//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
-#define LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
+#ifndef LLVM_EXECUTIONENGINE_RTDYLDMEMORYMANAGER_H
+#define LLVM_EXECUTIONENGINE_RTDYLDMEMORYMANAGER_H
+#include "llvm-c/ExecutionEngine.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/CBindingWrapping.h"
#include "llvm/Support/Memory.h"
-#include "llvm-c/ExecutionEngine.h"
namespace llvm {
+class ExecutionEngine;
+class ObjectImage;
+
+uint64_t getSymbolAddress(const std::string &Name);
+
// RuntimeDyld clients often want to handle the memory management of
// what gets placed where. For JIT clients, this is the subset of
// JITMemoryManager required for dynamic loading of binaries.
/// executable code. The SectionID is a unique identifier assigned by the JIT
/// engine, and optionally recorded by the memory manager to access a loaded
/// section.
- virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
- unsigned SectionID) = 0;
+ virtual uint8_t *allocateCodeSection(
+ uintptr_t Size, unsigned Alignment, unsigned SectionID,
+ StringRef SectionName) = 0;
/// Allocate a memory block of (at least) the given size suitable for data.
/// The SectionID is a unique identifier assigned by the JIT engine, and
/// optionally recorded by the memory manager to access a loaded section.
- virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
- unsigned SectionID, bool IsReadOnly) = 0;
+ virtual uint8_t *allocateDataSection(
+ uintptr_t Size, unsigned Alignment, unsigned SectionID,
+ StringRef SectionName, bool IsReadOnly) = 0;
+
+ /// Inform the memory manager about the total amount of memory required to
+ /// allocate all sections to be loaded:
+ /// \p CodeSize - the total size of all code sections
+ /// \p DataSizeRO - the total size of all read-only data sections
+ /// \p DataSizeRW - the total size of all read-write data sections
+ ///
+ /// Note that by default the callback is disabled. To enable it
+ /// redefine the method needsToReserveAllocationSpace to return true.
+ virtual void reserveAllocationSpace(
+ uintptr_t CodeSize, uintptr_t DataSizeRO, uintptr_t DataSizeRW) { }
+
+ /// Override to return true to enable the reserveAllocationSpace callback.
+ virtual bool needsToReserveAllocationSpace() { return false; }
/// Register the EH frames with the runtime so that c++ exceptions work.
- virtual void registerEHFrames(StringRef SectionData);
+ ///
+ /// \p Addr parameter provides the local address of the EH frame section
+ /// data, while \p LoadAddr provides the address of the data in the target
+ /// address space. If the section has not been remapped (which will usually
+ /// be the case for local execution) these two values will be the same.
+ virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size);
+
+ virtual void deregisterEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size);
+
+ /// This method returns the address of the specified function or variable.
+ /// It is used to resolve symbols during module linking.
+ virtual uint64_t getSymbolAddress(const std::string &Name) {
+ return llvm::getSymbolAddress(Name);
+ }
/// This method returns the address of the specified function. As such it is
/// only useful for resolving library symbols, not code generated symbols.
/// If \p AbortOnFailure is false and no function with the given name is
/// found, this function returns a null pointer. Otherwise, it prints a
/// message to stderr and aborts.
+ ///
+ /// This function is deprecated for memory managers to be used with
+ /// MCJIT or RuntimeDyld. Use getSymbolAddress instead.
virtual void *getPointerToNamedFunction(const std::string &Name,
bool AbortOnFailure = true);
+ /// This method is called after an object has been loaded into memory but
+ /// before relocations are applied to the loaded sections. The object load
+ /// may have been initiated by MCJIT to resolve an external symbol for another
+ /// object that is being finalized. In that case, the object about which
+ /// the memory manager is being notified will be finalized immediately after
+ /// the memory manager returns from this call.
+ ///
+ /// Memory managers which are preparing code for execution in an external
+ /// address space can use this call to remap the section addresses for the
+ /// newly loaded object.
+ virtual void notifyObjectLoaded(ExecutionEngine *EE,
+ const ObjectImage *) {}
+
/// This method is called when object loading is complete and section page
/// permissions can be applied. It is up to the memory manager implementation
/// to decide whether or not to act on this method. The memory manager will
/// operations needed to reliably use the memory are also performed.
///
/// Returns true if an error occurred, false otherwise.
- virtual bool finalizeMemory(std::string *ErrMsg = 0) = 0;
+ virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0;
};
// Create wrappers for C Binding types (see CBindingWrapping.h).
} // namespace llvm
-#endif // LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
+#endif