#include "llvm/CodeGen/ValueTypes.h"
#include "llvm/Value.h"
#include "llvm/ADT/GraphTraits.h"
-#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/iterator"
#include "llvm/Support/DataTypes.h"
#include <cassert>
class MachineBasicBlock;
class SDNode;
template <typename T> struct simplify_type;
+template <typename T> struct ilist_traits;
+template<typename NodeTy, typename Traits> class iplist;
+template<typename NodeTy> class ilist_iterator;
/// ISD namespace - This namespace contains an enum which represents all of the
/// SelectionDAG node types and value types.
// EntryToken - This is the marker used to indicate the start of the region.
EntryToken,
- // Token factor - This node is takes multiple tokens as input and produces a
+ // Token factor - This node takes multiple tokens as input and produces a
// single token result. This is used to represent the fact that the operand
// operators are independent of each other.
TokenFactor,
+
+ // AssertSext, AssertZext - These nodes record if a register contains a
+ // value that has already been zero or sign extended from a narrower type.
+ // These nodes take two operands. The first is the node that has already
+ // been extended, and the second is a value type node indicating the width
+ // of the extension
+ AssertSext, AssertZext,
// Various leaf nodes.
- Constant, ConstantFP, GlobalAddress, FrameIndex, ConstantPool,
- BasicBlock, ExternalSymbol, VALUETYPE, CONDCODE, Register,
-
- // TargetConstant - Like Constant, but the DAG does not do any folding or
- // simplification of the constant. This is used by the DAG->DAG selector.
- TargetConstant,
+ STRING, BasicBlock, VALUETYPE, CONDCODE, Register,
+ Constant, ConstantFP,
+ GlobalAddress, FrameIndex, ConstantPool, ExternalSymbol,
+ // TargetConstant* - Like Constant*, but the DAG does not do any folding or
+ // simplification of the constant.
+ TargetConstant,
+ TargetConstantFP,
+
+ // TargetGlobalAddress - Like GlobalAddress, but the DAG does no folding or
+ // anything else with this node, and this is valid in the target-specific
+ // dag, turning into a GlobalAddress operand.
+ TargetGlobalAddress,
+ TargetFrameIndex,
+ TargetConstantPool,
+ TargetExternalSymbol,
+
+ /// RESULT = INTRINSIC_WO_CHAIN(INTRINSICID, arg1, arg2, ...)
+ /// This node represents a target intrinsic function with no side effects.
+ /// The first operand is the ID number of the intrinsic from the
+ /// llvm::Intrinsic namespace. The operands to the intrinsic follow. The
+ /// node has returns the result of the intrinsic.
+ INTRINSIC_WO_CHAIN,
+
+ /// RESULT,OUTCHAIN = INTRINSIC_W_CHAIN(INCHAIN, INTRINSICID, arg1, ...)
+ /// This node represents a target intrinsic function with side effects that
+ /// returns a result. The first operand is a chain pointer. The second is
+ /// the ID number of the intrinsic from the llvm::Intrinsic namespace. The
+ /// operands to the intrinsic follow. The node has two results, the result
+ /// of the intrinsic and an output chain.
+ INTRINSIC_W_CHAIN,
+
+ /// OUTCHAIN = INTRINSIC_VOID(INCHAIN, INTRINSICID, arg1, arg2, ...)
+ /// This node represents a target intrinsic function with side effects that
+ /// does not return a result. The first operand is a chain pointer. The
+ /// second is the ID number of the intrinsic from the llvm::Intrinsic
+ /// namespace. The operands to the intrinsic follow.
+ INTRINSIC_VOID,
+
// CopyToReg - This node has three operands: a chain, a register number to
// set to this value, and a value.
CopyToReg,
// SelectionDAG. The register is available from the RegSDNode object.
CopyFromReg,
- // ImplicitDef - This node indicates that the specified register is
- // implicitly defined by some operation (e.g. its a live-in argument). The
- // two operands to this are the token chain coming in and the register.
- // The only result is the token chain going out.
- ImplicitDef,
-
// UNDEF - An undefined node
UNDEF,
// two values of the same integer value type, this produces a value twice as
// big. Like EXTRACT_ELEMENT, this can only be used before legalization.
BUILD_PAIR,
-
-
- // Simple binary arithmetic operators.
+
+ // MERGE_VALUES - This node takes multiple discrete operands and returns
+ // them all as its individual results. This nodes has exactly the same
+ // number of inputs and outputs, and is only valid before legalization.
+ // This node is useful for some pieces of the code generator that want to
+ // think about a single node with multiple results, not multiple nodes.
+ MERGE_VALUES,
+
+ // Simple integer binary arithmetic operators.
ADD, SUB, MUL, SDIV, UDIV, SREM, UREM,
-
+
+ // Carry-setting nodes for multiple precision addition and subtraction.
+ // These nodes take two operands of the same value type, and produce two
+ // results. The first result is the normal add or sub result, the second
+ // result is the carry flag result.
+ ADDC, SUBC,
+
+ // Carry-using nodes for multiple precision addition and subtraction. These
+ // nodes take three operands: The first two are the normal lhs and rhs to
+ // the add or sub, and the third is the input carry flag. These nodes
+ // produce two results; the normal result of the add or sub, and the output
+ // carry flag. These nodes both read and write a carry flag to allow them
+ // to them to be chained together for add and sub of arbitrarily large
+ // values.
