class MachineConstantPoolValue;
class SDNode;
class Value;
+class MCSymbol;
template <typename T> struct DenseMapInfo;
template <typename T> struct simplify_type;
template <typename T> struct ilist_traits;
// 5) ISD::CvtCode indicating the type of conversion to do
CONVERT_RNDSAT,
+ // FP16_TO_FP32, FP32_TO_FP16 - These operators are used to perform
+ // promotions and truncation for half-precision (16 bit) floating
+ // numbers. We need special nodes since FP16 is a storage-only type with
+ // special semantics of operations.
+ FP16_TO_FP32, FP32_TO_FP16,
+
// FNEG, FABS, FSQRT, FSIN, FCOS, FPOWI, FPOW,
// FLOG, FLOG2, FLOG10, FEXP, FEXP2,
// FCEIL, FTRUNC, FRINT, FNEARBYINT, FFLOOR - Perform various unary floating
/// set the SDNode
void setNode(SDNode *N) { Node = N; }
+ inline SDNode *operator->() const { return Node; }
+
bool operator==(const SDValue &O) const {
return Node == O.Node && ResNo == O.ResNo;
}
/// then they will be delete[]'d when the node is destroyed.
uint16_t OperandsNeedDelete : 1;
+ /// HasDebugValue - This tracks whether this node has one or more dbg_value
+ /// nodes corresponding to it.
+ uint16_t HasDebugValue : 1;
+
protected:
/// SubclassData - This member is defined by this class, but is not used for
/// anything. Subclasses can use it to hold whatever state they find useful.
/// This field is initialized to zero by the ctor.
- uint16_t SubclassData : 15;
+ uint16_t SubclassData : 14;
private:
/// NodeId - Unique id per SDNode in the DAG.
return ~NodeType;
}
+ /// getHasDebugValue - get this bit.
+ bool getHasDebugValue() const { return HasDebugValue; }
+
+ /// setHasDebugValue - set this bit.
+ void setHasDebugValue(bool b) { HasDebugValue = b; }
+
/// use_empty - Return true if there are no uses of this node.
///
bool use_empty() const { return UseList == NULL; }
SDNode(unsigned Opc, const DebugLoc dl, SDVTList VTs, const SDValue *Ops,
unsigned NumOps)
- : NodeType(Opc), OperandsNeedDelete(true), SubclassData(0),
- NodeId(-1),
+ : NodeType(Opc), OperandsNeedDelete(true), HasDebugValue(false),
+ SubclassData(0), NodeId(-1),
OperandList(NumOps ? new SDUse[NumOps] : 0),
ValueList(VTs.VTs), UseList(NULL),
NumOperands(NumOps), NumValues(VTs.NumVTs),
/// This constructor adds no operands itself; operands can be
/// set later with InitOperands.
SDNode(unsigned Opc, const DebugLoc dl, SDVTList VTs)
- : NodeType(Opc), OperandsNeedDelete(false), SubclassData(0),
- NodeId(-1), OperandList(0), ValueList(VTs.VTs), UseList(NULL),
- NumOperands(0), NumValues(VTs.NumVTs),
+ : NodeType(Opc), OperandsNeedDelete(false), HasDebugValue(false),
+ SubclassData(0), NodeId(-1), OperandList(0), ValueList(VTs.VTs),
+ UseList(NULL), NumOperands(0), NumValues(VTs.NumVTs),
debugLoc(dl) {}
/// InitOperands - Initialize the operands list of this with 1 operand.
return SubclassData;
}
+ // We access subclass data here so that we can check consistency
+ // with MachineMemOperand information.
bool isVolatile() const { return (SubclassData >> 5) & 1; }
+ bool isNonTemporal() const { return (SubclassData >> 6) & 1; }
/// Returns the SrcValue and offset that describes the location of the access
const Value *getSrcValue() const { return MMO->getValue(); }
bool isSplat() const { return isSplatMask(Mask, getValueType(0)); }
int getSplatIndex() const {
assert(isSplat() && "Cannot get splat index for non-splat!");
- return Mask[0];
+ EVT VT = getValueType(0);
+ for (unsigned i = 0, e = VT.getVectorNumElements(); i != e; ++i) {
+ if (Mask[i] != -1)
+ return Mask[i];
+ }
+ return -1;
}
static bool isSplatMask(const int *Mask, EVT VT);
const APFloat& getValueAPF() const { return Value->getValueAPF(); }
const ConstantFP *getConstantFPValue() const { return Value; }
+ /// isZero - Return true if the value is positive or negative zero.
+ bool isZero() const { return Value->isZero(); }
+
+ /// isNaN - Return true if the value is a NaN.
+ bool isNaN() const { return Value->isNaN(); }
+
/// isExactlyValue - We don't rely on operator== working on double values, as
/// it returns true for things that are clearly not equal, like -0.0 and 0.0.
/// As such, this method can be used to do an exact bit-for-bit comparison of
}
};
-class LabelSDNode : public SDNode {
+class EHLabelSDNode : public SDNode {
SDUse Chain;
- unsigned LabelID;
+ MCSymbol *Label;
friend class SelectionDAG;
- LabelSDNode(unsigned NodeTy, DebugLoc dl, SDValue ch, unsigned id)
- : SDNode(NodeTy, dl, getSDVTList(MVT::Other)), LabelID(id) {
+ EHLabelSDNode(DebugLoc dl, SDValue ch, MCSymbol *L)
+ : SDNode(ISD::EH_LABEL, dl, getSDVTList(MVT::Other)), Label(L) {
InitOperands(&Chain, ch);
}
public:
- unsigned getLabelID() const { return LabelID; }
+ MCSymbol *getLabel() const { return Label; }
- static bool classof(const LabelSDNode *) { return true; }
+ static bool classof(const EHLabelSDNode *) { return true; }
static bool classof(const SDNode *N) {
return N->getOpcode() == ISD::EH_LABEL;
}