/// the value of the Latency field of the predecessor, however advanced
/// models may provide additional information about specific edges.
unsigned Latency;
- /// Record MinLatency seperately from "expected" Latency.
- ///
- /// FIXME: this field is not packed on LP64. Convert to 16-bit DAG edge
- /// latency after introducing saturating truncation.
- unsigned MinLatency;
public:
/// SDep - Construct a null SDep. This is only for use by container
Latency = 1;
break;
}
- MinLatency = Latency;
}
SDep(SUnit *S, OrderKind kind)
- : Dep(S, Order), Contents(), Latency(0), MinLatency(0) {
+ : Dep(S, Order), Contents(), Latency(0) {
Contents.OrdKind = kind;
}
}
bool operator==(const SDep &Other) const {
- return overlaps(Other)
- && Latency == Other.Latency && MinLatency == Other.MinLatency;
+ return overlaps(Other) && Latency == Other.Latency;
}
bool operator!=(const SDep &Other) const {
Latency = Lat;
}
- /// getMinLatency - Return the minimum latency for this edge. Minimum
- /// latency is used for scheduling groups, while normal (expected) latency
- /// is for instruction cost and critical path.
- unsigned getMinLatency() const {
- return MinLatency;
- }
-
- /// setMinLatency - Set the minimum latency for this edge.
- void setMinLatency(unsigned Lat) {
- MinLatency = Lat;
- }
-
//// getSUnit - Return the SUnit to which this edge points.
SUnit *getSUnit() const {
return Dep.getPointer();
SmallVector<SDep, 4> Preds; // All sunit predecessors.
SmallVector<SDep, 4> Succs; // All sunit successors.
- typedef SmallVector<SDep, 4>::iterator pred_iterator;
- typedef SmallVector<SDep, 4>::iterator succ_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
+ typedef SmallVectorImpl<SDep>::iterator pred_iterator;
+ typedef SmallVectorImpl<SDep>::iterator succ_iterator;
+ typedef SmallVectorImpl<SDep>::const_iterator const_pred_iterator;
+ typedef SmallVectorImpl<SDep>::const_iterator const_succ_iterator;
unsigned NodeNum; // Entry # of node in the node vector.
unsigned NodeQueueId; // Queue id of node.
bool isCallOp : 1; // Is a function call operand.
bool isTwoAddress : 1; // Is a two-address instruction.
bool isCommutable : 1; // Is a commutable instruction.
+ bool hasPhysRegUses : 1; // Has physreg uses.
bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
bool isPending : 1; // True once pending.
NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
- hasPhysRegClobbers(false), isPending(false), isAvailable(false),
- isScheduled(false), isScheduleHigh(false), isScheduleLow(false),
- isCloned(false), SchedulingPref(Sched::None),
+ isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
+ isAvailable(false), isScheduled(false), isScheduleHigh(false),
+ isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
- hasPhysRegClobbers(false), isPending(false), isAvailable(false),
- isScheduled(false), isScheduleHigh(false), isScheduleLow(false),
- isCloned(false), SchedulingPref(Sched::None),
+ isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
+ isAvailable(false), isScheduled(false), isScheduleHigh(false),
+ isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
- hasPhysRegClobbers(false), isPending(false), isAvailable(false),
- isScheduled(false), isScheduleHigh(false), isScheduleLow(false),
- isCloned(false), SchedulingPref(Sched::None),
+ isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
+ isAvailable(false), isScheduled(false), isScheduleHigh(false),
+ isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
/// IsReachable - Checks if SU is reachable from TargetSU.
bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
- /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU
- /// will create a cycle.
- bool WillCreateCycle(SUnit *SU, SUnit *TargetSU);
+ /// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
+ bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
/// AddPred - Updates the topological ordering to accommodate an edge
/// to be added from SUnit X to SUnit Y.