/// @brief Set an ObjectCache to query before compiling.
void setObjectCache(ObjectCache *NewCache) { ObjCache = NewCache; }
- /// @brief Compile each module in the given module set, then then add the
- /// resulting set of objects to the base layer, along with the memory
- // manager MM.
+ /// @brief Compile each module in the given module set, then add the resulting
+ /// set of objects to the base layer along with the memory manager and
+ /// symbol resolver.
///
/// @return A handle for the added modules.
- template <typename ModuleSetT>
+ template <typename ModuleSetT, typename MemoryManagerPtrT,
+ typename SymbolResolverPtrT>
ModuleSetHandleT addModuleSet(ModuleSetT Ms,
- std::unique_ptr<RTDyldMemoryManager> MM) {
+ MemoryManagerPtrT MemMgr,
+ SymbolResolverPtrT Resolver) {
OwningObjectVec Objects;
OwningBufferVec Buffers;
}
ModuleSetHandleT H =
- BaseLayer.addObjectSet(Objects, std::move(MM));
+ BaseLayer.addObjectSet(Objects, std::move(MemMgr), std::move(Resolver));
BaseLayer.takeOwnershipOfBuffers(H, std::move(Buffers));