NoFlags = 0,
FrameSetup = 1 << 0, // Instruction is used as a part of
// function frame setup code.
- InsideBundle = 1 << 1 // Instruction is inside a bundle (not
- // the first MI in a bundle)
+ BundledPred = 1 << 1, // Instruction has bundled predecessors.
+ BundledSucc = 1 << 2 // Instruction has bundled successors.
};
private:
const MCInstrDesc *MCID; // Instruction descriptor.
/// The first instruction has the special opcode "BUNDLE". It's not "inside"
/// a bundle, but the next three MIs are.
bool isInsideBundle() const {
- return getFlag(InsideBundle);
+ return getFlag(BundledPred);
}
/// setIsInsideBundle - Set InsideBundle bit.
///
void setIsInsideBundle(bool Val = true) {
if (Val)
- setFlag(InsideBundle);
+ setFlag(BundledPred);
else
- clearFlag(InsideBundle);
+ clearFlag(BundledPred);
}
/// isBundled - Return true if this instruction part of a bundle. This is true
/// if either itself or its following instruction is marked "InsideBundle".
bool isBundled() const;
+ /// Return true if this instruction is part of a bundle, and it is not the
+ /// first instruction in the bundle.
+ bool isBundledWithPred() const { return getFlag(BundledPred); }
+
+ /// Return true if this instruction is part of a bundle, and it is not the
+ /// last instruction in the bundle.
+ bool isBundledWithSucc() const { return getFlag(BundledSucc); }
+
+ /// Bundle this instruction with its predecessor. This can be an unbundled
+ /// instruction, or it can be the first instruction in a bundle.
+ void bundleWithPred();
+
+ /// Bundle this instruction with its successor. This can be an unbundled
+ /// instruction, or it can be the last instruction in a bundle.
+ void bundleWithSucc();
+
+ /// Break bundle above this instruction.
+ void unbundleFromPred();
+
+ /// Break bundle below this instruction.
+ void unbundleFromSucc();
+
/// getDebugLoc - Returns the debug location id of this MachineInstr.
///
DebugLoc getDebugLoc() const { return debugLoc; }