#include "llvm/ADT/PointerIntPair.h"
namespace llvm {
- struct SUnit;
+ class AliasAnalysis;
+ class SUnit;
class MachineConstantPool;
class MachineFunction;
- class MachineModuleInfo;
class MachineRegisterInfo;
class MachineInstr;
class TargetRegisterInfo;
class ScheduleDAG;
- class SelectionDAG;
class SDNode;
class TargetInstrInfo;
class TargetInstrDesc;
return Latency;
}
+ /// setLatency - Set the latency for this edge.
+ void setLatency(unsigned Lat) {
+ Latency = Lat;
+ }
+
//// getSUnit - Return the SUnit to which this edge points.
SUnit *getSUnit() const {
return Dep.getPointer();
};
/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
- struct SUnit {
+ class SUnit {
private:
SDNode *Node; // Representative node.
MachineInstr *Instr; // Alternatively, a MachineInstr.
+ MachineInstr *DbgInstr; // A dbg_value referencing this.
public:
SUnit *OrigNode; // If not this, the node from which
// this node was cloned.
unsigned NodeNum; // Entry # of node in the node vector.
unsigned NodeQueueId; // Queue id of node.
unsigned short Latency; // Node latency.
- short NumPreds; // # of SDep::Data preds.
- short NumSuccs; // # of SDep::Data sucss.
- short NumPredsLeft; // # of preds not scheduled.
- short NumSuccsLeft; // # of succs not scheduled.
+ unsigned NumPreds; // # of SDep::Data preds.
+ unsigned NumSuccs; // # of SDep::Data sucss.
+ unsigned NumPredsLeft; // # of preds not scheduled.
+ unsigned NumSuccsLeft; // # of succs not scheduled.
bool isTwoAddress : 1; // Is a two-address instruction.
bool isCommutable : 1; // Is a commutable instruction.
bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
+ bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not.
bool isPending : 1; // True once pending.
bool isAvailable : 1; // True once available.
bool isScheduled : 1; // True once scheduled.
bool isScheduleHigh : 1; // True if preferable to schedule high.
+ bool isCloned : 1; // True if this node has been cloned.
private:
bool isDepthCurrent : 1; // True if Depth is current.
bool isHeightCurrent : 1; // True if Height is current.
/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
/// an SDNode and any nodes flagged to it.
SUnit(SDNode *node, unsigned nodenum)
- : Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
- Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ : Node(node), Instr(0), DbgInstr(0), OrigNode(0), NodeNum(nodenum),
+ NodeQueueId(0), Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
+ NumSuccsLeft(0), isTwoAddress(false), isCommutable(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false),
isPending(false), isAvailable(false), isScheduled(false),
- isScheduleHigh(false), isDepthCurrent(false), isHeightCurrent(false),
- Depth(0), Height(0),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
CopyDstRC(NULL), CopySrcRC(NULL) {}
/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
/// a MachineInstr.
SUnit(MachineInstr *instr, unsigned nodenum)
- : Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
- Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ : Node(0), Instr(instr), DbgInstr(0), OrigNode(0), NodeNum(nodenum),
+ NodeQueueId(0), Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
+ NumSuccsLeft(0), isTwoAddress(false), isCommutable(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false),
isPending(false), isAvailable(false), isScheduled(false),
- isScheduleHigh(false), isDepthCurrent(false), isHeightCurrent(false),
- Depth(0), Height(0),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
+ CopyDstRC(NULL), CopySrcRC(NULL) {}
+
+ /// SUnit - Construct a placeholder SUnit.
+ SUnit()
+ : Node(0), Instr(0), DbgInstr(0), OrigNode(0), NodeNum(~0u),
+ NodeQueueId(0), Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
+ NumSuccsLeft(0), isTwoAddress(false), isCommutable(false),
+ hasPhysRegDefs(false), hasPhysRegClobbers(false),
+ isPending(false), isAvailable(false), isScheduled(false),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
CopyDstRC(NULL), CopySrcRC(NULL) {}
/// setNode - Assign the representative SDNode for this SUnit.
return Instr;
}
+ /// setDbgInstr - Assign the debug instruction for the SUnit.
+ /// This may be used during post-regalloc scheduling.
+ void setDbgInstr(MachineInstr *MI) {
+ assert(!Node && "Setting debug MachineInstr of SUnit with SDNode!");
+ DbgInstr = MI;
+ }
+
+ /// getDbgInstr - Return the debug MachineInstr for this SUnit.
+ /// This may be used during post-regalloc scheduling.
+ MachineInstr *getDbgInstr() const {
+ assert(!Node && "Reading debug MachineInstr of SUnit with SDNode!");
+ return DbgInstr;
+ }
+
/// addPred - This adds the specified edge as a pred of the current node if
/// not already. It also adds the current node as a successor of the
/// specified node.
/// getDepth - Return the depth of this node, which is the length of the
/// maximum path up to any node with has no predecessors.
unsigned getDepth() const {
- if (!isDepthCurrent) const_cast<SUnit *>(this)->ComputeDepth();
+ if (!isDepthCurrent)
+ const_cast<SUnit *>(this)->ComputeDepth();
return Depth;
}
/// getHeight - Return the height of this node, which is the length of the
/// maximum path down to any node with has no successors.
unsigned getHeight() const {
- if (!isHeightCurrent) const_cast<SUnit *>(this)->ComputeHeight();
+ if (!isHeightCurrent)
+ const_cast<SUnit *>(this)->ComputeHeight();
return Height;
}
- /// setDepthToAtLeast - If NewDepth is greater than this node's depth
- /// value, set it to be the new depth value. This also recursively
- /// marks successor nodes dirty.
