//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the Evan Cheng and is distributed under the
-// University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/ADT/BitVector.h"
+#include "llvm/ADT/DenseMap.h"
namespace llvm {
+class MachineRegisterInfo;
+class TargetRegisterInfo;
+class TargetInstrInfo;
class TargetRegisterClass;
class RegScavenger {
+ const TargetRegisterInfo *TRI;
+ const TargetInstrInfo *TII;
+ MachineRegisterInfo* MRI;
MachineBasicBlock *MBB;
MachineBasicBlock::iterator MBBI;
unsigned NumPhysRegs;
- /// RegStates - The current state of all the physical registers immediately
+ /// Tracking - True if RegScavenger is currently tracking the liveness of
+ /// registers.
+ bool Tracking;
+
+ /// ScavengingFrameIndex - Special spill slot used for scavenging a register
+ /// post register allocation.
+ int ScavengingFrameIndex;
+
+ /// ScavengedReg - If none zero, the specific register is currently being
+ /// scavenged. That is, it is spilled to the special scavenging stack slot.
+ unsigned ScavengedReg;
+
+ /// ScavengedRC - Register class of the scavenged register.
+ ///
+ const TargetRegisterClass *ScavengedRC;
+
+ /// ScavengeRestore - Instruction that restores the scavenged register from
+ /// stack.
+ const MachineInstr *ScavengeRestore;
+
+ /// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
+ ///
+ BitVector CalleeSavedRegs;
+
+ /// ReservedRegs - A bitvector of reserved registers.
+ ///
+ BitVector ReservedRegs;
+
+ /// RegsAvailable - The current state of all the physical registers immediately
/// before MBBI. One bit per physical register. If bit is set that means it's
/// available, unset means the register is currently being used.
- BitVector RegStates;
+ BitVector RegsAvailable;
+
+ /// CurrDist - Distance from MBB entry to the current instruction MBBI.
+ ///
+ unsigned CurrDist;
+
+ /// DistanceMap - Keep track the distance of a MI from the start of the
+ /// current basic block.
+ DenseMap<MachineInstr*, unsigned> DistanceMap;
public:
- RegScavenger(MachineBasicBlock *mbb);
+ RegScavenger()
+ : MBB(NULL), NumPhysRegs(0), Tracking(false),
+ ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {}
+
+ /// enterBasicBlock - Start tracking liveness from the begin of the specific
+ /// basic block.
+ void enterBasicBlock(MachineBasicBlock *mbb);
/// forward / backward - Move the internal MBB iterator and update register
/// states.
void forward();
void backward();
+ /// forward / backward - Move the internal MBB iterator and update register
+ /// states until it has processed the specific iterator.
+ void forward(MachineBasicBlock::iterator I) {
+ if (!Tracking && MBB->begin() != I) forward();
+ while (MBBI != I) forward();
+ }
+ void backward(MachineBasicBlock::iterator I) {
+ while (MBBI != I) backward();
+ }
+
+ /// skipTo - Move the internal MBB iterator but do not update register states.
+ ///
+ void skipTo(MachineBasicBlock::iterator I) { MBBI = I; }
+
/// isReserved - Returns true if a register is reserved. It is never "unused".
bool isReserved(unsigned Reg) const { return ReservedRegs[Reg]; }
/// isUsed / isUsed - Test if a register is currently being used.
///
- bool isUsed(unsigned Reg) const { return !RegStates[Reg]; }
- bool isUnused(unsigned Reg) const { return RegStates[Reg]; }
+ bool isUsed(unsigned Reg) const { return !RegsAvailable[Reg]; }
+ bool isUnused(unsigned Reg) const { return RegsAvailable[Reg]; }
+
+ /// getRegsUsed - return all registers currently in use in used.
+ void getRegsUsed(BitVector &used, bool includeReserved);
/// setUsed / setUnused - Mark the state of one or a number of registers.
///
- void setUsed(unsigned Reg) { RegStates.reset(Reg); }
- void setUsed(BitVector Regs) { RegStates &= ~Regs; }
- void setUnused(unsigned Reg) { RegStates.set(Reg); }
- void setUnused(BitVector Regs) { RegStates |= Regs; }
+ void setUsed(unsigned Reg);
+ void setUsed(BitVector &Regs) {
+ RegsAvailable &= ~Regs;
+ }
+ void setUnused(unsigned Reg, const MachineInstr *MI);
+ void setUnused(BitVector &Regs) {
+ RegsAvailable |= Regs;
+ }
+
+ /// FindUnusedReg - Find a unused register of the specified register class
+ /// from the specified set of registers. It return 0 is none is found.
+ unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
+ const BitVector &Candidates) const;
/// FindUnusedReg - Find a unused register of the specified register class.
/// Exclude callee saved registers if directed. It return 0 is none is found.
unsigned FindUnusedReg(const TargetRegisterClass *RegClass,
bool ExCalleeSaved = false) const;
+ /// setScavengingFrameIndex / getScavengingFrameIndex - accessor and setter of
+ /// ScavengingFrameIndex.
+ void setScavengingFrameIndex(int FI) { ScavengingFrameIndex = FI; }
+ int getScavengingFrameIndex() const { return ScavengingFrameIndex; }
+
+ /// scavengeRegister - Make a register of the specific register class
+ /// available and do the appropriate bookkeeping. SPAdj is the stack
+ /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
+ /// Returns the scavenged register.
+ unsigned scavengeRegister(const TargetRegisterClass *RegClass,
+ MachineBasicBlock::iterator I, int SPAdj);
+ unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
+ return scavengeRegister(RegClass, MBBI, SPAdj);
+ }
+
private:
- /// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
- BitVector CalleeSavedRegs;
+ /// restoreScavengedReg - Restore scavenged by loading it back from the
+ /// emergency spill slot. Mark it used.
+ void restoreScavengedReg();
- /// ReservedRegs - A bitvector of reserved registers.
- BitVector ReservedRegs;
+ MachineInstr *findFirstUse(MachineBasicBlock *MBB,
+ MachineBasicBlock::iterator I, unsigned Reg,
+ unsigned &Dist);
};
} // End llvm namespace