#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
#define LLVM_CODEGEN_MACHINEFUNCTION_H
+#include "llvm/ADT/ilist.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Annotation.h"
+#include "llvm/Support/Allocator.h"
+#include "llvm/Support/Recycler.h"
namespace llvm {
class MachineConstantPool;
class MachineJumpTableInfo;
-// ilist_traits
template <>
-struct ilist_traits<MachineBasicBlock> {
- // this is only set by the MachineFunction owning the ilist
- friend class MachineFunction;
- MachineFunction* Parent;
-
+struct ilist_traits<MachineBasicBlock>
+ : public ilist_default_traits<MachineBasicBlock> {
+ mutable MachineBasicBlock Sentinel;
public:
- ilist_traits<MachineBasicBlock>() : Parent(0) { }
-
- static MachineBasicBlock* getPrev(MachineBasicBlock* N) { return N->Prev; }
- static MachineBasicBlock* getNext(MachineBasicBlock* N) { return N->Next; }
-
- static const MachineBasicBlock*
- getPrev(const MachineBasicBlock* N) { return N->Prev; }
-
- static const MachineBasicBlock*
- getNext(const MachineBasicBlock* N) { return N->Next; }
-
- static void setPrev(MachineBasicBlock* N, MachineBasicBlock* prev) {
- N->Prev = prev;
- }
- static void setNext(MachineBasicBlock* N, MachineBasicBlock* next) {
- N->Next = next;
- }
-
- static MachineBasicBlock* createSentinel();
- static void destroySentinel(MachineBasicBlock *MBB) { delete MBB; }
- void addNodeToList(MachineBasicBlock* N);
- void removeNodeFromList(MachineBasicBlock* N);
- void transferNodesFromList(iplist<MachineBasicBlock,
- ilist_traits<MachineBasicBlock> > &toList,
- ilist_iterator<MachineBasicBlock> first,
- ilist_iterator<MachineBasicBlock> last);
+ MachineBasicBlock *createSentinel() const { return &Sentinel; }
+ void destroySentinel(MachineBasicBlock *) const {}
+
+ void addNodeToList(MachineBasicBlock* MBB);
+ void removeNodeFromList(MachineBasicBlock* MBB);
+ void deleteNode(MachineBasicBlock *MBB);
+private:
+ void createNode(const MachineBasicBlock &);
};
/// MachineFunctionInfo - This class can be derived from and used by targets to
const Function *Fn;
const TargetMachine &Target;
- // List of machine basic blocks in function
- ilist<MachineBasicBlock> BasicBlocks;
-
// RegInfo - Information about each register in use in the function.
MachineRegisterInfo *RegInfo;
// numbered and this vector keeps track of the mapping from ID's to MBB's.
std::vector<MachineBasicBlock*> MBBNumbering;
+ // Pool-allocate MachineFunction-lifetime and IR objects.
+ BumpPtrAllocator Allocator;
+
+ // Allocation management for instructions in function.
+ Recycler<MachineInstr> InstructionRecycler;
+
+ // Allocation management for basic blocks in function.
+ Recycler<MachineBasicBlock> BasicBlockRecycler;
+
+ // List of machine basic blocks in function
+ typedef ilist<MachineBasicBlock> BasicBlockListType;
+ BasicBlockListType BasicBlocks;
+
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
/// getRegInfo - Return information about the registers currently in use.
///
- MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
+ MachineRegisterInfo &getRegInfo() { return *RegInfo; }
+ const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
/// getFrameInfo - Return the frame info object for the current function.
/// This object contains information about objects allocated on the stack
/// frame of the current function in an abstract way.
///
- MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
+ MachineFrameInfo *getFrameInfo() { return FrameInfo; }
+ const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
/// getJumpTableInfo - Return the jump table info object for the current
/// function. This object contains information about jump tables for switch
/// instructions in the current function.
///
- MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
+ MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
+ const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
/// getConstantPool - Return the constant pool object for the current
/// function.
///
- MachineConstantPool *getConstantPool() const { return ConstantPool; }
+ MachineConstantPool *getConstantPool() { return ConstantPool; }
+ const MachineConstantPool *getConstantPool() const { return ConstantPool; }
/// MachineFunctionInfo - Keep track of various per-function pieces of
/// information for backends that would like to do so.
///
template<typename Ty>
Ty *getInfo() {
- if (!MFInfo) MFInfo = new Ty(*this);
+ if (!MFInfo) {
+ // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
+ // that apparently breaks GCC 3.3.
+ Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
+ AlignOf<Ty>::Alignment));
+ MFInfo = new (Loc) Ty(*this);
+ }
assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
"Invalid concrete type or multiple inheritence for getInfo");
static MachineFunction& get(const Function *F);
// Provide accessors for the MachineBasicBlock list...
- typedef ilist<MachineBasicBlock> BasicBlockListType;
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
- // Provide accessors for basic blocks...
- const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
- BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
-
//===--------------------------------------------------------------------===//
- // BasicBlock iterator forwarding functions
+ // BasicBlock accessor functions.
//
iterator begin() { return BasicBlocks.begin(); }
const_iterator begin() const { return BasicBlocks.begin(); }
const MachineBasicBlock & back() const { return BasicBlocks.back(); }
MachineBasicBlock & back() { return BasicBlocks.back(); }
+ void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
+ void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
+ void insert(iterator MBBI, MachineBasicBlock *MBB) {
+ BasicBlocks.insert(MBBI, MBB);
+ }
+ void splice(iterator InsertPt, iterator MBBI) {
+ BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
+ }
+
+ void remove(iterator MBBI) {
+ BasicBlocks.remove(MBBI);
+ }
+ void erase(iterator MBBI) {
+ BasicBlocks.erase(MBBI);
+ }
+
//===--------------------------------------------------------------------===//
// Internal functions used to automatically number MachineBasicBlocks
//
assert(N < MBBNumbering.size() && "Illegal basic block #");
MBBNumbering[N] = 0;
}
+
+ /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
+ /// of `new MachineInstr'.
+ ///
+ MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
+ bool NoImp = false);
+
+ /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
+ /// 'Orig' instruction, identical in all ways except the the instruction
+ /// has no parent, prev, or next.
+ ///
+ MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
+
+ /// DeleteMachineInstr - Delete the given MachineInstr.
+ ///
+ void DeleteMachineInstr(MachineInstr *MI);
+
+ /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
+ /// instead of `new MachineBasicBlock'.
+ ///
+ MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
+
+ /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
+ ///
+ void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
};
//===--------------------------------------------------------------------===//