//
// The LLVM Compiler Infrastructure
//
-// This file was developed by Evan Cheng and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#define LLVM_CODEGEN_SCHEDULEDAG_H
#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/GraphTraits.h"
+#include "llvm/ADT/SmallSet.h"
namespace llvm {
struct InstrStage;
+ struct SUnit;
class MachineConstantPool;
- class MachineDebugInfo;
+ class MachineFunction;
+ class MachineModuleInfo;
+ class MachineRegisterInfo;
class MachineInstr;
- class MRegisterInfo;
+ class TargetRegisterInfo;
class SelectionDAG;
- class SSARegMap;
+ class SelectionDAGISel;
class TargetInstrInfo;
- class TargetInstrDescriptor;
+ class TargetInstrDesc;
class TargetMachine;
+ class TargetRegisterClass;
- class NodeInfo;
- typedef NodeInfo *NodeInfoPtr;
- typedef std::vector<NodeInfoPtr> NIVector;
- typedef std::vector<NodeInfoPtr>::iterator NIIterator;
-
- // Scheduling heuristics
- enum SchedHeuristics {
- defaultScheduling, // Let the target specify its preference.
- noScheduling, // No scheduling, emit breadth first sequence.
- simpleScheduling, // Two pass, min. critical path, max. utilization.
- simpleNoItinScheduling, // Same as above exact using generic latency.
- listSchedulingBURR, // Bottom up reg reduction list scheduling.
- listSchedulingTD // Top-down list scheduler.
- };
-
/// HazardRecognizer - This determines whether or not an instruction can be
/// issued this cycle, and whether or not a noop needs to be inserted to handle
/// the hazard.
enum HazardType {
NoHazard, // This instruction can be emitted at this cycle.
Hazard, // This instruction can't be emitted at this cycle.
- NoopHazard, // This instruction can't be emitted, and needs noops.
+ NoopHazard // This instruction can't be emitted, and needs noops.
};
/// getHazardType - Return the hazard type of emitting this node. There are
}
};
- //===--------------------------------------------------------------------===//
- ///
- /// Node group - This struct is used to manage flagged node groups.
- ///
- class NodeGroup {
- public:
- NodeGroup *Next;
- private:
- NIVector Members; // Group member nodes
- NodeInfo *Dominator; // Node with highest latency
- unsigned Latency; // Total latency of the group
- int Pending; // Number of visits pending before
- // adding to order
-
- public:
- // Ctor.
- NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
-
- // Accessors
- inline void setDominator(NodeInfo *D) { Dominator = D; }
- inline NodeInfo *getTop() { return Members.front(); }
- inline NodeInfo *getBottom() { return Members.back(); }
- inline NodeInfo *getDominator() { return Dominator; }
- inline void setLatency(unsigned L) { Latency = L; }
- inline unsigned getLatency() { return Latency; }
- inline int getPending() const { return Pending; }
- inline void setPending(int P) { Pending = P; }
- inline int addPending(int I) { return Pending += I; }
-
- // Pass thru
- inline bool group_empty() { return Members.empty(); }
- inline NIIterator group_begin() { return Members.begin(); }
- inline NIIterator group_end() { return Members.end(); }
- inline void group_push_back(const NodeInfoPtr &NI) {
- Members.push_back(NI);
- }
- inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
- return Members.insert(Pos, NI);
- }
- inline void group_insert(NIIterator Pos, NIIterator First,
- NIIterator Last) {
- Members.insert(Pos, First, Last);
- }
-
- static void Add(NodeInfo *D, NodeInfo *U);
+ /// SDep - Scheduling dependency. It keeps track of dependent nodes,
+ /// cost of the depdenency, etc.
+ struct SDep {
+ SUnit *Dep; // Dependent - either a predecessor or a successor.
+ unsigned Reg; // If non-zero, this dep is a phy register dependency.
+ int Cost; // Cost of the dependency.
+ bool isCtrl : 1; // True iff it's a control dependency.
+ bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
+ SDep(SUnit *d, unsigned r, int t, bool c, bool s)
+ : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
};
- //===--------------------------------------------------------------------===//
- ///
- /// NodeInfo - This struct tracks information used to schedule the a node.
