#define LLVM_CODEGEN_MACHINEFUNCTION_H
#include "llvm/ADT/ilist.h"
-#include "llvm/CodeGen/DebugLoc.h"
+#include "llvm/Support/DebugLoc.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Annotation.h"
#include "llvm/Support/Allocator.h"
// Tracks debug locations.
DebugLocTracker DebugLocInfo;
+ // The alignment of the function.
+ unsigned Alignment;
+
public:
MachineFunction(const Function *Fn, const TargetMachine &TM);
~MachineFunction();
MachineConstantPool *getConstantPool() { return ConstantPool; }
const MachineConstantPool *getConstantPool() const { return ConstantPool; }
+ /// getAlignment - Return the alignment (log2, not bytes) of the function.
+ ///
+ unsigned getAlignment() const { return Alignment; }
+
+ /// setAlignment - Set the alignment (log2, not bytes) of the function.
+ ///
+ void setAlignment(unsigned A) { Alignment = A; }
+
/// MachineFunctionInfo - Keep track of various per-function pieces of
/// information for backends that would like to do so.
///
/// basic block can be found by using the MBB::getBlockNumber method, this
/// method provides the inverse mapping.
///
- MachineBasicBlock *getBlockNumbered(unsigned N) {
+ MachineBasicBlock *getBlockNumbered(unsigned N) const {
assert(N < MBBNumbering.size() && "Illegal block number");
assert(MBBNumbering[N] && "Block was removed from the machine function!");
return MBBNumbering[N];
/// setDefaultDebugLoc - Get the default debug location for the machine
/// function.
void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
+
+ /// getDebugLocInfo - Get the debug info location tracker.
+ DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; }
};
//===--------------------------------------------------------------------===//