#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
-#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/ADT/ilist.h"
-#include "llvm/Support/DebugLoc.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/IR/DebugLoc.h"
+#include "llvm/IR/Metadata.h"
#include "llvm/Support/Allocator.h"
+#include "llvm/Support/ArrayRecycler.h"
#include "llvm/Support/Recycler.h"
namespace llvm {
class MachineModuleInfo;
class MCContext;
class Pass;
+class PseudoSourceValueManager;
class TargetMachine;
+class TargetSubtargetInfo;
class TargetRegisterClass;
struct MachinePointerInfo;
+struct WinEHFuncInfo;
template <>
struct ilist_traits<MachineBasicBlock>
/// MachineFunction is destroyed.
struct MachineFunctionInfo {
virtual ~MachineFunctionInfo();
+
+ /// \brief Factory function: default behavior is to call new using the
+ /// supplied allocator.
+ ///
+ /// This function can be overridden in a derive class.
+ template<typename Ty>
+ static Ty *create(BumpPtrAllocator &Allocator, MachineFunction &MF) {
+ return new (Allocator.Allocate<Ty>()) Ty(MF);
+ }
};
class MachineFunction {
const Function *Fn;
const TargetMachine &Target;
+ const TargetSubtargetInfo *STI;
MCContext &Ctx;
MachineModuleInfo &MMI;
- GCModuleInfo *GMI;
-
+
// RegInfo - Information about each register in use in the function.
MachineRegisterInfo *RegInfo;
// Keep track of constants which are spilled to memory
MachineConstantPool *ConstantPool;
-
+
// Keep track of jump tables for switch instructions
MachineJumpTableInfo *JumpTableInfo;
+ // Keeps track of Windows exception handling related data. This will be null
+ // for functions that aren't using a funclet-based EH personality.
+ WinEHFuncInfo *WinEHInfo = nullptr;
+
// Function-level unique numbering for MachineBasicBlocks. When a
// MachineBasicBlock is inserted into a MachineFunction is it automatically
// numbered and this vector keeps track of the mapping from ID's to MBB's.
// Allocation management for instructions in function.
Recycler<MachineInstr> InstructionRecycler;
+ // Allocation management for operand arrays on instructions.
+ ArrayRecycler<MachineOperand> OperandRecycler;
+
// Allocation management for basic blocks in function.
Recycler<MachineBasicBlock> BasicBlockRecycler;
/// this translation unit.
///
unsigned FunctionNumber;
-
+
/// Alignment - The alignment of the function.
unsigned Alignment;
/// about the control flow of such functions.
bool ExposesReturnsTwice;
- MachineFunction(const MachineFunction &); // DO NOT IMPLEMENT
- void operator=(const MachineFunction&); // DO NOT IMPLEMENT
+ /// True if the function includes any inline assembly.
+ bool HasInlineAsm;
+
+ // Allocation management for pseudo source values.
+ std::unique_ptr<PseudoSourceValueManager> PSVManager;
+
+ MachineFunction(const MachineFunction &) = delete;
+ void operator=(const MachineFunction&) = delete;
public:
MachineFunction(const Function *Fn, const TargetMachine &TM,
- unsigned FunctionNum, MachineModuleInfo &MMI,
- GCModuleInfo* GMI);
+ unsigned FunctionNum, MachineModuleInfo &MMI);
~MachineFunction();
MachineModuleInfo &getMMI() const { return MMI; }
- GCModuleInfo *getGMI() const { return GMI; }
MCContext &getContext() const { return Ctx; }
-
+
+ PseudoSourceValueManager &getPSVManager() const { return *PSVManager; }
+
+ /// Return the DataLayout attached to the Module associated to this MF.
+ const DataLayout &getDataLayout() const;
+
/// getFunction - Return the LLVM function that this machine code represents
///
const Function *getFunction() const { return Fn; }
+ /// getName - Return the name of the corresponding LLVM function.
+ ///
+ StringRef getName() const;
+
/// getFunctionNumber - Return a unique ID for the current function.
///
unsigned getFunctionNumber() const { return FunctionNumber; }
-
+
/// getTarget - Return the target machine this machine code is compiled with
///
const TargetMachine &getTarget() const { return Target; }
+ /// getSubtarget - Return the subtarget for which this machine code is being
+ /// compiled.