- ///
- class NodeInfo {
- private:
- int Pending; // Number of visits pending before
- // adding to order
- public:
- SDNode *Node; // DAG node
- InstrStage *StageBegin; // First stage in itinerary
- InstrStage *StageEnd; // Last+1 stage in itinerary
- unsigned Latency; // Total cycles to complete instr
- bool IsCall : 1; // Is function call
- bool IsLoad : 1; // Is memory load
- bool IsStore : 1; // Is memory store
- unsigned Slot; // Node's time slot
- NodeGroup *Group; // Grouping information
-#ifndef NDEBUG
- unsigned Preorder; // Index before scheduling
-#endif
+ /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
+ /// a group of nodes flagged together.
+ struct SUnit {
+ SDNode *Node; // Representative node.
+ SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
+ unsigned InstanceNo; // Instance#. One SDNode can be multiple
+ // SUnit due to cloning.
+
+ // Preds/Succs - The SUnits before/after us in the graph. The boolean value
+ // is true if the edge is a token chain edge, false if it is a value edge.
+ SmallVector<SDep, 4> Preds; // All sunit predecessors.
+ SmallVector<SDep, 4> Succs; // All sunit successors.
- // Ctor.
- NodeInfo(SDNode *N = NULL)
- : Pending(0)
- , Node(N)
- , StageBegin(NULL)
- , StageEnd(NULL)
- , Latency(0)
- , IsCall(false)
- , Slot(0)
- , Group(NULL)
-#ifndef NDEBUG
- , Preorder(0)
-#endif
- {}
-
- // Accessors
- inline bool isInGroup() const {
- assert(!Group || !Group->group_empty() && "Group with no members");
- return Group != NULL;
- }
- inline bool isGroupDominator() const {
- return isInGroup() && Group->getDominator() == this;
- }
- inline int getPending() const {
- return Group ? Group->getPending() : Pending;
- }
- inline void setPending(int P) {
- if (Group) Group->setPending(P);
- else Pending = P;
+ typedef SmallVector<SDep, 4>::iterator pred_iterator;
+ typedef SmallVector<SDep, 4>::iterator succ_iterator;
+ typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
+ typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
+
+ unsigned NodeNum; // Entry # of node in the node vector.
+ unsigned short Latency; // Node latency.
+ short NumPreds; // # of preds.
+ short NumSuccs; // # of sucss.
+ short NumPredsLeft; // # of preds not scheduled.
+ short NumSuccsLeft; // # of succs not scheduled.
+ bool isTwoAddress : 1; // Is a two-address instruction.
+ bool isCommutable : 1; // Is a commutable instruction.
+ bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
+ bool isPending : 1; // True once pending.
+ bool isAvailable : 1; // True once available.
+ bool isScheduled : 1; // True once scheduled.
+ unsigned CycleBound; // Upper/lower cycle to be scheduled at.
+ unsigned Cycle; // Once scheduled, the cycle of the op.
+ unsigned Depth; // Node depth;
+ unsigned Height; // Node height;
+ const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
+ const TargetRegisterClass *CopySrcRC;
+
+ SUnit(SDNode *node, unsigned nodenum)
+ : Node(node), InstanceNo(0), NodeNum(nodenum), Latency(0),
+ NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ isPending(false), isAvailable(false), isScheduled(false),
+ CycleBound(0), Cycle(0), Depth(0), Height(0),
+ CopyDstRC(NULL), CopySrcRC(NULL) {}
+
+ /// addPred - This adds the specified node as a pred of the current node if
+ /// not already. This returns true if this is a new pred.
+ bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
+ unsigned PhyReg = 0, int Cost = 1) {
+ for (unsigned i = 0, e = Preds.size(); i != e; ++i)
+ if (Preds[i].Dep == N &&
+ Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
+ return false;
+ Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
+ N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
+ if (!isCtrl) {
+ ++NumPreds;
+ ++N->NumSuccs;
+ }
+ if (!N->isScheduled)
+ ++NumPredsLeft;
+ if (!isScheduled)
+ ++N->NumSuccsLeft;
+ return true;
}
- inline int addPending(int I) {
- if (Group) return Group->addPending(I);
- else return Pending += I;
+
+ bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
+ for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
+ I != E; ++I)
+ if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
+ bool FoundSucc = false;
+ for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
+ EE = N->Succs.end(); II != EE; ++II)
+ if (II->Dep == this &&
+ II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
+ FoundSucc = true;
+ N->Succs.erase(II);
+ break;
+ }
+ assert(FoundSucc && "Mismatching preds / succs lists!");
+ Preds.erase(I);
+ if (!isCtrl) {
+ --NumPreds;
+ --N->NumSuccs;
+ }
+ if (!N->isScheduled)
+ --NumPredsLeft;
+ if (!isScheduled)
+ --N->NumSuccsLeft;
+ return true;
+ }
+ return false;
}
- };
- //===--------------------------------------------------------------------===//
- ///
- /// NodeGroupIterator - Iterates over all the nodes indicated by the node
- /// info. If the node is in a group then iterate over the members of the
- /// group, otherwise just the node info.
