class FunctionValType;
class ArrayValType;
class StructValType;
+class UnionValType;
class PointerValType;
class VectorValType;
class IntegerValType;
return T->getTypeID() == ArrayTyID ||
T->getTypeID() == StructTyID ||
T->getTypeID() == PointerTyID ||
- T->getTypeID() == VectorTyID;
+ T->getTypeID() == VectorTyID ||
+ T->getTypeID() == UnionTyID;
}
};
};
+/// UnionType - Class to represent union types. A union type is similar to
+/// a structure, except that all member fields begin at offset 0.
+///
+class UnionType : public CompositeType {
+ friend class TypeMap<UnionValType, UnionType>;
+ UnionType(const UnionType &); // Do not implement
+ const UnionType &operator=(const UnionType &); // Do not implement
+ UnionType(LLVMContext &C, const Type* const* Types, unsigned NumTypes);
+public:
+ /// UnionType::get - This static method is the primary way to create a
+ /// UnionType.
+ static UnionType *get(const Type* const* Types, unsigned NumTypes);
+
+ /// UnionType::get - This static method is a convenience method for
+ /// creating union types by specifying the elements as arguments.
+ static UnionType *get(const Type *type, ...) END_WITH_NULL;
+
+ /// isValidElementType - Return true if the specified type is valid as a
+ /// element type.
+ static bool isValidElementType(const Type *ElemTy);
+
+ /// Given an element type, return the member index of that type, or -1
+ /// if there is no such member type.
+ int getElementTypeIndex(const Type *ElemTy) const;
+
+ // Iterator access to the elements
+ typedef Type::subtype_iterator element_iterator;
+ element_iterator element_begin() const { return ContainedTys; }
+ element_iterator element_end() const { return &ContainedTys[NumContainedTys];}
+
+ // Random access to the elements
+ unsigned getNumElements() const { return NumContainedTys; }
+ const Type *getElementType(unsigned N) const {
+ assert(N < NumContainedTys && "Element number out of range!");
+ return ContainedTys[N];
+ }
+
+ /// getTypeAtIndex - Given an index value into the type, return the type of
+ /// the element. For a union type, this must be a constant value...
+ ///
+ virtual const Type *getTypeAtIndex(const Value *V) const;
+ virtual const Type *getTypeAtIndex(unsigned Idx) const;
+ virtual bool indexValid(const Value *V) const;
+ virtual bool indexValid(unsigned Idx) const;
+
+ // Implement the AbstractTypeUser interface.
+ virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
+ virtual void typeBecameConcrete(const DerivedType *AbsTy);
+
+ // Methods for support type inquiry through isa, cast, and dyn_cast:
+ static inline bool classof(const UnionType *) { return true; }
+ static inline bool classof(const Type *T) {
+ return T->getTypeID() == UnionTyID;
+ }
+};
+
+
/// SequentialType - This is the superclass of the array, pointer and vector
/// type classes. All of these represent "arrays" in memory. The array type
/// represents a specifically sized array, pointer types are unsized/unknown
/// OpaqueType - Class to represent abstract types
///
class OpaqueType : public DerivedType {
+ friend class LLVMContextImpl;
OpaqueType(const OpaqueType &); // DO NOT IMPLEMENT
const OpaqueType &operator=(const OpaqueType &); // DO NOT IMPLEMENT
OpaqueType(LLVMContext &C);
public:
/// OpaqueType::get - Static factory method for the OpaqueType class...
///
- static OpaqueType *get(LLVMContext &C) {
- return new OpaqueType(C); // All opaque types are distinct
- }
+ static OpaqueType *get(LLVMContext &C);
// Implement support for type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const OpaqueType *) { return true; }