+ ADDE, SUBE,
+
+ // Simple binary floating point operators.
+ FADD, FSUB, FMUL, FDIV, FREM,
+
+ // FCOPYSIGN(X, Y) - Return the value of X with the sign of Y. NOTE: This
+ // DAG node does not require that X and Y have the same type, just that they
+ // are both floating point. X and the result must have the same type.
+ // FCOPYSIGN(f32, f64) is allowed.
+ FCOPYSIGN,
+
+ /// VBUILD_VECTOR(ELT1, ELT2, ELT3, ELT4,..., COUNT,TYPE) - Return a vector
+ /// with the specified, possibly variable, elements. The number of elements
+ /// is required to be a power of two.
+ VBUILD_VECTOR,
+
+ /// BUILD_VECTOR(ELT1, ELT2, ELT3, ELT4,...) - Return a vector
+ /// with the specified, possibly variable, elements. The number of elements
+ /// is required to be a power of two.
+ BUILD_VECTOR,
+
+ /// VINSERT_VECTOR_ELT(VECTOR, VAL, IDX, COUNT,TYPE) - Given a vector
+ /// VECTOR, an element ELEMENT, and a (potentially variable) index IDX,
+ /// return an vector with the specified element of VECTOR replaced with VAL.
+ /// COUNT and TYPE specify the type of vector, as is standard for V* nodes.
+ VINSERT_VECTOR_ELT,
+
+ /// INSERT_VECTOR_ELT(VECTOR, VAL, IDX) - Returns VECTOR (a legal packed
+ /// type) with the element at IDX replaced with VAL.
+ INSERT_VECTOR_ELT,
+
+ /// VEXTRACT_VECTOR_ELT(VECTOR, IDX) - Returns a single element from VECTOR
+ /// (an MVT::Vector value) identified by the (potentially variable) element
+ /// number IDX.
+ VEXTRACT_VECTOR_ELT,
+
+ /// EXTRACT_VECTOR_ELT(VECTOR, IDX) - Returns a single element from VECTOR
+ /// (a legal packed type vector) identified by the (potentially variable)
+ /// element number IDX.
+ EXTRACT_VECTOR_ELT,
+
+ /// VVECTOR_SHUFFLE(VEC1, VEC2, SHUFFLEVEC, COUNT,TYPE) - Returns a vector,
+ /// of the same type as VEC1/VEC2. SHUFFLEVEC is a VBUILD_VECTOR of
+ /// constant int values that indicate which value each result element will
+ /// get. The elements of VEC1/VEC2 are enumerated in order. This is quite
+ /// similar to the Altivec 'vperm' instruction, except that the indices must
+ /// be constants and are in terms of the element size of VEC1/VEC2, not in
+ /// terms of bytes.
+ VVECTOR_SHUFFLE,
+
+ /// VECTOR_SHUFFLE(VEC1, VEC2, SHUFFLEVEC) - Returns a vector, of the same
+ /// type as VEC1/VEC2. SHUFFLEVEC is a BUILD_VECTOR of constant int values
+ /// (regardless of whether its datatype is legal or not) that indicate
+ /// which value each result element will get. The elements of VEC1/VEC2 are
+ /// enumerated in order. This is quite similar to the Altivec 'vperm'
+ /// instruction, except that the indices must be constants and are in terms
+ /// of the element size of VEC1/VEC2, not in terms of bytes.
+ VECTOR_SHUFFLE,
+
+ /// X = VBIT_CONVERT(Y) and X = VBIT_CONVERT(Y, COUNT,TYPE) - This node
+ /// represents a conversion from or to an ISD::Vector type.
+ ///
+ /// This is lowered to a BIT_CONVERT of the appropriate input/output types.
+ /// The input and output are required to have the same size and at least one
+ /// is required to be a vector (if neither is a vector, just use
+ /// BIT_CONVERT).
+ ///
+ /// If the result is a vector, this takes three operands (like any other
+ /// vector producer) which indicate the size and type of the vector result.
+ /// Otherwise it takes one input.
+ VBIT_CONVERT,
+
+ /// BINOP(LHS, RHS, COUNT,TYPE)
+ /// Simple abstract vector operators. Unlike the integer and floating point
+ /// binary operators, these nodes also take two additional operands:
+ /// a constant element count, and a value type node indicating the type of
+ /// the elements. The order is count, type, op0, op1. All vector opcodes,
+ /// including VLOAD and VConstant must currently have count and type as
+ /// their last two operands.
+ VADD, VSUB, VMUL, VSDIV, VUDIV,
+ VAND, VOR, VXOR,
+
+ /// SCALAR_TO_VECTOR(VAL) - This represents the operation of loading a
+ /// scalar value into the low element of the resultant vector type. The top
+ /// elements of the vector are undefined.
+ SCALAR_TO_VECTOR,
+
// MULHU/MULHS - Multiply high - Multiply two integers of type iN, producing
// an unsigned/signed value of type i[2*n], then return the top part.
MULHU, MULHS,
- // Bitwise operators.
- AND, OR, XOR, SHL, SRA, SRL,
+ // Bitwise operators - logical and, logical or, logical xor, shift left,
+ // shift right algebraic (shift in sign bits), shift right logical (shift in
+ // zeroes), rotate left, rotate right, and byteswap.