+ const TargetSubtargetInfo &getSubtarget() const { return *STI; }
+ void setSubtarget(const TargetSubtargetInfo *ST) { STI = ST; }
+
+ /// getSubtarget - This method returns a pointer to the specified type of
+ /// TargetSubtargetInfo. In debug builds, it verifies that the object being
+ /// returned is of the correct type.
+ template<typename STC> const STC &getSubtarget() const {
+ return *static_cast<const STC *>(STI);
+ }
+
/// getRegInfo - Return information about the registers currently in use.
///
MachineRegisterInfo &getRegInfo() { return *RegInfo; }
MachineFrameInfo *getFrameInfo() { return FrameInfo; }
const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
- /// getJumpTableInfo - Return the jump table info object for the current
+ /// getJumpTableInfo - Return the jump table info object for the current
/// function. This object contains information about jump tables in the
/// current function. If the current function has no jump tables, this will
/// return null.
/// does already exist, allocate one.
MachineJumpTableInfo *getOrCreateJumpTableInfo(unsigned JTEntryKind);
-
/// getConstantPool - Return the constant pool object for the current
/// function.
///
MachineConstantPool *getConstantPool() { return ConstantPool; }
const MachineConstantPool *getConstantPool() const { return ConstantPool; }
+ /// getWinEHFuncInfo - Return information about how the current function uses
+ /// Windows exception handling. Returns null for functions that don't use
+ /// funclets for exception handling.
+ const WinEHFuncInfo *getWinEHFuncInfo() const { return WinEHInfo; }
+ WinEHFuncInfo *getWinEHFuncInfo() { return WinEHInfo; }
+
/// getAlignment - Return the alignment (log2, not bytes) of the function.
///
unsigned getAlignment() const { return Alignment; }
///
void setAlignment(unsigned A) { Alignment = A; }
- /// EnsureAlignment - Make sure the function is at least 1 << A bytes aligned.
- void EnsureAlignment(unsigned A) {
+ /// ensureAlignment - Make sure the function is at least 1 << A bytes aligned.
+ void ensureAlignment(unsigned A) {
if (Alignment < A) Alignment = A;
}
void setExposesReturnsTwice(bool B) {
ExposesReturnsTwice = B;
}
-
+
+ /// Returns true if the function contains any inline assembly.
+ bool hasInlineAsm() const {
+ return HasInlineAsm;
+ }
+
+ /// Set a flag that indicates that the function contains inline assembly.
+ void setHasInlineAsm(bool B) {
+ HasInlineAsm = B;
+ }
+
/// getInfo - Keep track of various per-function pieces of information for
/// backends that would like to do so.
///
template<typename Ty>
Ty *getInfo() {
- if (!MFInfo) {
- // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
- // that apparently breaks GCC 3.3.
- Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
- AlignOf<Ty>::Alignment));
- MFInfo = new (Loc) Ty(*this);
- }
+ if (!MFInfo)
+ MFInfo = Ty::template create<Ty>(Allocator, *this);
return static_cast<Ty*>(MFInfo);
}
return MBBNumbering[N];
}
+ /// Should we be emitting segmented stack stuff for the function
+ bool shouldSplitStack();
+
/// getNumBlockIDs - Return the number of MBB ID's allocated.
///
unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
-
+
/// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
/// recomputes them. This guarantees that the MBB numbers are sequential,
/// dense, and match the ordering of the blocks within the function. If a
/// specific MachineBasicBlock is specified, only that block and those after
/// it are renumbered.
- void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
-
+ void RenumberBlocks(MachineBasicBlock *MBBFrom = nullptr);
+
/// print - Print out the MachineFunction in a format suitable for debugging
/// to the specified stream.
///
- void print(raw_ostream &OS, SlotIndexes* = 0) const;
+ void print(raw_ostream &OS, SlotIndexes* = nullptr) const;
/// viewCFG - This function is meant for use from the debugger. You can just
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
/// verify - Run the current MachineFunction through the machine code
/// verifier, useful for debugger use.
- void verify(Pass *p = NULL, const char *Banner = NULL) const;
+ void verify(Pass *p = nullptr, const char *Banner = nullptr) const;
// Provide accessors for the MachineBasicBlock list...
typedef BasicBlockListType::iterator iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
+ /// Support for MachineBasicBlock::getNextNode().
