class TargetInstrDescriptor;
class TargetMachine;
- class NodeInfo;
- typedef NodeInfo *NodeInfoPtr;
- typedef std::vector<NodeInfoPtr> NIVector;
- typedef std::vector<NodeInfoPtr>::iterator NIIterator;
-
- // Scheduling heuristics
- enum SchedHeuristics {
- defaultScheduling, // Let the target specify its preference.
- noScheduling, // No scheduling, emit breadth first sequence.
- simpleScheduling, // Two pass, min. critical path, max. utilization.
- simpleNoItinScheduling, // Same as above exact using generic latency.
- listSchedulingBURR, // Bottom up reg reduction list scheduling.
- listSchedulingTD // Top-down list scheduler.
- };
-
/// HazardRecognizer - This determines whether or not an instruction can be
/// issued this cycle, and whether or not a noop needs to be inserted to handle
/// the hazard.
virtual void EmitNoop() {
}
};
-
- //===--------------------------------------------------------------------===//
- ///
- /// Node group - This struct is used to manage flagged node groups.
- ///
- class NodeGroup {
- public:
- NodeGroup *Next;
- private:
- NIVector Members; // Group member nodes
- NodeInfo *Dominator; // Node with highest latency
- unsigned Latency; // Total latency of the group
- int Pending; // Number of visits pending before
- // adding to order
-
- public:
- // Ctor.
- NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
-
- // Accessors
- inline void setDominator(NodeInfo *D) { Dominator = D; }
- inline NodeInfo *getTop() { return Members.front(); }
- inline NodeInfo *getBottom() { return Members.back(); }
- inline NodeInfo *getDominator() { return Dominator; }
- inline void setLatency(unsigned L) { Latency = L; }
- inline unsigned getLatency() { return Latency; }
- inline int getPending() const { return Pending; }
- inline void setPending(int P) { Pending = P; }
- inline int addPending(int I) { return Pending += I; }
-
- // Pass thru
- inline bool group_empty() { return Members.empty(); }
- inline NIIterator group_begin() { return Members.begin(); }
- inline NIIterator group_end() { return Members.end(); }
- inline void group_push_back(const NodeInfoPtr &NI) {
- Members.push_back(NI);
- }
- inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
- return Members.insert(Pos, NI);
- }
- inline void group_insert(NIIterator Pos, NIIterator First,
- NIIterator Last) {
- Members.insert(Pos, First, Last);
- }
-
- static void Add(NodeInfo *D, NodeInfo *U);
- };
-
- //===--------------------------------------------------------------------===//
- ///
- /// NodeInfo - This struct tracks information used to schedule the a node.
- ///
- class NodeInfo {
- private:
- int Pending; // Number of visits pending before
- // adding to order
- public:
- SDNode *Node; // DAG node
- InstrStage *StageBegin; // First stage in itinerary
- InstrStage *StageEnd; // Last+1 stage in itinerary
- unsigned Latency; // Total cycles to complete instr
- bool IsCall : 1; // Is function call
- bool IsLoad : 1; // Is memory load
- bool IsStore : 1; // Is memory store
- unsigned Slot; // Node's time slot
- NodeGroup *Group; // Grouping information
- unsigned VRBase; // Virtual register base
-#ifndef NDEBUG
- unsigned Preorder; // Index before scheduling
-#endif
-
- // Ctor.
- NodeInfo(SDNode *N = NULL)
- : Pending(0)
- , Node(N)
- , StageBegin(NULL)
- , StageEnd(NULL)
- , Latency(0)
- , IsCall(false)
- , Slot(0)
- , Group(NULL)
- , VRBase(0)
-#ifndef NDEBUG
- , Preorder(0)
-#endif
- {}
-
- // Accessors
- inline bool isInGroup() const {
- assert(!Group || !Group->group_empty() && "Group with no members");
- return Group != NULL;
- }
- inline bool isGroupDominator() const {
- return isInGroup() && Group->getDominator() == this;
- }
- inline int getPending() const {
- return Group ? Group->getPending() : Pending;
- }
- inline void setPending(int P) {
- if (Group) Group->setPending(P);
- else Pending = P;
- }
- inline int addPending(int I) {
- if (Group) return Group->addPending(I);
- else return Pending += I;
- }
- };
-
- //===--------------------------------------------------------------------===//
- ///
- /// NodeGroupIterator - Iterates over all the nodes indicated by the node
- /// info. If the node is in a group then iterate over the members of the
- /// group, otherwise just the node info.
- ///
- class NodeGroupIterator {
- private:
- NodeInfo *NI; // Node info
- NIIterator NGI; // Node group iterator
- NIIterator NGE; // Node group iterator end
-
- public:
- // Ctor.
- NodeGroupIterator(NodeInfo *N) : NI(N) {
- // If the node is in a group then set up the group iterator. Otherwise
- // the group iterators will trip first time out.
- if (N->isInGroup()) {
- // get Group
- NodeGroup *Group = NI->Group;
- NGI = Group->group_begin();
- NGE = Group->group_end();
- // Prevent this node from being used (will be in members list
- NI = NULL;
- }
- }
-
- /// next - Return the next node info, otherwise NULL.