+ AND, OR, XOR, SHL, SRA, SRL, ROTL, ROTR, BSWAP,
// Counting operators
CTTZ, CTLZ, CTPOP,
- // Select
+ // Select(COND, TRUEVAL, FALSEVAL)
SELECT,
// Select with condition operator - This selects between a true value and
// (op #2) as a CondCodeSDNode.
SETCC,
- // ADD_PARTS/SUB_PARTS - These operators take two logical operands which are
- // broken into a multiple pieces each, and return the resulting pieces of
- // doing an atomic add/sub operation. This is used to handle add/sub of
- // expanded types. The operation ordering is:
- // [Lo,Hi] = op [LoLHS,HiLHS], [LoRHS,HiRHS]
- ADD_PARTS, SUB_PARTS,
-
// SHL_PARTS/SRA_PARTS/SRL_PARTS - These operators are used for expanded
// integer shift operations, just like ADD/SUB_PARTS. The operation
// ordering is:
// ZERO_EXTEND - Used for integer types, zeroing the new bits.
ZERO_EXTEND,
+ // ANY_EXTEND - Used for integer types. The high bits are undefined.
+ ANY_EXTEND,
+
// TRUNCATE - Completely drop the high bits.
TRUNCATE,
// FP_EXTEND - Extend a smaller FP type into a larger FP type.
FP_EXTEND,
+ // BIT_CONVERT - Theis operator converts between integer and FP values, as
+ // if one was stored to memory as integer and the other was loaded from the
+ // same address (or equivalently for vector format conversions, etc). The
+ // source and result are required to have the same bit size (e.g.
+ // f32 <-> i32). This can also be used for int-to-int or fp-to-fp
+ // conversions, but that is a noop, deleted by getNode().
+ BIT_CONVERT,
+
// FNEG, FABS, FSQRT, FSIN, FCOS - Perform unary floating point negation,
// absolute value, square root, sine and cosine operations.
FNEG, FABS, FSQRT, FSIN, FCOS,
-
+
// Other operators. LOAD and STORE have token chains as their first
// operand, then the same operands as an LLVM load/store instruction, then a
// SRCVALUE node that provides alias analysis information.
LOAD, STORE,
+
+ // Abstract vector version of LOAD. VLOAD has a constant element count as
+ // the first operand, followed by a value type node indicating the type of
+ // the elements, a token chain, a pointer operand, and a SRCVALUE node.
+ VLOAD,
// EXTLOAD, SEXTLOAD, ZEXTLOAD - These three operators all load a value from
// memory and extend them to a larger value (e.g. load a byte into a word
// integer result type.
// ZEXTLOAD loads the integer operand and zero extends it to a larger
// integer result type.
- // EXTLOAD is used for two things: floating point extending loads, and
- // integer extending loads where it doesn't matter what the high
- // bits are set to. The code generator is allowed to codegen this
- // into whichever operation is more efficient.
+ // EXTLOAD is used for three things: floating point extending loads,
+ // integer extending loads [the top bits are undefined], and vector
+ // extending loads [load into low elt].
EXTLOAD, SEXTLOAD, ZEXTLOAD,
// TRUNCSTORE - This operators truncates (for integer) or rounds (for FP) a
// DYNAMIC_STACKALLOC - Allocate some number of bytes on the stack aligned
// to a specified boundary. The first operand is the token chain, the
// second is the number of bytes to allocate, and the third is the alignment
- // boundary.
+ // boundary. The size is guaranteed to be a multiple of the stack
+ // alignment, and the alignment is guaranteed to be bigger than the stack
+ // alignment (if required) or 0 to get standard stack alignment.
DYNAMIC_STACKALLOC,
// Control flow instructions. These all have token chains.
// to if the condition is true.
BRCOND,
- // BRCONDTWOWAY - Two-way conditional branch. The first operand is the
- // chain, the second is the condition, the third is the block to branch to
- // if true, and the forth is the block to branch to if false. Targets
- // usually do not implement this, preferring to have legalize demote the
- // operation to BRCOND/BR pairs when necessary.
- BRCONDTWOWAY,
-
// BR_CC - Conditional branch. The behavior is like that of SELECT_CC, in
// that the condition is represented as condition code, and two nodes to
// compare, rather than as a combined SetCC node. The operands in order are
// chain, cc, lhs, rhs, block to branch to if condition is true.
BR_CC,
- // BRTWOWAY_CC - Two-way conditional branch. The operands in order are
- // chain, cc, lhs, rhs, block to branch to if condition is true, block to
- // branch to if condition is false. Targets usually do not implement this,
- // preferring to have legalize demote the operation to BRCOND/BR pairs.
- BRTWOWAY_CC,
-
// RET - Return from function. The first operand is the chain,
// and any subsequent operands are the return values for the
// function. This operation can have variable number of operands.
RET,
- // CALL - Call to a function pointer. The first operand is the chain, the
- // second is the destination function pointer (a GlobalAddress for a direct
- // call). Arguments have already been lowered to explicit DAGs according to
- // the calling convention in effect here. TAILCALL is the same as CALL, but
- // the callee is known not to access the stack of the caller.
- CALL,
- TAILCALL,
-
+ // INLINEASM - Represents an inline asm block. This node always has two
+ // return values: a chain and a flag result. The inputs are as follows:
+ // Operand #0 : Input chain.
