///
const TargetRegisterClass *ScavengedRC;
- /// RegStates - The current state of all the physical registers immediately
+ /// RegsAvailable - The current state of all the physical registers immediately
/// before MBBI. One bit per physical register. If bit is set that means it's
/// available, unset means the register is currently being used.
- BitVector RegStates;
+ BitVector RegsAvailable;
public:
RegScavenger()
void backward();
/// forward / backward - Move the internal MBB iterator and update register
- /// states until it has reached but not processed the specific iterator.
+ /// states until it has processed the specific iterator.
void forward(MachineBasicBlock::iterator I) {
while (MBBI != I) forward();
}
/// isUsed / isUsed - Test if a register is currently being used.
///
- bool isUsed(unsigned Reg) const { return !RegStates[Reg]; }
- bool isUnused(unsigned Reg) const { return RegStates[Reg]; }
+ bool isUsed(unsigned Reg) const { return !RegsAvailable[Reg]; }
+ bool isUnused(unsigned Reg) const { return RegsAvailable[Reg]; }
+
+ /// getRegsUsed - return all registers currently in use in used.
+ void getRegsUsed(BitVector &used, bool includeReserved);
/// setUsed / setUnused - Mark the state of one or a number of registers.
///
- void setUsed(unsigned Reg) { RegStates.reset(Reg); }
- void setUsed(BitVector Regs) { RegStates &= ~Regs; }
- void setUnused(unsigned Reg) { RegStates.set(Reg); }
- void setUnused(BitVector Regs) { RegStates |= Regs; }
+ void setUsed(unsigned Reg) { RegsAvailable.reset(Reg); }
+ void setUsed(BitVector Regs) { RegsAvailable &= ~Regs; }
+ void setUnused(unsigned Reg) { RegsAvailable.set(Reg); }
+ void setUnused(BitVector Regs) { RegsAvailable |= Regs; }
/// FindUnusedReg - Find a unused register of the specified register class
/// from the specified set of registers. It return 0 is none is found.