+ static BasicBlockListType MachineFunction::*
+ getSublistAccess(MachineBasicBlock *) {
+ return &MachineFunction::BasicBlocks;
+ }
+
/// addLiveIn - Add the specified physical register as a live-in value and
/// create a corresponding virtual register for it.
unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
void splice(iterator InsertPt, iterator MBBI) {
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
}
+ void splice(iterator InsertPt, MachineBasicBlock *MBB) {
+ BasicBlocks.splice(InsertPt, BasicBlocks, MBB);
+ }
void splice(iterator InsertPt, iterator MBBI, iterator MBBE) {
BasicBlocks.splice(InsertPt, BasicBlocks, MBBI, MBBE);
}
- void remove(iterator MBBI) {
- BasicBlocks.remove(MBBI);
- }
- void erase(iterator MBBI) {
- BasicBlocks.erase(MBBI);
+ void remove(iterator MBBI) { BasicBlocks.remove(MBBI); }
+ void remove(MachineBasicBlock *MBBI) { BasicBlocks.remove(MBBI); }
+ void erase(iterator MBBI) { BasicBlocks.erase(MBBI); }
+ void erase(MachineBasicBlock *MBBI) { BasicBlocks.erase(MBBI); }
+
+ template <typename Comp>
+ void sort(Comp comp) {
+ BasicBlocks.sort(comp);
}
//===--------------------------------------------------------------------===//
// Internal functions used to automatically number MachineBasicBlocks
//
- /// getNextMBBNumber - Returns the next unique number to be assigned
- /// to a MachineBasicBlock in this MachineFunction.
+ /// \brief Adds the MBB to the internal numbering. Returns the unique number
+ /// assigned to the MBB.
///
unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
MBBNumbering.push_back(MBB);
/// implementation.
void removeFromMBBNumbering(unsigned N) {
assert(N < MBBNumbering.size() && "Illegal basic block #");
- MBBNumbering[N] = 0;
+ MBBNumbering[N] = nullptr;
}
/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
/// instead of `new MachineBasicBlock'.
///
- MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
+ MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = nullptr);
/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
///
MachineMemOperand *getMachineMemOperand(MachinePointerInfo PtrInfo,
unsigned f, uint64_t s,
unsigned base_alignment,
- const MDNode *TBAAInfo = 0);
-
+ const AAMDNodes &AAInfo = AAMDNodes(),
+ const MDNode *Ranges = nullptr);
+
/// getMachineMemOperand - Allocate a new MachineMemOperand by copying
/// an existing one, adjusting by an offset and using the given size.
/// MachineMemOperands are owned by the MachineFunction and need not be
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
int64_t Offset, uint64_t Size);
+ typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
+
+ /// Allocate an array of MachineOperands. This is only intended for use by
+ /// internal MachineInstr functions.
+ MachineOperand *allocateOperandArray(OperandCapacity Cap) {
+ return OperandRecycler.allocate(Cap, Allocator);
+ }
+
+ /// Dellocate an array of MachineOperands and recycle the memory. This is
+ /// only intended for use by internal MachineInstr functions.
+ /// Cap must be the same capacity that was used to allocate the array.
+ void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
+ OperandRecycler.deallocate(Cap, Array);
+ }
+
+ /// \brief Allocate and initialize a register mask with @p NumRegister bits.
+ uint32_t *allocateRegisterMask(unsigned NumRegister) {
+ unsigned Size = (NumRegister + 31) / 32;
+ uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
+ for (unsigned i = 0; i != Size; ++i)
+ Mask[i] = 0;
+ return Mask;
+ }
+
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
/// pointers. This array is owned by the MachineFunction.
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);
extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
MachineInstr::mmo_iterator End);
+ /// Allocate a string and populate it with the given external symbol name.
+ const char *createExternalSymbolName(StringRef Name);
+
//===--------------------------------------------------------------------===//
// Label Manipulation.
//
-
+
/// getJTISymbol - Return the MCSymbol for the specified non-empty jump table.
/// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
/// normal 'L' label is returned.
- MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
+ MCSymbol *getJTISymbol(unsigned JTI, MCContext &Ctx,
bool isLinkerPrivate = false) const;
-
+
/// getPICBaseSymbol - Return a function-local symbol to represent the PIC
/// base.
MCSymbol *getPICBaseSymbol() const;