- ///
- class NodeGroupIterator {
- private:
- NodeInfo *NI; // Node info
- NIIterator NGI; // Node group iterator
- NIIterator NGE; // Node group iterator end
-
- public:
- // Ctor.
- NodeGroupIterator(NodeInfo *N) : NI(N) {
- // If the node is in a group then set up the group iterator. Otherwise
- // the group iterators will trip first time out.
- if (N->isInGroup()) {
- // get Group
- NodeGroup *Group = NI->Group;
- NGI = Group->group_begin();
- NGE = Group->group_end();
- // Prevent this node from being used (will be in members list
- NI = NULL;
- }
+ bool isPred(SUnit *N) {
+ for (unsigned i = 0, e = Preds.size(); i != e; ++i)
+ if (Preds[i].Dep == N)
+ return true;
+ return false;
}
-
- /// next - Return the next node info, otherwise NULL.
- ///
- NodeInfo *next() {
- // If members list
- if (NGI != NGE) return *NGI++;
- // Use node as the result (may be NULL)
- NodeInfo *Result = NI;
- // Only use once
- NI = NULL;
- // Return node or NULL
- return Result;
+
+ bool isSucc(SUnit *N) {
+ for (unsigned i = 0, e = Succs.size(); i != e; ++i)
+ if (Succs[i].Dep == N)
+ return true;
+ return false;
}
+
+ void dump(const SelectionDAG *G) const;
+ void dumpAll(const SelectionDAG *G) const;
};
- //===--------------------------------------------------------------------===//
-
//===--------------------------------------------------------------------===//
- ///
- /// NodeGroupOpIterator - Iterates over all the operands of a node. If the
- /// node is a member of a group, this iterates over all the operands of all
- /// the members of the group.
- ///
- class NodeGroupOpIterator {
- private:
- NodeInfo *NI; // Node containing operands
- NodeGroupIterator GI; // Node group iterator
- SDNode::op_iterator OI; // Operand iterator
- SDNode::op_iterator OE; // Operand iterator end
-
- /// CheckNode - Test if node has more operands. If not get the next node
- /// skipping over nodes that have no operands.
- void CheckNode() {
- // Only if operands are exhausted first
- while (OI == OE) {
- // Get next node info
- NodeInfo *NI = GI.next();
- // Exit if nodes are exhausted
- if (!NI) return;
- // Get node itself
- SDNode *Node = NI->Node;
- // Set up the operand iterators
- OI = Node->op_begin();
- OE = Node->op_end();
- }
- }
-
+ /// SchedulingPriorityQueue - This interface is used to plug different
+ /// priorities computation algorithms into the list scheduler. It implements
+ /// the interface of a standard priority queue, where nodes are inserted in
+ /// arbitrary order and returned in priority order. The computation of the
+ /// priority and the representation of the queue are totally up to the
+ /// implementation to decide.
+ ///
+ class SchedulingPriorityQueue {
public:
- // Ctor.
- NodeGroupOpIterator(NodeInfo *N)
- : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
+ virtual ~SchedulingPriorityQueue() {}
- /// isEnd - Returns true when not more operands are available.
- ///
- inline bool isEnd() { CheckNode(); return OI == OE; }
+ virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
+ std::vector<SUnit> &SUnits) = 0;
+ virtual void addNode(const SUnit *SU) = 0;
+ virtual void updateNode(const SUnit *SU) = 0;
+ virtual void releaseState() = 0;
+
+ virtual unsigned size() const = 0;
+ virtual bool empty() const = 0;
+ virtual void push(SUnit *U) = 0;
- /// next - Returns the next available operand.
- ///
- inline SDOperand next() {
- assert(OI != OE &&
- "Not checking for end of NodeGroupOpIterator correctly");
- return *OI++;
- }
+ virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
+ virtual SUnit *pop() = 0;
+
+ virtual void remove(SUnit *SU) = 0;
+
+ /// ScheduledNode - As each node is scheduled, this method is invoked. This
+ /// allows the priority function to adjust the priority of node that have
+ /// already been emitted.