+ // Operand #1 : a ExternalSymbolSDNode with a pointer to the asm string.
+ // Operand #2n+2: A RegisterNode.
+ // Operand #2n+3: A TargetConstant, indicating if the reg is a use/def
+ // Operand #last: Optional, an incoming flag.
+ INLINEASM,
+
+ // STACKSAVE - STACKSAVE has one operand, an input chain. It produces a
+ // value, the same type as the pointer type for the system, and an output
+ // chain.
+ STACKSAVE,
+
+ // STACKRESTORE has two operands, an input chain and a pointer to restore to
+ // it returns an output chain.
+ STACKRESTORE,
+
// MEMSET/MEMCPY/MEMMOVE - The first operand is the chain, and the rest
// correspond to the operands of the LLVM intrinsic functions. The only
// result is a token chain. The alignment argument is guaranteed to be a
// target and not touched by the DAG optimizers.
CALLSEQ_START, // Beginning of a call sequence
CALLSEQ_END, // End of a call sequence
+
+ // VAARG - VAARG has three operands: an input chain, a pointer, and a
+ // SRCVALUE. It returns a pair of values: the vaarg value and a new chain.
+ VAARG,
+
+ // VACOPY - VACOPY has five operands: an input chain, a destination pointer,
+ // a source pointer, a SRCVALUE for the destination, and a SRCVALUE for the
+ // source.
+ VACOPY,
+
+ // VAEND, VASTART - VAEND and VASTART have three operands: an input chain, a
+ // pointer, and a SRCVALUE.
+ VAEND, VASTART,
// SRCVALUE - This corresponds to a Value*, and is used to associate memory
// locations with their value. This allows one use alias analysis
// PCMARKER - This corresponds to the pcmarker intrinsic.
PCMARKER,
- // READPORT, WRITEPORT, READIO, WRITEIO - These correspond to the LLVM
- // intrinsics of the same name. The first operand is a token chain, the
- // other operands match the intrinsic. These produce a token chain in
- // addition to a value (if any).
- READPORT, WRITEPORT, READIO, WRITEIO,
+ // READCYCLECOUNTER - This corresponds to the readcyclecounter intrinsic.
+ // The only operand is a chain and a value and a chain are produced. The
+ // value is the contents of the architecture specific cycle counter like
+ // register (or other high accuracy low latency clock source)
+ READCYCLECOUNTER,
+
+ // HANDLENODE node - Used as a handle for various purposes.
+ HANDLENODE,
+ // LOCATION - This node is used to represent a source location for debug
+ // info. It takes token chain as input, then a line number, then a column
+ // number, then a filename, then a working dir. It produces a token chain
+ // as output.
+ LOCATION,
+
+ // DEBUG_LOC - This node is used to represent source line information
+ // embedded in the code. It takes a token chain as input, then a line
+ // number, then a column then a file id (provided by MachineDebugInfo.) It
+ // produces a token chain as output.
+ DEBUG_LOC,
+
+ // DEBUG_LABEL - This node is used to mark a location in the code where a
+ // label should be generated for use by the debug information. It takes a
+ // token chain as input and then a unique id (provided by MachineDebugInfo.)
+ // It produces a token chain as output.
+ DEBUG_LABEL,
+
// BUILTIN_OP_END - This must be the last enum value in this list.
- BUILTIN_OP_END,
+ BUILTIN_OP_END
};
+ /// Node predicates
+
+ /// isBuildVectorAllOnes - Return true if the specified node is a
+ /// BUILD_VECTOR where all of the elements are ~0 or undef.
+ bool isBuildVectorAllOnes(const SDNode *N);
+
+ /// isBuildVectorAllZeros - Return true if the specified node is a
+ /// BUILD_VECTOR where all of the elements are 0 or undef.
+ bool isBuildVectorAllZeros(const SDNode *N);
+
//===--------------------------------------------------------------------===//
/// ISD::CondCode enum - These are ordered carefully to make the bitfields
/// below work out, when considering SETFALSE (something that never exists
SETNE, // 1 X 1 1 0 True if not equal
SETTRUE2, // 1 X 1 1 1 Always true (always folded)
- SETCC_INVALID, // Marker value.
+ SETCC_INVALID // Marker value.
};
/// isSignedIntSetCC - Return true if this is a setcc instruction that
return SDOperand(Val, R);
}
+ // isOperand - Return true if this node is an operand of N.
+ bool isOperand(SDNode *N) const;
+
/// getValueType - Return the ValueType of the referenced return value.
///
inline MVT::ValueType getValueType() const;
inline unsigned getNodeDepth() const;
inline unsigned getNumOperands() const;
inline const SDOperand &getOperand(unsigned i) const;
+ inline bool isTargetOpcode() const;
+ inline unsigned getTargetOpcode() const;
/// hasOneUse - Return true if there is exactly one operation using this
/// result value of the defining operator.
/// depth of 2, etc.
unsigned short NodeDepth;
- /// Operands - The values that are used by this operation.
+ /// OperandList - The values that are used by this operation.
///
- std::vector<SDOperand> Operands;
+ SDOperand *OperandList;
+
+ /// ValueList - The types of the values this node defines. SDNode's may
+ /// define multiple values simultaneously.
