able to treat a function as a
+// graph of basic blocks... and to walk it in inverse order. Inverse order for
+// a function is considered to be when traversing the predecessor edges of a BB
+// instead of the successor edges.
+//
+template <> struct GraphTraits<Inverse<MachineFunction*> > :
+ public GraphTraits<Inverse<MachineBasicBlock*> > {
+ static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
+ return &G.Graph->front();
+ }
+};
+template <> struct GraphTraits<Inverse<const MachineFunction*> > :
+ public GraphTraits<Inverse<const MachineBasicBlock*> > {
+ static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
+ return &G.Graph->front();
+ }
+};
+
+} // End llvm namespace
#endif