class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
public:
MachineLoop();
+
+ /// getTopBlock - Return the "top" block in the loop, which is the first
+ /// block in the linear layout, ignoring any parts of the loop not
+ /// contiguous with the part the contains the header.
+ MachineBasicBlock *getTopBlock();
+
+ /// getBottomBlock - Return the "bottom" block in the loop, which is the last
+ /// block in the linear layout, ignoring any parts of the loop not
+ /// contiguous with the part the contains the header.
+ MachineBasicBlock *getBottomBlock();
+
+ void dump() const;
+
private:
friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
explicit MachineLoop(MachineBasicBlock *MBB)
void operator=(const MachineLoopInfo &); // do not implement
MachineLoopInfo(const MachineLoopInfo &); // do not implement
- LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
-
public:
static char ID; // Pass identification, replacement for typeid
- MachineLoopInfo() : MachineFunctionPass(&ID) {}
+ MachineLoopInfo() : MachineFunctionPass(ID) {
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ }
+
+ LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.