+ MVT::ValueType *ValueList;
- /// Values - The types of the values this node defines. SDNode's may define
- /// multiple values simultaneously.
- std::vector<MVT::ValueType> Values;
+ /// NumOperands/NumValues - The number of entries in the Operand/Value list.
+ unsigned short NumOperands, NumValues;
+
+ /// Prev/Next pointers - These pointers form the linked list of of the
+ /// AllNodes list in the current DAG.
+ SDNode *Prev, *Next;
+ friend struct ilist_traits<SDNode>;
/// Uses - These are all of the SDNode's that use a value produced by this
/// node.
std::vector<SDNode*> Uses;
public:
-
+ virtual ~SDNode() {
+ assert(NumOperands == 0 && "Operand list not cleared before deletion");
+ }
+
//===--------------------------------------------------------------------===//
// Accessors
//
unsigned getOpcode() const { return NodeType; }
+ bool isTargetOpcode() const { return NodeType >= ISD::BUILTIN_OP_END; }
+ unsigned getTargetOpcode() const {
+ assert(isTargetOpcode() && "Not a target opcode!");
+ return NodeType - ISD::BUILTIN_OP_END;
+ }
size_t use_size() const { return Uses.size(); }
bool use_empty() const { return Uses.empty(); }
/// hasNUsesOfValue - Return true if there are exactly NUSES uses of the
/// indicated value. This method ignores uses of other values defined by this
/// operation.
- bool hasNUsesOfValue(unsigned NUses, unsigned Value);
+ bool hasNUsesOfValue(unsigned NUses, unsigned Value) const;
+
+ // isOnlyUse - Return true if this node is the only use of N.
+ bool isOnlyUse(SDNode *N) const;
+
+ // isOperand - Return true if this node is an operand of N.
+ bool isOperand(SDNode *N) const;
/// getNumOperands - Return the number of values used by this operation.
///
- unsigned getNumOperands() const { return Operands.size(); }
-
- const SDOperand &getOperand(unsigned Num) {
- assert(Num < Operands.size() && "Invalid child # of SDNode!");
- return Operands[Num];
- }
+ unsigned getNumOperands() const { return NumOperands; }
const SDOperand &getOperand(unsigned Num) const {
- assert(Num < Operands.size() && "Invalid child # of SDNode!");
- return Operands[Num];
+ assert(Num < NumOperands && "Invalid child # of SDNode!");
+ return OperandList[Num];
}
- typedef std::vector<SDOperand>::const_iterator op_iterator;
- op_iterator op_begin() const { return Operands.begin(); }
- op_iterator op_end() const { return Operands.end(); }
+ typedef const SDOperand* op_iterator;
+ op_iterator op_begin() const { return OperandList; }
+ op_iterator op_end() const { return OperandList+NumOperands; }
/// getNumValues - Return the number of values defined/returned by this
/// operator.
///
- unsigned getNumValues() const { return Values.size(); }
+ unsigned getNumValues() const { return NumValues; }
/// getValueType - Return the type of a specified result.
///
MVT::ValueType getValueType(unsigned ResNo) const {
- assert(ResNo < Values.size() && "Illegal result number!");
- return Values[ResNo];
+ assert(ResNo < NumValues && "Illegal result number!");
+ return ValueList[ResNo];
}
- typedef std::vector<MVT::ValueType>::const_iterator value_iterator;
- value_iterator value_begin() const { return Values.begin(); }
- value_iterator value_end() const { return Values.end(); }
+ typedef const MVT::ValueType* value_iterator;
+ value_iterator value_begin() const { return ValueList; }
+ value_iterator value_end() const { return ValueList+NumValues; }
/// getOperationName - Return the opcode of this operation for printing.
///
static bool classof(const SDNode *) { return true; }
-
- /// setAdjCallChain - This method should only be used by the legalizer.
- void setAdjCallChain(SDOperand N);
-
protected:
friend class SelectionDAG;
+
+ /// getValueTypeList - Return a pointer to the specified value type.