+ /// setDepthToAtLeast - If NewDepth is greater than this node's
+ /// depth value, set it to be the new depth value. This also
+ /// recursively marks successor nodes dirty.
void setDepthToAtLeast(unsigned NewDepth);
- /// setDepthToAtLeast - If NewDepth is greater than this node's depth
- /// value, set it to be the new height value. This also recursively
- /// marks predecessor nodes dirty.
+ /// setDepthToAtLeast - If NewDepth is greater than this node's
+ /// depth value, set it to be the new height value. This also
+ /// recursively marks predecessor nodes dirty.
void setHeightToAtLeast(unsigned NewHeight);
/// setDepthDirty - Set a flag in this node to indicate that its
class ScheduleDAG {
public:
- SelectionDAG *DAG; // DAG of the current basic block
- MachineBasicBlock *BB; // Current basic block
+ MachineBasicBlock *BB; // The block in which to insert instructions
+ MachineBasicBlock::iterator InsertPos;// The position to insert instructions
const TargetMachine &TM; // Target processor
const TargetInstrInfo *TII; // Target instruction information
const TargetRegisterInfo *TRI; // Target processor register info
- TargetLowering *TLI; // Target lowering info
- MachineFunction *MF; // Machine function
+ const TargetLowering *TLI; // Target lowering info
+ MachineFunction &MF; // Machine function
MachineRegisterInfo &MRI; // Virtual/real register map
- MachineConstantPool *ConstPool; // Target constant pool
std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
// represent noop instructions.
std::vector<SUnit> SUnits; // The scheduling units.
+ SUnit EntrySU; // Special node for the region entry.
+ SUnit ExitSU; // Special node for the region exit.
- ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
- const TargetMachine &tm);
+ explicit ScheduleDAG(MachineFunction &mf);
virtual ~ScheduleDAG();
///
void viewGraph();
- /// Run - perform scheduling.
+ /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock
+ /// according to the order specified in Sequence.
///
- void Run();
-
- /// BuildSchedGraph - Build SUnits and set up their Preds and Succs
- /// to form the scheduling dependency graph.
- ///
- virtual void BuildSchedGraph() = 0;
-
- /// ComputeLatency - Compute node latency.
- ///
- virtual void ComputeLatency(SUnit *SU) = 0;
-
- protected:
- /// EmitNoop - Emit a noop instruction.
- ///
- void EmitNoop();
-
- public:
- virtual MachineBasicBlock *EmitSchedule() = 0;
+ virtual MachineBasicBlock*
+ EmitSchedule(DenseMap<MachineBasicBlock*, MachineBasicBlock*>*) = 0;
void dumpSchedule() const;
- /// Schedule - Order nodes according to selected style, filling
- /// in the Sequence member.
- ///
- virtual void Schedule() = 0;
-
virtual void dumpNode(const SUnit *SU) const = 0;
/// getGraphNodeLabel - Return a label for an SUnit node in a visualization
#endif
protected:
- void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
+ /// Run - perform scheduling.
+ ///
+ void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator insertPos);
+
+ /// BuildSchedGraph - Build SUnits and set up their Preds and Succs
+ /// to form the scheduling dependency graph.
+ ///
+ virtual void BuildSchedGraph(AliasAnalysis *AA) = 0;
+
+ /// ComputeLatency - Compute node latency.
+ ///
+ virtual void ComputeLatency(SUnit *SU) = 0;
- void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
+ /// ComputeOperandLatency - Override dependence edge latency using
+ /// operand use/def information
+ ///
+ virtual void ComputeOperandLatency(SUnit *, SUnit *,
+ SDep&) const { }
- /// ForceUnitLatencies - Return true if all scheduling edges should be given a
- /// latency value of one. The default is to return false; schedulers may
+ /// Schedule - Order nodes according to selected style, filling
+ /// in the Sequence member.
+ ///
+ virtual void Schedule() = 0;
+
+ /// ForceUnitLatencies - Return true if all scheduling edges should be given
+ /// a latency value of one. The default is to return false; schedulers may
/// override this as needed.
virtual bool ForceUnitLatencies() const { return false; }
- private:
- /// EmitLiveInCopy - Emit a copy for a live in physical register. If the
- /// physical register has only a single copy use, then coalesced the copy
- /// if possible.
- void EmitLiveInCopy(MachineBasicBlock *MBB,
- MachineBasicBlock::iterator &InsertPos,
- unsigned VirtReg, unsigned PhysReg,
- const TargetRegisterClass *RC,
- DenseMap<MachineInstr*, unsigned> &CopyRegMap);
-
- /// EmitLiveInCopies - If this is the first basic block in the function,
- /// and if it has live ins that need to be copied into vregs, emit the
- /// copies into the top of the block.
- void EmitLiveInCopies(MachineBasicBlock *MBB);
+ /// EmitNoop - Emit a noop instruction.
+ ///
+ void EmitNoop();
+
+ void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
};
- class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
+ class SUnitIterator : public std::iterator<std::forward_iterator_tag,
+ SUnit, ptrdiff_t> {
SUnit *Node;
unsigned Operand;
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
const SUnitIterator &operator=(const SUnitIterator &I) {
- assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
+ assert(I.Node==Node && "Cannot assign iterators to two different nodes!");
Operand = I.Operand;
return *this;
}