int offset;
MachineOperand() {}
+
+ void print(std::ostream &os) const;
+ void print(std::ostream *os) const { if (os) print(*os); }
+
public:
MachineOperand(const MachineOperand &M) {
*this = M;
IsDead = false;
}
- friend OStream& operator<<(OStream& os, const MachineOperand& mop);
- friend std::ostream& operator<<(std::ostream& os, const MachineOperand& mop);
+ friend std::ostream& operator<<(std::ostream& os, const MachineOperand& mop) {
+ mop.print(os);
+ return os;
+ }
friend class MachineInstr;
};
//
// Debugging support
//
- void print(OStream &OS, const TargetMachine *TM) const {
- if (OS.stream()) print(*OS.stream(), TM);
+ void print(std::ostream *OS, const TargetMachine *TM) const {
+ if (OS) print(*OS, TM);
}
void print(std::ostream &OS, const TargetMachine *TM) const;
+ void print(std::ostream &OS) const;
+ void print(std::ostream *OS) const { if (OS) print(*OS); }
void dump() const;
- friend OStream& operator<<(OStream& os, const MachineInstr& minstr);
- friend std::ostream& operator<<(std::ostream& os, const MachineInstr& minstr);
+ friend std::ostream& operator<<(std::ostream& os, const MachineInstr& minstr){
+ minstr.print(os);
+ return os;
+ }
//===--------------------------------------------------------------------===//
// Accessors to add operands when building up machine instructions.