+ ///
+ static MVT::ValueType *getValueTypeList(MVT::ValueType VT);
SDNode(unsigned NT, MVT::ValueType VT) : NodeType(NT), NodeDepth(1) {
- Values.reserve(1);
- Values.push_back(VT);
+ OperandList = 0; NumOperands = 0;
+ ValueList = getValueTypeList(VT);
+ NumValues = 1;
+ Prev = 0; Next = 0;
}
SDNode(unsigned NT, SDOperand Op)
: NodeType(NT), NodeDepth(Op.Val->getNodeDepth()+1) {
- Operands.reserve(1); Operands.push_back(Op);
+ OperandList = new SDOperand[1];
+ OperandList[0] = Op;
+ NumOperands = 1;
Op.Val->Uses.push_back(this);
+ ValueList = 0;
+ NumValues = 0;
+ Prev = 0; Next = 0;
}
SDNode(unsigned NT, SDOperand N1, SDOperand N2)
: NodeType(NT) {
NodeDepth = N1.Val->getNodeDepth()+1;
else
NodeDepth = N2.Val->getNodeDepth()+1;
- Operands.reserve(2); Operands.push_back(N1); Operands.push_back(N2);
+ OperandList = new SDOperand[2];
+ OperandList[0] = N1;
+ OperandList[1] = N2;
+ NumOperands = 2;
N1.Val->Uses.push_back(this); N2.Val->Uses.push_back(this);
+ ValueList = 0;
+ NumValues = 0;
+ Prev = 0; Next = 0;
}
SDNode(unsigned NT, SDOperand N1, SDOperand N2, SDOperand N3)
: NodeType(NT) {
ND = N3.Val->getNodeDepth();
NodeDepth = ND+1;
- Operands.reserve(3); Operands.push_back(N1); Operands.push_back(N2);
- Operands.push_back(N3);
+ OperandList = new SDOperand[3];
+ OperandList[0] = N1;
+ OperandList[1] = N2;
+ OperandList[2] = N3;
+ NumOperands = 3;
+
N1.Val->Uses.push_back(this); N2.Val->Uses.push_back(this);
N3.Val->Uses.push_back(this);
+ ValueList = 0;
+ NumValues = 0;
+ Prev = 0; Next = 0;
}
SDNode(unsigned NT, SDOperand N1, SDOperand N2, SDOperand N3, SDOperand N4)
: NodeType(NT) {
ND = N4.Val->getNodeDepth();
NodeDepth = ND+1;
- Operands.reserve(4); Operands.push_back(N1); Operands.push_back(N2);
- Operands.push_back(N3); Operands.push_back(N4);
+ OperandList = new SDOperand[4];
+ OperandList[0] = N1;
+ OperandList[1] = N2;
+ OperandList[2] = N3;
+ OperandList[3] = N4;
+ NumOperands = 4;
+
N1.Val->Uses.push_back(this); N2.Val->Uses.push_back(this);
N3.Val->Uses.push_back(this); N4.Val->Uses.push_back(this);
+ ValueList = 0;
+ NumValues = 0;
+ Prev = 0; Next = 0;
}
- SDNode(unsigned NT, std::vector<SDOperand> &Nodes) : NodeType(NT) {
- Operands.swap(Nodes);
+ SDNode(unsigned Opc, const std::vector<SDOperand> &Nodes) : NodeType(Opc) {
+ NumOperands = Nodes.size();
+ OperandList = new SDOperand[NumOperands];
+
unsigned ND = 0;
- for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
- Operands[i].Val->Uses.push_back(this);
- if (ND < Operands[i].Val->getNodeDepth())
- ND = Operands[i].Val->getNodeDepth();
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i) {
+ OperandList[i] = Nodes[i];
+ SDNode *N = OperandList[i].Val;
+ N->Uses.push_back(this);
+ if (ND < N->getNodeDepth()) ND = N->getNodeDepth();
}
NodeDepth = ND+1;
+ ValueList = 0;
+ NumValues = 0;
+ Prev = 0; Next = 0;
}
- virtual ~SDNode() {}
-
/// MorphNodeTo - This clears the return value and operands list, and sets the
/// opcode of the node to the specified value. This should only be used by
/// the SelectionDAG class.
void MorphNodeTo(unsigned Opc) {
NodeType = Opc;
- Values.clear();
+ ValueList = 0;
+ NumValues = 0;
// Clear the operands list, updating used nodes to remove this from their
// use list.
- while (!Operands.empty()) {
- SDNode *O = Operands.back().Val;
- Operands.pop_back();
- O->removeUser(this);
- }
+ for (op_iterator I = op_begin(), E = op_end(); I != E; ++I)
+ I->Val->removeUser(this);
+ delete [] OperandList;
+ OperandList = 0;
+ NumOperands = 0;
}
void setValueTypes(MVT::ValueType VT) {
- Values.reserve(1);
- Values.push_back(VT);
+ assert(NumValues == 0 && "Should not have values yet!");
+ ValueList = getValueTypeList(VT);
+ NumValues = 1;
}
- void setValueTypes(MVT::ValueType VT1, MVT::ValueType VT2) {
- Values.reserve(2);
- Values.push_back(VT1);
- Values.push_back(VT2);
- }
- /// Note: this method destroys the vector passed in.