+ virtual void ScheduledNode(SUnit *Node) {}
+
+ virtual void UnscheduledNode(SUnit *Node) {}
};
class ScheduleDAG {
public:
- SchedHeuristics Heuristic; // Scheduling heuristic
SelectionDAG &DAG; // DAG of the current basic block
MachineBasicBlock *BB; // Current basic block
const TargetMachine &TM; // Target processor
const TargetInstrInfo *TII; // Target instruction information
- const MRegisterInfo *MRI; // Target processor register info
- SSARegMap *RegMap; // Virtual/real register map
+ const TargetRegisterInfo *TRI; // Target processor register info
+ MachineFunction *MF; // Machine function
+ MachineRegisterInfo &RegInfo; // Virtual/real register map
MachineConstantPool *ConstPool; // Target constant pool
- std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
- unsigned NodeCount; // Number of nodes in DAG
- bool HasGroups; // True if there are any groups
- NodeInfo *Info; // Info for nodes being scheduled
- NIVector Ordering; // Emit ordering of nodes
- NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
-
- ScheduleDAG(SchedHeuristics hstc, SelectionDAG &dag, MachineBasicBlock *bb,
- const TargetMachine &tm)
- : Heuristic(hstc), DAG(dag), BB(bb), TM(tm), NodeCount(0),
- HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {}
-
- virtual ~ScheduleDAG() {
- if (Info)
- delete[] Info;
-
- NodeGroup *NG = HeadNG;
- while (NG) {
- NodeGroup *NextSU = NG->Next;
- delete NG;
- NG = NextSU;
- }
- };
+ std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
+ // represent noop instructions.
+ DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
+ // SDNode to SUnit mapping (n -> n).
+ std::vector<SUnit> SUnits; // The scheduling units.
+ SmallSet<SDNode*, 16> CommuteSet; // Nodes the should be commuted.
+
+ ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
+ const TargetMachine &tm);
+ virtual ~ScheduleDAG() {}
+
+ /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
+ /// using 'dot'.
+ ///
+ void viewGraph();
+
/// Run - perform scheduling.
///
MachineBasicBlock *Run();
- /// getNI - Returns the node info for the specified node.
- ///
- NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
-
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
///
static bool isPassiveNode(SDNode *Node) {
if (isa<ConstantSDNode>(Node)) return true;
+ if (isa<ConstantFPSDNode>(Node)) return true;
if (isa<RegisterSDNode>(Node)) return true;
if (isa<GlobalAddressSDNode>(Node)) return true;
if (isa<BasicBlockSDNode>(Node)) return true;
if (isa<FrameIndexSDNode>(Node)) return true;
if (isa<ConstantPoolSDNode>(Node)) return true;
+ if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
+ if (isa<MemOperandSDNode>(Node)) return true;
return false;
}
+ /// NewSUnit - Creates a new SUnit and return a ptr to it.
+ ///
+ SUnit *NewSUnit(SDNode *N) {
+ SUnits.push_back(SUnit(N, SUnits.size()));
+ return &SUnits.back();
+ }
+
+ /// Clone - Creates a clone of the specified SUnit. It does not copy the
+ /// predecessors / successors info nor the temporary scheduling states.
+ SUnit *Clone(SUnit *N);
+
+ /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
+ /// This SUnit graph is similar to the SelectionDAG, but represents flagged
+ /// together nodes with a single SUnit.
+ void BuildSchedUnits();
+
+ /// ComputeLatency - Compute node latency.
+ ///
+ void ComputeLatency(SUnit *SU);
+
+ /// CalculateDepths, CalculateHeights - Calculate node depth / height.
+ ///
+ void CalculateDepths();
+ void CalculateHeights();
+
+ /// CountResults - The results of target nodes have register or immediate
+ /// operands first, then an optional chain, and optional flag operands
+ /// (which do not go into the machine instrs.)
+ static unsigned CountResults(SDNode *Node);
+
+ /// CountOperands - The inputs to target nodes have any actual inputs first,
+ /// followed by special operands that describe memory references, then an
+ /// optional chain operand, then flag operands. Compute the number of
+ /// actual operands that will go into the resulting MachineInstr.
+ static unsigned CountOperands(SDNode *Node);
+
+ /// ComputeMemOperandsEnd - Find the index one past the last
+ /// MemOperandSDNode operand
+ static unsigned ComputeMemOperandsEnd(SDNode *Node);
+
/// EmitNode - Generate machine code for an node and needed dependencies.
/// VRBaseMap contains, for each already emitted node, the first virtual
/// register number for the results of the node.
///
- void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap);
+ void EmitNode(SDNode *Node, unsigned InstNo,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
/// EmitNoop - Emit a noop instruction.