- ///
- NodeInfo *next() {
- // If members list
- if (NGI != NGE) return *NGI++;
- // Use node as the result (may be NULL)
- NodeInfo *Result = NI;
- // Only use once
- NI = NULL;
- // Return node or NULL
- return Result;
- }
- };
- //===--------------------------------------------------------------------===//
-
-
- //===--------------------------------------------------------------------===//
- ///
- /// NodeGroupOpIterator - Iterates over all the operands of a node. If the
- /// node is a member of a group, this iterates over all the operands of all
- /// the members of the group.
- ///
- class NodeGroupOpIterator {
- private:
- NodeInfo *NI; // Node containing operands
- NodeGroupIterator GI; // Node group iterator
- SDNode::op_iterator OI; // Operand iterator
- SDNode::op_iterator OE; // Operand iterator end
-
- /// CheckNode - Test if node has more operands. If not get the next node
- /// skipping over nodes that have no operands.
- void CheckNode() {
- // Only if operands are exhausted first
- while (OI == OE) {
- // Get next node info
- NodeInfo *NI = GI.next();
- // Exit if nodes are exhausted
- if (!NI) return;
- // Get node itself
- SDNode *Node = NI->Node;
- // Set up the operand iterators
- OI = Node->op_begin();
- OE = Node->op_end();
- }
- }
-
- public:
- // Ctor.
- NodeGroupOpIterator(NodeInfo *N)
- : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
- /// isEnd - Returns true when not more operands are available.
- ///
- inline bool isEnd() { CheckNode(); return OI == OE; }
-
- /// next - Returns the next available operand.
- ///
- inline SDOperand next() {
- assert(OI != OE &&
- "Not checking for end of NodeGroupOpIterator correctly");
- return *OI++;
- }
- };
-
class ScheduleDAG {
public:
- SchedHeuristics Heuristic; // Scheduling heuristic
SelectionDAG &DAG; // DAG of the current basic block
MachineBasicBlock *BB; // Current basic block
const TargetMachine &TM; // Target processor
const MRegisterInfo *MRI; // Target processor register info
SSARegMap *RegMap; // Virtual/real register map
MachineConstantPool *ConstPool; // Target constant pool
- std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
- unsigned NodeCount; // Number of nodes in DAG
- bool HasGroups; // True if there are any groups
- NodeInfo *Info; // Info for nodes being scheduled
- NIVector Ordering; // Emit ordering of nodes
- NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
- ScheduleDAG(SchedHeuristics hstc, SelectionDAG &dag, MachineBasicBlock *bb,
+ ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm)
- : Heuristic(hstc), DAG(dag), BB(bb), TM(tm), NodeCount(0),
- HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {}
-
- virtual ~ScheduleDAG() {
- if (Info)
- delete[] Info;
+ : DAG(dag), BB(bb), TM(tm) {}
- NodeGroup *NG = HeadNG;
- while (NG) {
- NodeGroup *NextSU = NG->Next;
- delete NG;
- NG = NextSU;
- }
- };
+ virtual ~ScheduleDAG() {}
/// Run - perform scheduling.
///
MachineBasicBlock *Run();
- /// getNI - Returns the node info for the specified node.
- ///
- NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
-
- /// getVR - Returns the virtual register number of the node.
- ///
- unsigned getVR(SDOperand Op) {
- NodeInfo *NI = getNI(Op.Val);
- assert(NI->VRBase != 0 && "Node emitted out of order - late");
- return NI->VRBase + Op.ResNo;
- }
-
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
///
static bool isPassiveNode(SDNode *Node) {
if (isa<BasicBlockSDNode>(Node)) return true;
if (isa<FrameIndexSDNode>(Node)) return true;
if (isa<ConstantPoolSDNode>(Node)) return true;
+ if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
return false;
}
/// EmitNode - Generate machine code for an node and needed dependencies.
+ /// VRBaseMap contains, for each already emitted node, the first virtual
+ /// register number for the results of the node.
///
- void EmitNode(NodeInfo *NI);
+ void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap);
/// EmitNoop - Emit a noop instruction.
///
void EmitNoop();
- /// EmitAll - Emit all nodes in schedule sorted order.
- ///
- void EmitAll();
/// Schedule - Order nodes according to selected style.
///
virtual void Schedule() {}
- /// printNI - Print node info.
- ///
- void printNI(std::ostream &O, NodeInfo *NI) const;
-
- /// printChanges - Hilight changes in order caused by scheduling.
- ///
- void printChanges(unsigned Index) const;
-
- /// print - Print ordering to specified output stream.
- ///
- void print(std::ostream &O) const;
-
- void dump(const char *tag) const;
-
- virtual void dump() const;
-
private:
void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
- const TargetInstrDescriptor *II);
-
- /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
- ///
- void PrepareNodeInfo();
-
- /// IdentifyGroups - Put flagged nodes into groups.
- ///
- void IdentifyGroups();
-
- void AddToGroup(NodeInfo *D, NodeInfo *U);
+ const TargetInstrDescriptor *II,
+ std::map<SDNode*, unsigned> &VRBaseMap);
};
+ ScheduleDAG *createBFS_DAGScheduler(SelectionDAG &DAG, MachineBasicBlock *BB);
+
/// createSimpleDAGScheduler - This creates a simple two pass instruction
/// scheduler.
- ScheduleDAG* createSimpleDAGScheduler(SchedHeuristics Heuristic,
- SelectionDAG &DAG,
+ ScheduleDAG* createSimpleDAGScheduler(bool NoItins, SelectionDAG &DAG,
MachineBasicBlock *BB);
/// createBURRListDAGScheduler - This creates a bottom up register usage