- void setValueTypes(std::vector<MVT::ValueType> &VTs) {
- std::swap(Values, VTs);
+ void setValueTypes(MVT::ValueType *List, unsigned NumVal) {
+ assert(NumValues == 0 && "Should not have values yet!");
+ ValueList = List;
+ NumValues = NumVal;
}
void setOperands(SDOperand Op0) {
- Operands.reserve(1);
- Operands.push_back(Op0);
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[1];
+ OperandList[0] = Op0;
+ NumOperands = 1;
Op0.Val->Uses.push_back(this);
}
void setOperands(SDOperand Op0, SDOperand Op1) {
- Operands.reserve(2);
- Operands.push_back(Op0);
- Operands.push_back(Op1);
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[2];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ NumOperands = 2;
Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
}
void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2) {
- Operands.reserve(3);
- Operands.push_back(Op0);
- Operands.push_back(Op1);
- Operands.push_back(Op2);
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[3];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ NumOperands = 3;
Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
Op2.Val->Uses.push_back(this);
}
+ void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2, SDOperand Op3) {
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[4];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ OperandList[3] = Op3;
+ NumOperands = 4;
+ Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
+ Op2.Val->Uses.push_back(this); Op3.Val->Uses.push_back(this);
+ }
+ void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2, SDOperand Op3,
+ SDOperand Op4) {
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[5];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ OperandList[3] = Op3;
+ OperandList[4] = Op4;
+ NumOperands = 5;
+ Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
+ Op2.Val->Uses.push_back(this); Op3.Val->Uses.push_back(this);
+ Op4.Val->Uses.push_back(this);
+ }
+ void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2, SDOperand Op3,
+ SDOperand Op4, SDOperand Op5) {
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[6];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ OperandList[3] = Op3;
+ OperandList[4] = Op4;
+ OperandList[5] = Op5;
+ NumOperands = 6;
+ Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
+ Op2.Val->Uses.push_back(this); Op3.Val->Uses.push_back(this);
+ Op4.Val->Uses.push_back(this); Op5.Val->Uses.push_back(this);
+ }
+ void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2, SDOperand Op3,
+ SDOperand Op4, SDOperand Op5, SDOperand Op6) {
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[7];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ OperandList[3] = Op3;
+ OperandList[4] = Op4;
+ OperandList[5] = Op5;
+ OperandList[6] = Op6;
+ NumOperands = 7;
+ Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
+ Op2.Val->Uses.push_back(this); Op3.Val->Uses.push_back(this);
+ Op4.Val->Uses.push_back(this); Op5.Val->Uses.push_back(this);
+ Op6.Val->Uses.push_back(this);
+ }
+ void setOperands(SDOperand Op0, SDOperand Op1, SDOperand Op2, SDOperand Op3,
+ SDOperand Op4, SDOperand Op5, SDOperand Op6, SDOperand Op7) {
+ assert(NumOperands == 0 && "Should not have operands yet!");
+ OperandList = new SDOperand[8];
+ OperandList[0] = Op0;
+ OperandList[1] = Op1;
+ OperandList[2] = Op2;
+ OperandList[3] = Op3;
+ OperandList[4] = Op4;
+ OperandList[5] = Op5;
+ OperandList[6] = Op6;
+ OperandList[7] = Op7;
+ NumOperands = 8;
+ Op0.Val->Uses.push_back(this); Op1.Val->Uses.push_back(this);
+ Op2.Val->Uses.push_back(this); Op3.Val->Uses.push_back(this);
+ Op4.Val->Uses.push_back(this); Op5.Val->Uses.push_back(this);
+ Op6.Val->Uses.push_back(this); Op7.Val->Uses.push_back(this);
+ }
+
void addUser(SDNode *User) {
Uses.push_back(User);
}
inline const SDOperand &SDOperand::getOperand(unsigned i) const {
return Val->getOperand(i);
}
+inline bool SDOperand::isTargetOpcode() const {
+ return Val->isTargetOpcode();
+}
+inline unsigned SDOperand::getTargetOpcode() const {
+ return Val->getTargetOpcode();
+}
inline bool SDOperand::hasOneUse() const {
return Val->hasNUsesOfValue(1, ResNo);
}
+/// HandleSDNode - This class is used to form a handle around another node that
+/// is persistant and is updated across invocations of replaceAllUsesWith on its
+/// operand. This node should be directly created by end-users and not added to
+/// the AllNodes list.
+class HandleSDNode : public SDNode {
+public:
+ HandleSDNode(SDOperand X) : SDNode(ISD::HANDLENODE, X) {}
+ ~HandleSDNode() {
+ MorphNodeTo(ISD::HANDLENODE); // Drops operand uses.
+ }
+
+ SDOperand getValue() const { return getOperand(0); }
+};
+
+class StringSDNode : public SDNode {
+ std::string Value;
+protected:
+ friend class SelectionDAG;
+ StringSDNode(const std::string &val)
+ : SDNode(ISD::STRING, MVT::Other), Value(val) {
+ }
+public:
+ const std::string &getValue() const { return Value; }
+ static bool classof(const StringSDNode *) { return true; }
+ static bool classof(const SDNode *N) {
+ return N->getOpcode() == ISD::STRING;
+ }
+};
class ConstantSDNode : public SDNode {
uint64_t Value;
bool isNullValue() const { return Value == 0; }
bool isAllOnesValue() const {
- int NumBits = MVT::getSizeInBits(getValueType(0));
- if (NumBits == 64) return Value+1 == 0;
- return Value == (1ULL << NumBits)-1;
+ return Value == MVT::getIntVTBitMask(getValueType(0));
}
static bool classof(const ConstantSDNode *) { return true; }
double Value;
protected:
friend class SelectionDAG;
- ConstantFPSDNode(double val, MVT::ValueType VT)
- : SDNode(ISD::ConstantFP, VT), Value(val) {
+ ConstantFPSDNode(bool isTarget, double val, MVT::ValueType VT)
+ : SDNode(isTarget ? ISD::TargetConstantFP : ISD::ConstantFP, VT),
+ Value(val) {
}
public:
/// it returns true for things that are clearly not equal, like -0.0 and 0.0.
/// As such, this method can be used to do an exact bit-for-bit comparison of
/// two floating point values.