///
void EmitNoop();
-
- /// EmitAll - Emit all nodes in schedule sorted order.
- ///
- void EmitAll();
- /// Schedule - Order nodes according to selected style.
- ///
- virtual void Schedule() {}
-
- /// printNI - Print node info.
- ///
- void printNI(std::ostream &O, NodeInfo *NI) const;
+ void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
- /// printChanges - Hilight changes in order caused by scheduling.
- ///
- void printChanges(unsigned Index) const;
+ /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
+ /// implicit physical register output.
+ void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
+ unsigned SrcReg,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
+
+ void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
+ const TargetInstrDesc &II,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
- /// print - Print ordering to specified output stream.
- ///
- void print(std::ostream &O) const;
+ void EmitSchedule();
- void dump(const char *tag) const;
+ void dumpSchedule() const;
- virtual void dump() const;
+ /// Schedule - Order nodes according to selected style.
+ ///
+ virtual void Schedule() {}
private:
- void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
- const TargetInstrDescriptor *II,
- std::map<SDNode*, unsigned> &VRBaseMap);
-
- void AddToGroup(NodeInfo *D, NodeInfo *U);
-protected:
- /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
- ///
- void PrepareNodeInfo();
-
- /// IdentifyGroups - Put flagged nodes into groups.
+ /// EmitSubregNode - Generate machine code for subreg nodes.
///
- void IdentifyGroups();
- };
+ void EmitSubregNode(SDNode *Node,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
+
+ void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
+ const TargetInstrDesc *II,
+ DenseMap<SDOperand, unsigned> &VRBaseMap);
- /// createSimpleDAGScheduler - This creates a simple two pass instruction
- /// scheduler.
- ScheduleDAG* createSimpleDAGScheduler(SchedHeuristics Heuristic,
- SelectionDAG &DAG,
- MachineBasicBlock *BB);
+ void AddMemOperand(MachineInstr *MI, const MemOperand &MO);
+ };
/// createBURRListDAGScheduler - This creates a bottom up register usage
/// reduction list scheduler.
- ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
+ ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB);
+
+ /// createTDRRListDAGScheduler - This creates a top down register usage
+ /// reduction list scheduler.
+ ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
MachineBasicBlock *BB);
/// createTDListDAGScheduler - This creates a top-down list scheduler with
- /// the specified hazard recognizer. This takes ownership of the hazard
- /// recognizer and deletes it when done.
- ScheduleDAG* createTDListDAGScheduler(SelectionDAG &DAG,
- MachineBasicBlock *BB,
- HazardRecognizer *HR);
+ /// a hazard recognizer.
+ ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB);
+
+ /// createDefaultScheduler - This creates an instruction scheduler appropriate
+ /// for the target.
+ ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB);
+
+ class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
+ SUnit *Node;
+ unsigned Operand;
+
+ SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
+ public:
+ bool operator==(const SUnitIterator& x) const {
+ return Operand == x.Operand;
+ }
+ bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
+
+ const SUnitIterator &operator=(const SUnitIterator &I) {
+ assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
+ Operand = I.Operand;
+ return *this;
+ }
+
+ pointer operator*() const {
+ return Node->Preds[Operand].Dep;
+ }
+ pointer operator->() const { return operator*(); }
+
+ SUnitIterator& operator++() { // Preincrement
+ ++Operand;
+ return *this;
+ }
+ SUnitIterator operator++(int) { // Postincrement
+ SUnitIterator tmp = *this; ++*this; return tmp;
+ }
+
+ static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
+ static SUnitIterator end (SUnit *N) {
+ return SUnitIterator(N, N->Preds.size());
+ }
+
+ unsigned getOperand() const { return Operand; }
+ const SUnit *getNode() const { return Node; }
+ bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
+ };
+
+ template <> struct GraphTraits<SUnit*> {
+ typedef SUnit NodeType;
+ typedef SUnitIterator ChildIteratorType;
+ static inline NodeType *getEntryNode(SUnit *N) { return N; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return SUnitIterator::begin(N);
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return SUnitIterator::end(N);
+ }
+ };
+
+ template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
+ typedef std::vector<SUnit>::iterator nodes_iterator;
+ static nodes_iterator nodes_begin(ScheduleDAG *G) {
+ return G->SUnits.begin();
+ }
+ static nodes_iterator nodes_end(ScheduleDAG *G) {
+ return G->SUnits.end();
+ }
+ };
}
#endif