- bool isExactlyValue(double V) const {
- union {
- double V;
- uint64_t I;
- } T1;
- T1.V = Value;
- union {
- double V;
- uint64_t I;
- } T2;
- T2.V = V;
- return T1.I == T2.I;
- }
+ bool isExactlyValue(double V) const;
static bool classof(const ConstantFPSDNode *) { return true; }
static bool classof(const SDNode *N) {
- return N->getOpcode() == ISD::ConstantFP;
+ return N->getOpcode() == ISD::ConstantFP ||
+ N->getOpcode() == ISD::TargetConstantFP;
}
};
class GlobalAddressSDNode : public SDNode {
GlobalValue *TheGlobal;
+ int Offset;
protected:
friend class SelectionDAG;
- GlobalAddressSDNode(const GlobalValue *GA, MVT::ValueType VT)
- : SDNode(ISD::GlobalAddress, VT) {
+ GlobalAddressSDNode(bool isTarget, const GlobalValue *GA, MVT::ValueType VT,
+ int o=0)
+ : SDNode(isTarget ? ISD::TargetGlobalAddress : ISD::GlobalAddress, VT),
+ Offset(o) {
TheGlobal = const_cast<GlobalValue*>(GA);
}
public:
GlobalValue *getGlobal() const { return TheGlobal; }
+ int getOffset() const { return Offset; }
static bool classof(const GlobalAddressSDNode *) { return true; }
static bool classof(const SDNode *N) {
- return N->getOpcode() == ISD::GlobalAddress;
+ return N->getOpcode() == ISD::GlobalAddress ||
+ N->getOpcode() == ISD::TargetGlobalAddress;
}
};
int FI;
protected:
friend class SelectionDAG;
- FrameIndexSDNode(int fi, MVT::ValueType VT)
- : SDNode(ISD::FrameIndex, VT), FI(fi) {}
+ FrameIndexSDNode(int fi, MVT::ValueType VT, bool isTarg)
+ : SDNode(isTarg ? ISD::TargetFrameIndex : ISD::FrameIndex, VT), FI(fi) {}
public:
int getIndex() const { return FI; }
static bool classof(const FrameIndexSDNode *) { return true; }
static bool classof(const SDNode *N) {
- return N->getOpcode() == ISD::FrameIndex;
+ return N->getOpcode() == ISD::FrameIndex ||
+ N->getOpcode() == ISD::TargetFrameIndex;
}
};
class ConstantPoolSDNode : public SDNode {
- unsigned CPI;
+ Constant *C;
+ int Offset;
+ unsigned Alignment;
protected:
friend class SelectionDAG;
- ConstantPoolSDNode(unsigned cpi, MVT::ValueType VT)
- : SDNode(ISD::ConstantPool, VT), CPI(cpi) {}
+ ConstantPoolSDNode(bool isTarget, Constant *c, MVT::ValueType VT,
+ int o=0)
+ : SDNode(isTarget ? ISD::TargetConstantPool : ISD::ConstantPool, VT),
+ C(c), Offset(o), Alignment(0) {}
+ ConstantPoolSDNode(bool isTarget, Constant *c, MVT::ValueType VT, int o,
+ unsigned Align)
+ : SDNode(isTarget ? ISD::TargetConstantPool : ISD::ConstantPool, VT),
+ C(c), Offset(o), Alignment(Align) {}
public:
- unsigned getIndex() const { return CPI; }
+ Constant *get() const { return C; }
+ int getOffset() const { return Offset; }
+
+ // Return the alignment of this constant pool object, which is either 0 (for
+ // default alignment) or log2 of the desired value.
+ unsigned getAlignment() const { return Alignment; }
static bool classof(const ConstantPoolSDNode *) { return true; }
static bool classof(const SDNode *N) {
- return N->getOpcode() == ISD::ConstantPool;
+ return N->getOpcode() == ISD::ConstantPool ||
+ N->getOpcode() == ISD::TargetConstantPool;
}
};
const char *Symbol;
protected:
friend class SelectionDAG;
- ExternalSymbolSDNode(const char *Sym, MVT::ValueType VT)
- : SDNode(ISD::ExternalSymbol, VT), Symbol(Sym) {
+ ExternalSymbolSDNode(bool isTarget, const char *Sym, MVT::ValueType VT)
+ : SDNode(isTarget ? ISD::TargetExternalSymbol : ISD::ExternalSymbol, VT),
+ Symbol(Sym) {
}
public:
static bool classof(const ExternalSymbolSDNode *) { return true; }
static bool classof(const SDNode *N) {
- return N->getOpcode() == ISD::ExternalSymbol;
+ return N->getOpcode() == ISD::ExternalSymbol ||
+ N->getOpcode() == ISD::TargetExternalSymbol;
}
};
}
};
+template<>
+struct ilist_traits<SDNode> {
+ static SDNode *getPrev(const SDNode *N) { return N->Prev; }
+ static SDNode *getNext(const SDNode *N) { return N->Next; }
+
+ static void setPrev(SDNode *N, SDNode *Prev) { N->Prev = Prev; }
+ static void setNext(SDNode *N, SDNode *Next) { N->Next = Next; }
+
+ static SDNode *createSentinel() {
+ return new SDNode(ISD::EntryToken, MVT::Other);
+ }
+ static void destroySentinel(SDNode *N) { delete N; }
+ //static SDNode *createNode(const SDNode &V) { return new SDNode(V); }
+
+
+ void addNodeToList(SDNode *NTy) {}
+ void removeNodeFromList(SDNode *NTy) {}
+ void transferNodesFromList(iplist<SDNode, ilist_traits> &L2,
+ const ilist_iterator<SDNode> &X,
+ const ilist_iterator<SDNode> &Y) {}
+};
+
} // end llvm namespace
#endif